Showing posts with label Open-world. Show all posts
Showing posts with label Open-world. Show all posts

FTS: Once Human Beta Test Begins December 6 on PC, With A New Gameplay Trailer & Pre-Load Available Now!

You better not shout, you better not cry, you better not pout... i'm telling you why - Cus the Once Human... beta is coming... to town! They're creeping when you're sleeping, they stalk when you're awake, they don't care if you've been bad or good, so survive for goodness sake! - Blu

GUANGZHOU, China – December 4, 2023 – NetEase Games, the online games division of NetEase, Inc. (NASDAQ: NTES, HKEX: 9999) and Starry Studio are proud to announce that the next PC Beta Test for Once Human will begin December 6, 2023 at 9pm ET. Players can pre-load the game right now on the game’s official website. Beta participants will be able to experience several features from the game ahead of its 2024 launch, including open-world exploration, weapon crafting, base building, PvE combat, PvP battles and more! The Beta Test is open to everyone on PC; you only need to sign up.



Additionally, to celebrate the launch of the Beta Test, Starry Studio has released a 9-minute trailer showing the game’s unique world and enemies. The trailer shows players tracking down anomalies to capture and secure them to gain powerful rewards and special abilities. Along the way players will fight Aberrants and others in PvP using a wide array of weapons and gear.


Once Human is a free-to-play multiplayer supernatural survival game developed by Starry Studio for PC. In Once Human, an extra-terrestrial substance known as Stardust has altered the planet, transforming living creatures into Aberrants, terrifying monsters with supernatural abilities. Players take on the role of Metas – soldiers who protect the last surviving pockets of humanity from the growing threat posed by Aberrants while uncovering the secrets of Stardust pollution so that it may be stopped once and for all. 

To help them weather the dangers of Once Human, players can gather resources, hunt, fish and build outposts. They won’t be limited to battling in the same streets over and over, however, as they can use an RV to explore the eerie open world. The RV can be outfitted with upgrades, turning it into a moving base that merges combat and survival as players can use it to move in and out of danger granting them some well-deserved rest.

 

Once Human’s fascinating world is built to keep growing with each beta, granting players a glimpse into the secrets that reside in the game’s empty homes and abandoned military bases. The struggle to survive both the Aberrant hordes and the threat of dwindling supplies promises to be thrilling, so make sure you participate in the new Beta Test on December 5 and check out Once Human’s social media pages for further updates about the game.


To learn more about Once Human's Official Website!





Tom Clancy's The Division can be one of the best games of the year if

Ubisoft's Action RPG experience can be one of the best games of the year if... it doesn't fall flat on what they plan to deliver (it's important that it doesn't). This game looks promising, and hopefully we'll get a chance to review it on SDGT Ent.
This is an open-world game (based in... New York), so chances are there will be people exploring every possible nook and cranny available just to see where they can go. Hopefully there are adequate areas to access so that there aren't just a bunch of buildings with little or no access (it wouldn't be incredibly easy, but updates can keep it growing where needed... especially for PVP action). One thing that Ubisoft executes well... are the number of NPC's in a game, and hopefully they deliver adequately in this game also, but i'm curious to see the way NPC's ultimately behave in this crippling society.



I picture a tug of war between progression and regression based on Ubisoft's product info that reads "The choices you make will help forge a recovery or plunge the city deeper into chaos.", and that sounds great... but I also want to truly see and experience that. If updates are needed to pull off the type of progress that shows the growth/improvements... I think its worth it. I want to see NPC's affected by that... basically getting back to life as order is restored. If it regresses towards chaos, the behaviors can definitely shift. I don't see specific things happening like abandoned stores reopening (beyond cut-scenes) in some capacity, but you never know... if something like that isn't in the release of the game, perhaps via an update.


These are things that add to the overall immersive experience. I see the customization combinations definitely adding to the pluses so that people are able to connect a bit more with their digital self... which would definitely be thumbed up by a really good character customization system (love that about Mass Effect).