Nate Fox on Revisiting the inFamous Saga?! Remake Over... Rerelease, please!



When Game Informer sat down with Sucker Punch co-director Nate Fox ahead of the studio’s next samurai epic, Ghost of Yōtei, he couldn’t help but look back at his own superhero franchise. “I would love to work on more Infamous,” Fox revealed. “I would love to see a trilogy rerelease, but Sucker Punch is a one game at a time shop, and right now we are very focused on finishing Ghost of Yōtei.”

The inFamous series first electrified the PlayStation 3 in 2009 with Cole McGrath’s origin story, blending open-world traversal and a moral “Karma” system that let you lean into heroism or chaos. It spawned two direct sequels—Infamous 2 in 2011 and... Infamous Second Son in 2014.

Each game refined powers, scale, and narrative stakes as the series shifted from Cole to new protagonist Delsin Rowe on the PlayStation 4.

Hearing Fox’s enthusiasm for “more inFamous” is awesome news, but... a simple remaster or trilogy rerelease wouldn't be something I'd go checking for (frfr). Take Tomb Raider’s modern reboot: a ground-up remake that reimagined Lara Croft’s origin, added fresh gameplay systems, and revitalized the story for veterans and newcomers alike. That’s the bar Sucker Punch should aim for at a minimum.

Here’s how I’d reboot the saga:

  • Weave the narratives of Infamous and Infamous 2 into a single, cohesive next-gen remake, smoothing out pacing and expanding key locales. Replay value would be through the roof.
  • Follow up with a full-blown, next-gen remake of Infamous Second Son, enhancing its Seattle setting and Delsin’s power progression.
  • Take it to a whole notha level (yes "notha") with a brand-new inFamous installment that builds on both arcs and pushes Sucker Punch’s technical and storytelling prowess of today.
  • Bless them with the latest audio advancements because... I want headphones and speakers to sing!

This roadmap honors legacy fans and invites new players—each entry would feel fresh, and... previous owners would have real reasons to dive back in. Think about it, there are some games that some of us don't go back to because we've been there, done that, and would rather invest in something new.

Fox’s reminder that “Sucker Punch is a one game at a time shop” deserves respect. Focusing on quality over quantity has fueled the Ghost series’ success, and it’s better than chasing multiple projects only to stretch resources too thin. We saw what happens when studios rush flagship titles: EA’s Anthem (sunsetting on January 12, 2026), once poised to rival blockbuster looter-shooters, faltered in part because vision, resources, and direction weren’t solid from the start (Developers didn't even know what the reveal would look like for Anthem). I could say a lot more about this... but this isn't what this article is about. I will say though that resources matter, and... what you do with those resources matter as well, which includes time.

That said, if Sucker Punch revisits the inFamous universe with patience and ambition—one game at a time, but each one a flagship—they get no objections here. A remake could put the franchise on the map all over again possibly reaching blockbuster status this time around. And for me... that’s worth the wait. 



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 + Sophi 

Ravenswatch: Your Next Co-op Roguelike Obsession?

Get ready for a summer of non-stop action in Ravenswatch, the latest top-down roguelike from Passtech Games and publisher Nacon. Priced at just $24.99, this Steam-exclusive title reunites you with the dark intensity of Curse of the Dead Gods, now with seamless co-op for up to four heroes. Whether you’re tackling it solo or teaming up with friends, Ravenswatch delivers addictive runs, deep customization, and comic-book-style visuals that’ll keep you coming back for more.

 Why Ravenswatch Stands Out 

  • Co-op carnage: Run solo or band together with up to three friends in real time.
  • Nine twisted legends: Play as corrupted icons like Little Red Riding Hood, Sun Wukong, or the Snow Queen—each with unique powers and playstyles.
  • Three sprawling maps: Venture through enchanted forests and marshes, the exotic bazaar of One Thousand and One Nights, and Arthurian-inspired landscapes.
  • Procedural chaos: Every run spawns new layouts, enemies, and activities, so no two sessions ever feel the same.


 Deep Progression & Replay Value 

  • Talent trees: Unlock over 200 talents to craft builds that suit your style—dash, slash, freeze, or summon.
  • Item variety: Find 50+ magical weapons and artifacts that radically alter your approach to combat.
  • Difficulty modes: Four challenge levels and custom modes let you fine-tune the thrill, from a relaxed adventure to an unforgiving gauntlet.
  • Eternal updates: Regular free content patches expand legends, maps, and gameplay systems over time.


 Affordable Summer Fun 

At $24.99, Ravenswatch is a steal for roguelike veterans and newcomers alike.

Jump into a polished, replayable experience without breaking the bank—ideal for filling those long summer evenings.

 Verdict: A Must-Play Co-op Roguelike 

Ravenswatch nails the balance between punishing combat and rewarding progression. Its comic-book aesthetic, memorable mythological cast, and endlessly varied runs make it a standout $24.99 pick for this Summer of Gaming. Rally your squad, prepare your builds, and dive into a nightmare-fuelled adventure that just keeps giving.

Ready to join the Ravenswatch? Well what are you waiting for? Grab it now!


 + Sophi 
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Ninja Chowdown: Glaze of Glory Meets Turon Treat

As the sun & fun activities heat up, keep the excitement going with Ninja Chowdown – Glaze of Glory: an anime-inspired, pick-up-and-play action-comedy that throws you into neon-lit sushi stalls where you’ll slice and dice foes faster than you can say “maki roll.”

Why Casual Anime Gamers Love It

  • Simple one-button combos let anyone become a chopstick-wielding ninja
  • Anime-inspired visuals pop with candy-colored flair and dynamic camera angles
  • Fast-paced action keeps your thumbs twitching and your heart racing
  • Silly “poink!” sound effects and pun-filled dialogue deliver nonstop laughs
  • Available on PC for instant dive-in fun without breaking the bank

Game hard this summer—no complicated inputs, no long tutorials, just instant ninja hijinks! Hungry for gameplay? Order up!

Now time for dessert!

 Turon Recipe 

Treat yourself to an authentic Filipino snack while you conquer sushi foes. Turon (crispy banana spring rolls) is perfect for fueling late-night gaming marathons.

Ingredients

  • 4 ripe plantains or saba bananas
  • 8 lumpia or thin egg-roll wrappers
  • ½ cup brown sugar
  • Avacado oil for frying (excluding cold-pressed; Vegetable oil is fine)

Instructions

  1. Peel and slice each banana in half lengthwise.
  2. Roll each banana piece in brown sugar until evenly coated.
  3. Place a sugared banana on a wrapper, fold in the sides, and roll tightly. Seal the edge with a dab of water.
  4. Heat about 1 inch of oil in a skillet over medium heat until shimmering.
  5. Fry rolls in batches for 1–2 minutes per side, until golden-brown and caramel-crisp.
  6. Drain on paper towels and serve warm.

As this Summer of Gaming continues, remember to snack hard and game harder!



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No changes this week, but France is on Thailand's heels! Top 10... Let's go!


1. US USA

2. GB United Kingdom

3. JP Japan

4. SG Singapore

5. CH China

6. HK Hong Kong

7. DE Germany

8. TH Thailand

9. FR France

10. PH
 Philippines

Australia, Canada, and South Korea... came close!


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