Top Audiences Last Week + Gamescom Day 5!

 

Top 10... let's go!

USA

France

Germany

United Kingdom

Australia

Japan

Canada

Hong Kong

Philippines

Vietnam


So Close:
India
Singapore
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AWP Pro Fingerless High Performance Work Gloves... Reviewed!


Many thanks to the AWP team for supplying gloves for this review. My opinions are my own.

I've utilized various types of gloves over the years and the ones that have a fingerless option tend to extend my tolerance regarding wear time. I need grip, durability, and comfort to decrease strain on my hands... at the right price. Do the AWP Pro Fingerless High-Performance Work Gloves measure up?
Let's find out.

Grip: I find myself using my exposed fingers a lot, so I do need full gloves at times, but... these work well for situations where I can go fingerless comfortably. 

When working, your fingers will get messy (duh of the day... they're fingerless) depending on the type of work you do, but if you're moving computers around and you need to replace parts or set up something... you're good to go. 

You don't have to worry about the material being in the way when screwing in something but you don't have to worry about it slipping... and the gloves cover the parts of the fingers where it should. 

The extended fabric below the finger works well... and it's not connected to fabric that runs around to an equal length so the bend is much better.



Durability: In terms of durability, it's safe to say that these gloves won't fall apart. I've even tested the finger holes on these gloves to see if they'd rip if I stretched them a little and... they didn't. I didn't go all in on the stretch, but I added some oomph to the pull. I also tugged on various parts of the glove to see/hear any potential ripping.

I haven't had the chance to do a great deal with these gloves just yet, but my experience with them has been good enough to check off that they're durable.


Comfort: Comfort is okay. I like them in terms of wearing these fingerless gloves for a longer period of time without feeling like my hands are in a compression sweat suit. On the other hand, there isn't padding in the palm area to help decrease strain when working for long stretches of time. The backside of the hand has padding, which is a plus when you need to stand up when getting off the ground using your fist.

To be honest, I've also used these to hit a punching bag as well. They feel nice, and outside of the fingers not being covered, these gloves have other breathable areas.


Price: Pricewise... the AWP Pro Fingerless HP Work Gloves are available for $10.47 for large, and $11.97 for extra large. Not bad at all. I would have some pushback if they were $15 to $16 because there are comparable options out there with increased grip and padding.

Overall, these are some nice gloves that I'd reserve for certain jobs where I need my hands to be more flexible and I need to do more technical things with my hands.



Grip 5

Durability 5

Comfort 4

Price 5


4.75 out of 5 Cool Points





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Dear Developer: Is your User Interface... functional?



I'm not going after any particular developer in this article (although I could) but... I want to talk about the UI in games.

Short for User Interface... its "the means by which the user and a computer system interact, in particular the use of input devices and software." - Oxford Dictionary

For the life of me, I don't understand why some User Interfaces are so... freaking... complicated. One thing that continues to hold true for me and many... many... many many many many many people that I know, is that we don't care for complicated UI.

It goes a bit further than this though, because many things can initially be or appear to be a complicated process... until you learn them. That said, complicated UI should always come with a full blown tutorial that keeps it so simple... a child can do it (or at least the least technically savvy person in the room).

Even if i'm able to play a certain game or use a certain program and find it easier to navigate the UI, it doesn't mean that applies to everyone and it should be important to all software developers (not just game devs) because the skill levels of your customers will always vary. This is just a fact.

It drives me nuts when I can't navigate a UI and there is nothing available to truly explain what does what.

The more complicate the UI is with little to no "Step by Step Instructions" to utilize each aspect of the interface... the more likely someone will walk away from that particular software and any other software you release on the market. Even if future software is simpler or provides full instruction... you don't always get a second chance.

There are software developers who even have the nerve to sell instruction guides for their software, instead of including a simple guide. I can see if its more advanced techniques and things of that nature, but... every owner of your software should know how to use it.


Think of the results that follow an easy-to-use interface:
  • Great software builds confidence in the customer.
  • A customer who enjoys your software will likely recommend it to others.
  • If the customer is able to utilize the software and get their full use of it, the chances of buying new software goes up (if they can afford it and find a use for the upgrade).


Just think about how crucial the UI is when it comes to utilizing the software. It can be the coolest software on earth, but if you can't use it... it's just a waste. Think about it.