Top Audiences Last Week + Get... Rustler - Grand Theft Horse for Free!

Good day Gamers… good day Gamers (Gwahahaha!),

Here’s another week of love for your support + a snapshot of what’s been going down at SDGT Entertainment and what the gaming world decided to tap in on.

“Top Audiences Last Week” has always been about celebrating who shows up… giving love for the love we get (and yeah, sorta sharing my favorite treats from time to time). Speaking of which… those Skittles gummies? Pure fie. Especially the mixed berry ones. I grabbed a few of the 15.6 oz bags for $3.88/each and I almost started breakdancing. Technically both bags weren't for me, since I kinda mostly at all of Blu’s gummies. I made it right though — gummies + two huge slices of pizza! Win!

Anyway… when it comes to our audience, every click, every share, every return visit shapes what rises and what sticks around in the popular posts. What’s wild is how some posts rev back up when the relevance reemerges. If that helps you win? That’s a win in our book.

This week was… interesting. Especially since we’ve been meeting some of you face to face as you take a break from the snow to fun it up here in Orlando, FL! A few articles held their ground, a couple posts surged out of nowhere, and some sleepers are clearly warming up. We don’t really chase trends — we just do us… for you.

Perfect example: That major phone service issue recently sent the Nokia 3310 review soaring. Real-world problems brought a real-world option back into focus. And that’s the kind of useful content we enjoy delivering when information comes to the rescue.

Let’s take a look at where the attention landed and... what it tells us about what's going down right now!" I'm being a little extra this week (maybe it's the candy), but it's all good! My mom said if I keep it up my teeth are going to look like Jerome's from Martin, I just pulled a travel toothbrush out of my pocket like... BAM! 

She doesn't wear glasses, but she didn't see that one coming!

 🏆This Week’s Top 6 Articles 

These were the ten posts that pulled the most attention across SDGT Entertainment last week.

No “winner” here... just a reminder that consistency, timing, and culture all play a part. Some of these have been running strong for a while, others caught a second wind, and a few showed us that people are paying attention even when things are quiet.

FTS: Blood Strike x EVANGELION Collaboration Now Available

Nokia 3310 3G... Reviewed!

AI LIMIT: Why This Post-Apocalyptic ARPG Deserves a Spot on Your Radar

Top Audiences Last Week + Get Bloons TD 6... Free!

December Game Drops: What's Worth Your Time + What's Worth Calling Out

Terminator 2D: NO FATE - A Modern Arcade Revival of a Sci-Fi Classic


 🌍 Top 10... Let's Go! 

It's on! Singapore, China, and Japan are going at it. The UK and Germany are trading blows + France and Canada are grappling right now. Which audiences took a step up this time around? Check it out!

1. US USA

2. GB United Kingdom

3. DE Germany

4. SG Singapore

5. CH China

6. JP Japan

7. HK Hong Kong

8. FR France

9. CA Canada

10. TH Thailand

Australia, Mexico, and Ireland... came close (Netherlands wants back in)!


As always, here's a free game you can jump into this week.
Because fun shouldn’t come with a gatekeeper.



Illustration of RkRk with a large Afro hairstyle, wearing a red headband, and sticking out his tongue.            

Xbox Developer Direct 2026 Recap: Big Worlds and Bold Ideas for Big Expectations

There’s something refreshing about an Xbox Developer Direct that leans into the people behind the games. No smoke, no mirrors—just developers explaining why they made certain decisions and how those ideas turn into something you’ll eventually play. As someone who appreciates seeing the other side of the controller, showcases like this always land well with me.

This year’s Developer Direct delivered a mix of expected heavy hitters, pleasant surprises, and at least one game that made people in the room collectively lean forward in their chairs.

Let’s get into it... after the Xbox Developer Direct 2026! Grab some popcorn and enjoy:



Forza Horizon 6 – Japan Is Calling

Forza Horizon 6 looks fantastic—full stop, and I can only imagine how fun it will be with a race wheel.

So Playground Games is finally taking the series to Japan, and the massive open world looks tailor-made for players who just want to hit the road and soak in all up. From neon city streets to winding mountain routes, this feels like one of those entries that understands why people keep coming back to Horizon.

The stamp collection system adds a smart layer of replay value, encouraging exploration instead of just racing from point A to point B. Meanwhile, a fully customizable garage and the ability to build and personalize your estate gives players a stronger sense of identity (from left field). Friends can swing by, check out your setup, and admire your rides before or after races—and that social element feels like it’s being pushed further than ever.

I’m not a street racer, although I do love jumping behind the wheel and cruising the streets of Orlando (or wherever I am), but the new meet-up options absolutely give off accurate street-racer vibes. And as you saw in the closing of that segment... there was a head turning moment shown where a mech walks up and stands near the back of a car—leaving just enough ambiguity to get people talking. The appearance of the Gundam makes me wonder if this ties into anything, especially considering past invitations tied to the Gundam Factory Yokohama.

Is it speculation? Absolutely. Is it fun speculation? Also... yes.

Forza Horizon 6 launches May 19, 2026 on Xbox Series X|S, Xbox on PC, Xbox Cloud Gaming, and Steam—and it’s shaping up to be one of the strongest Horizon entries yet. You don’t take one step forward only to take two steps back, and this feels like clear... momentum.



Beast of Incarnation – Game Freak Grows Up

Game Freak surprised a lot of people with Beast of Incarnation, a more mature adventure that still showcases their talent for blending creatures and mechanics—but in a more brutal way than Pokémon.

You play as Emma, accompanied by Koo, both share a mysterious Blight Power that evolves through a skill tree. As attributes level up, abilities to increase Tracking Shot, Hair skills, and Entanglement Overdrive come into play, allowing for different combat and exploration styles.



From what was shown, players can:

  • Run in to take enemies head on

  • Use stealth like a shinobi

  • Or send Koo in first to soften targets

The developers described it as a “one-person, one-dog action RPG”, and honestly, that pitch works. The malefacts you face look threatening, the tone feels heavier, and the mechanics suggest real flexibility in how encounters unfold. Do you want in on the action?

Sorry, Switch owners—this one’s heading to Xbox, PlayStation, and PC in Summer 2026. At least you've still got Pokémon. If you're waiting, plant something in the meantime and... game on.



Kiln – Double Fine Gets Weird (In A Good Way)

No one walked into this Direct expecting Kiln, and that’s exactly why it stood out.

From Double Fine, this is an only-multiplayer pottery brawler—yes, you read that right—that leans fully into creative chaos. It’s playful, odd, and unmistakably Double Fine in tone. You’ll be shaping clay, battling others in various arenas, and probably laughing while doing it.



Be careful though—the fun just might… crack you up.

Kiln fires up in Spring 2026 on PlayStation, Xbox Series X|S, and PC, and it looks like one of those games that exists purely to remind us that games can still surprise us.



Fable – The One Everyone’s Waiting For

No shade to the rest of the lineup, because plenty of these games looked solid—but Fable was clearly the game people were most excited about.

Out of the 30+ players we spoke to here in Orlando, FL, Fable topped the list.

According to Conar Cross, Art Director at Playground Games, Albion will “truly be open world,” allowing players to explore the land seamlessly for the first time. That alone is huge for a franchise built on charm, choice, and consequence.

Then there’s the question posed by Ralph Fulton:

“What does it mean to you, to be a hero?”

That question hits at the heart of Fable. Your character, your playstyle, how you treat others, where you work, what you buy, who you date or rent to—it all feeds into your reputation. Be generous and kind, or be an absolute dirtbag. Albion will remember. Not sure how it would affect you affect you, but...


I can already see players sinking a crazy number of hours into shaping a hero—or villain—that reflects their decisions. Come Autumn 2026, we’ll all find out how we choose to proceed.

Fable launches on Xbox Series X|S, Xbox on PC, Xbox Cloud Gaming, PS5, and Steam.

If you don’t own a console or gaming PC, Xbox made it clear that you can play anywhere. With the right Fire TV Stick, players can access these games without a console or PC—and many others—through Xbox Game Pass, alongside everything else the Fire TV ecosystem offers. So if a game checks off enough boxes for you, don't feel stuck... exercise your options.

Thanks for checking out our Xbox Developer Direct 2026 Recap... Game on.



Tech This Out: Why Handheld Gaming PCs Could Become Your Mobile Creator Studio

For those who didn't know, content creation isn’t tied to a desktop. A number of creators have been running it up with their phones on live for a minute, but its time to shed light on handheld gaming PCs!

Creators are streaming from hotel rooms, editing videos between events, publishing clips from poolside setups, and running full productions without a traditional desktop in sight. What used to require a laptop, capture card, and a carefully wired workspace can now live in something much smaller.

That’s where handheld gaming PCs—specifically the Steam Deck OLED... quietly change the game.

Originally designed as a portable gaming powerhouse, the Steam Deck OLED is evolving into something else entirely: a compact, flexible, and surprisingly capable mobile creator studio.


 The Steam Deck OLED: More Than a Gaming Device 

At first glance, the Steam Deck OLED looks like a console-first device (because it is). But under the hood, it’s a full PC—one that happens to be optimized for portability, efficiency, and control.

What makes it creator-friendly isn’t just raw power—it’s how that power is packaged:

  • A vivid OLED display that’s excellent for previewing content

  • Console-style controls for testing, navigating, and capture

  • Linux-based SteamOS with access to desktop mode

  • The ability to run real creator tools—not mobile alternatives

In other words, this isn’t a “compromise device.”
It’s a different workflow device.


 A Portable Streaming & Recording Setup 

With tools like OBS or Streamlabs, the Steam Deck OLED can handle:

  • Gameplay capture

  • Voice commentary

  • Webcam overlays

  • Alerts, scenes, and transitions

Pair it with:

…and you suddenly have a travel-ready streaming rig that fits in a backpack.

For creators who stream casually, cover events, or want to go live without setting up a full desktop, this is a huge shift.


 Content Creation Beyond Streaming 

The Steam Deck OLED isn’t just about going live... it’s about finishing the job on the same device.

Creators can:

  • Trim and edit gameplay footage

  • Create short-form clips for TikTok or Shorts

  • Design thumbnails

  • Write blog posts or descriptions

  • Upload directly to platforms without transferring files

That capture → edit → publish loop can happen entirely on one device.


 Why This Matters for Indie Creators 

For independent creators and small teams, flexibility matters more than perfection.

The Steam Deck OLED:

  • Reduces setup friction

  • Cuts down on gear dependency

  • Encourages spontaneous content

  • Makes “I’ll do it later” turn into “I’ll do it now”

It’s especially valuable for:

  • Game reviewers

  • Let’s Play creators

  • Indie devs

  • Travel streamers

  • Event and convention coverage

  • Creators running multi-platform content pipelines

 The Steam Deck OLED as a Creator Companion 

The real strength of the Steam Deck OLED isn’t that it replaces a desktop—it’s that it extends it.

It becomes:

  • A secondary capture machine

  • A mobile editing station

  • A live-stream fallback device

  • A testing and preview platform

And in many cases, it’s more than enough to stand on its own.

 The Bigger Picture: A New Class of Creator Device 

Steam Deck OLED hints at something bigger and with rising costs in tech, this is an All-in-One win.

Handheld gaming PCs are becoming a new category—not just for gamers, but for creators who value mobility, speed, and control over traditional desk-bound setups.

This article focuses on the Steam Deck OLED, but... it’s just the beginning.




Illustration of Blu with headphones and sunglasses.

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