Showing posts with label family friendly games. Show all posts
Showing posts with label family friendly games. Show all posts

LIFTED feels like Back to the Future meets Tomb Raider with a LEGO-ish sense of humor

Here and there... you get those games that come along and catch you completely off guard.

You launch it thinking, Okay, let's see what this is about, and... before you know it, you're sitting there thinking, Wait a minute... this is kinda awesome! That has been my experience with... LIFTED (not to be confused with a church or a smoke shop).

Developed and published by Adventure Works, LIFTED is a cinematic 2.5D puzzle-platforming adventure that sends players jumping through history aboard an elevator that doubles as a time machine. It launched on PC on July 22, 2026, and will run you... $19.99. PS5 and Switch 2 versions are also in development, and honestly (with no extras on it)... this indie game is something special.

 Back to the Future Meets Tomb Raider... With a little LEGO-ish Comedy 

Trying to explain the personality of LIFTED is almost as much fun as playing it. It's literally like... Back to the Future decided to take a detour through Tomb Raider (or Indiana Jones), tossed in some LEGO-ish comedy, gave its characters that Rayman-style makeover, and then said, "You know what would make this even better? Let's get them to travel... Bill & Ted-style."

Except there's no phone booth. There's an elevator, but it's still... excellent!

To be more specific, Professor Raventhorpe created an... Anytime Elevator, a machine capable of traveling through both time and space. The elevator's floor numbers correspond to historical years, allowing Ari and the professor to jump into different periods of history in pursuit of a priceless magical tiara. Naturally, because this is a time machine created by a slightly eccentric professor, things don't always go according to plan. But... that's where the adventure gets good.

You play as Ari Buktu, a student who gets swept into the professor's harebrained scheme. What starts as an attempt to help his professor with a mission... quickly turns into a time-traveling treasure hunt filled with ancient ruins, pirates, puzzles, dangerous environments and plenty of things trying to make sure Ari... doesn't make it home. Yikes!

Lifted has this wonderful Saturday-morning-adventure-meets-1980s-blockbuster energy... and I am absolutely here for it. Want to see if you get that adventurous spark? Let's play!

LIFTED isn't just about watching the adventure unfold (although I enjoy the cutscenes greatly). You're doing the work. Ari can run, jump, climb and swing his way through environments while dodging hazards thrown at him... but trying to figure out the puzzles will stop and make you think. They aren't the hardest puzzles I've ever come across, but... they will challenge a number of gamers as each correct move gets you back on the trail of the tiara.

That's something I really appreciate about this game. It doesn't treat us like we're incapable of figuring things out. There are moments where you actually have to look around, understand what's happening in the environment and work out your next move. There's an easy mode that gives you wider platforms, puzzle hints, and easier timings... if needed. It's all about fun times at the end of the day, so... do you.

Then, right after solving a puzzle, the game will turn around and throw some action at you.

The developers describe it as a mixture of wholesome platforming and high-stakes discovery, and... that description fits surprisingly well. We can't forget about the cast though.

 LIFTED has an amusing cast of... likeable characters 

A game's characters can make or break an adventure, and LIFTED has a cast that's easy to get attached to. Ari has that likeable, slightly reluctant... protagonist energy. He didn't exactly wake up one morning thinking, Today I'm going to travel through history and steal an ancient artifact.

He just wants to get home. Unfortunately for him, getting home isn't exactly going to be easy.

And then there's Professor Raventhorpe, who is one-track minded... but he's complex and entertaining at the same time. He provides the vision, while going back and forth with his crew. Ari does the heavy lifting, but the way it's set up is plus... because he doesn't feel like a brainless NPC just running behind you. He pops up when he pops up by way of taking his own route (the easier route), and they play on that via their comedic interactions. The dynamic is enjoyable... funny, and makes you want to stick around for the comedy just as much as the adventure.

There's also Julius (the chinchilla of the crew), who somehow manages to add even more personality to an already entertaining group. That feels like Back to the Future + 1, and what drove that home even more is Joe Gaudet (the voice of Ari). He totally sounds like... Michael J. Fox, and even had me investigating to see who the voice was behind the reluctant adventurer. I was literally like, "Hold on... is that Michael J. Fox?"

Clearly it wasn't but... the resemblance in his delivery is crazy. So, if you're a fan of that classic Michael J. Fox style of energetic, slightly sarcastic, likable protagonist, you're probably going to notice it too. And honestly, it works beautifully for Ari.

 One Performance Tip Before You Start 

Now, before you jump headfirst into this adventure, I have one little recommendation based on my experience.

If the trees on the title screen are lagging, don't just accept it.

Take a pause for the cause... and go into the settings.

I recommend the following:

  • Turn Vertical Sync OFF
  • Set the Frame Rate Limit to 60 FPS (or 30 FPS if the lag is still there)

That little adjustment made a difference for my experience, and it's worth doing before you really get into the adventure.

 $19.99? That's a Steal! Frfr 

For an adventure with time travel, platforming, environmental puzzles, cinematic cutscenes, voice acting, multiple historical settings and enough personality to keep you legitimately amused... that is a very attractive price. I could see it being priced between $24.99 to $29.99, so $19.99 is a steal and really cranks up the appeal!

My experience with the game so far has been absolutely amazing and I immediately thought about my daughter. I can't wait for her to try this one.

Rated E10+, the developers themselves describe LIFTED as an experience intended for everyone, with accessible gameplay for younger players and a nostalgic sense of adventure for older players. It's a great bonding opportunity because you can fill them in on different elements that make it nostalgic.

That's exactly the kind of family-friendly gaming experience I like seeing. And... don't worry, the antagonists are just tough enough to fill their role, but it's all in fun.

Overall, if you grew up loving movies like Back to the FutureBill & Ted's Excellent Adventure, Indiana Jones, or that general era of big, ridiculous, fun adventure stories from LEGO, there's a good chance LIFTED is going to hit the right button for you.

Adventure Works knocked this one out of the park, and it could be a flagship IP for the developer.

Anyway, I'm jumping back into the action... and you can to on Epic Games Store and Steam, game on!



Illustration of Blu with headphones and sunglasses.

 + Sophi 

Support us below!

Thomas & Friends: Wonders of Sodor — A Charming Ride That Needs... Work?

Thomas & Friends: Wonders of Sodor is available for Console | PC

There’s something instantly warm and nostalgic about stepping into the world of Thomas & Friends. For generations, the series created by Britt Allcroft has been a gateway into storytelling, teamwork, and—of course—trains. So when Thomas & Friends: Wonders of Sodor rolls in, you might expect a simple, kid-friendly ride.

And visually? That’s exactly what it looks like.

But once you get your hands on it… things start to feel a little different.


 Not Just for Kids — There’s a Sim Under the Hood 

At first glance, Wonders of Sodor feels like a colorful playground for younger audiences. Bright environments, familiar characters, and that signature charm all point to a relaxed, accessible experience.

But then the gameplay kicks in.

There’s a surprising layer of railroad operation here that feels closer to something like Train Sim World than a typical children’s title. You’re not just riding along—you’re managing switches, handling movement, and taking on tasks that require actual attention and understanding.

That’s not a bad thing at all. In fact, it’s where the game becomes really interesting.

It opens the door for kids to engage with something deeper… but that’s also where things can go sideways.


 The Big Balance Problem: Fun vs. Function 

Here’s the reality: the idea works, but the execution needs refinement.

For a game like this to truly shine, it needs to respect two very different audiences:

  • 🧒 Kids who just want to play with trains and enjoy the adventure

  • 🎮 Players who are open to (or expecting) a more involved simulation experience

Right now, it leans into simulation without fully supporting beginners.

A better approach would be layered gameplay options:

  • Easy Mode: Guided, forgiving, and story-driven

  • Standard Mode: Balanced assistance with some freedom

  • Simulation Mode: Full control, minimal hand-holding

And one small but powerful addition?
👉 A visual track indicator when switching rails—showing exactly where the train will go. That alone would remove a lot of confusion instantly.


 The Tutorial… Needs a Tutorial 

Let’s talk about the biggest hurdle: onboarding.

The tutorial starts off helpful, giving you bits of information… and then suddenly, it feels like your instructor just walked off the job mid-shift.

You’re left figuring things out on your own—and not in a fun, discovery-driven way. More like:

“Wait… did I just mess this up?”

If you try to move forward or reverse without fully understanding the system, you’re likely restarting the tutorial entirely.

That’s frustrating for anyone.

And if an adult feels that friction, you can already imagine how quickly a younger player might check out.

A strong tutorial should:

  • Build confidence step-by-step

  • Reinforce actions clearly

  • Never leave the player guessing what went wrong

Right now, it does the opposite at key moments.


 When the Train Won’t Stop… 

One of the most intense moments I experienced came during the Shunting Challenge at Ffarquhar Quarry.

Everything was going smoothly—I had momentum, I was collecting train cars, I was locked in.

Then suddenly… I couldn’t stop the train.

No matter what I did, it kept going—faster—until I hit the buffer stop.

That wasn’t just a small bug. That was a full “runaway train” moment.

And while that might sound exciting on paper… it’s not when you’re trying to complete an objective and the controls aren’t responding the way they should.

There’s a lot to like here.

  • The world is inviting

  • The concept is genuinely interesting

  • The blend of kid-friendly charm with simulation mechanics is bold

But right now, Thomas & Friends: Wonders of Sodor feels like a game with great ideas that just needs more time in the yard before departure.

We’ve already reached out to the developers to highlight:

  • Tutorial gaps

  • Control inconsistencies

  • Early technical issues (including startup problems)

Because this can be something special.

If the team tightens the onboarding, smooths out the controls, and gives players options in how they experience the game, this could become a standout title—not just for kids, but for anyone curious about stepping into the conductor’s role.

This isn’t just a kids’ game. It’s a train sim wearing a friendly face.

And if it gets the guidance right, it might just stay on track long enough to win over both newcomers and seasoned players alike.


Illustration of Blu with headphones and sunglasses.

 + Sophi 

Support us below!

Snoopy & The Great Mystery Club – A Detective Adventure Kids Can Grow With

If your child enjoys solving puzzles, spotting clues, or asking “what happens next?” then Snoopy & The Great Mystery Club is one of those games that turns that natural curiosity into something meaningful—and fun.

Set in the charming world of Peanuts, this adventure follows Snoopy as he steps into the role of a detective, working alongside familiar faces to solve a series of lighthearted mysteries. It’s not about rushing from point A to point B—it’s about slowing down, paying attention, and figuring things out when the trail runs cold.

Snoopy & The Great Mystery Club is a story-driven detective adventure where players explore environments, interact with characters, and gather clues to solve each case.

Instead of fast reflexes, the game focuses on:

  • Observation

  • Problem-solving

  • Exploration

  • Light puzzle mechanics

It creates a relaxed, engaging experience that keeps players thinking without overwhelming them.


 Why Detective Gameplay Works So Well for Kids 

Detective-style games naturally encourage important skills through play.

As your child progresses, they’ll:

  • Pay closer attention to details

  • Learn to connect clues and ideas

  • Practice patience while solving problems

  • Build confidence by figuring things out on their own

  • Opportunities to read more and build vocabulary

It’s the kind of experience where learning happens without it feeling like “learning.”


 Mini Games That Keep Things Fresh + Fun 

Baseball


🏈 Football (yes… kicking the football 😄)
🎹 Piano playing
🧪 Potion crafting / mixing
🧠 Memory-based mini games
🔍 Object-finding / scavenger hunts
🏎️ Soapbox derby races

✈️ Red Baron-style segments

Mystery Club Mini-Games are designed to break up the main detective gameplay.

 A World That Feels Welcoming and Familiar 

Fans of Peanuts will immediately feel at home.

From the environments to the characters, everything is designed to feel approachable and enjoyable. That familiarity makes it easier for players to stay engaged while focusing on solving each mystery.


 ESRB Rating – Safe and Family-Friendly 

The game is rated E for Everyone by the Entertainment Software Rating Board.

That means:

  • No inappropriate content

  • Safe themes throughout

  • A comfortable experience for families

It’s one of those titles you can feel confident picking up and sharing.


 Now Available on Nintendo Switch 2 

Snoopy & The Great Mystery Club is now available on the Nintendo Switch 2, making it an easy addition to your family’s game library.

The portability of the platform also makes it perfect for:

  • At-home play

  • Travel

  • Quick sessions between activities

What makes this game special isn’t just the Peanuts charm—it’s how it encourages players to think, observe, and solve.

The combination of detective gameplay, engaging mini games, and a welcoming world creates an experience that feels both fun and meaningful. Snoopy's costumes and voiceovers are really cute too!

If you’re looking for a game that entertains while also encouraging curiosity and problem-solving, Snoopy & The Great Mystery Club is definitely worth checking out. Available on Switch 1, PCPS5, Xbox, and now the Switch 2!

Game on, and happy sleuthing!


Illustration of Sophi, a young woman with long black hair, wearing a white top and pearl earrings, smiling with big brown eyes.