Showing posts with label Science. Show all posts
Showing posts with label Science. Show all posts

FTS: Borderlands 3 helping to cure diseases?

Nature Biotechnology Journal Showcases Unprecedented Success of Borderlands Science in Driving Citizen Science Participation

Mini-Game Within Borderlands 3 Generates Data That Can Be Applied Toward Improving Research, Helping Cure Diseases



FRISCO, TX – September 24, 2020 – Today, Nature Biotechnology – a monthly journal in the top 2% of impact factor that covers the science and business of biotechnology – published a perspective paper authored by the creators of Borderlands Science about Borderlands Science’s success, the massive scope of its impact on medical research, and its applicability to future research.

 

Released in April by Gearbox Entertainment and 2K, in collaboration with MMOs, McGill University, and the Microsetta Initiative, Borderlands Science is an interactive science discovery game (SDG) within Borderlands 3 that invites players to map the human gut microbiome to advance vital medical studies while earning in-game rewards.

 

“I am so encouraged by how the Borderlands community has embraced Borderlands Science and the tremendous impact the game has had on real-world medical research,” said Randy Pitchford, co-author of the paper and Gearbox Entertainment co-founder. “Moreover, I’m heartened by the prospect of video games continuing to advance the scientific and medical research that could contribute greatly to our understanding of many diseases.”

 

The integration of Borderlands Science into Borderlands 3 has become one of the most active citizen science initiatives. In fewer than three months, Borderlands Science reached more than 1 million participants who solved at least one open task. During those three months, researchers collected 50 million puzzle solutions from Borderlands Science players, saving medical researchers hundreds of thousands of hours in training computers to do the same. Strikingly, the volume of work generated by Borderlands Science has oscillated between 10,000 and 15,000 hours of work per day, compared to the couple of hundreds of hours per day reported in other projects.

 

“The participation rate is unprecedented and beyond our most optimistic anticipations,” said Jérôme Waldispühl, co-author of the paper and Associate Professor of Computer Science at McGill University. “Borderlands Science demonstrates the formidable potential of video games to accelerate research and opens new horizons to science.”

 

The data collected from Borderlands Science will help researchers map the human gut microbiome and better understand a variety of medical conditions. But future applications of the framework established by Borderlands Science could have an even greater effect. Borderlands Science was supported by the Genomic Application Partnership Program of Genome Canada and Genome Québec.

 

Borderlands Science has demonstrated the tremendous impact of citizen scientists, and yet there is still so much more we can do,” said Dr. Rob Knight, co-author of the paper and the co-founder of the American Gut Project. “For example, the Microsetta Initiative started to collect data to study the spread of SARS-CoV-2 and factors influencing susceptibility to COVID-19. This project is another instance of the type of research that is a natural match for the Borderlands Science framework.”

 

"This extraordinary achievement of the Borderlands 3 player community in Borderlands Science is not only a major contribution to scientific research, but a clear message to the whole game industry: citizen science and video games are a perfect match," said MMOS CEO and co-founder Attila Szantner.

 

Potential applications, like the Microsetta Initiative’s COVID-19 research, highlight the impact that partnerships between the video game industry and researchers may have during emergency situations when the scientific community could benefit from a platform that quickly mobilizes large numbers of participants to complete urgent tasks.

 

To learn more about the Borderlands Science project, visit Borderlands Science online or dnapuzzles.org. 



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FTS: FFXV Pocket Edition + Comics, Sex and Science



LOS ANGELES (Nov. 8, 2017) – Pre-registration for FINAL FANTASY® XV POCKET EDITION begins today on the Google Play Store, allowing fans with Android devices to receive up-to-date information on the game’s release when it launches on iPhone, iPad, Android devices this autumn and Windows 10 devices later this winter.

FINAL FANTASY XV POCKET EDITION is an all-new adventure that retells the beloved story of FINAL FANTASY XV across ten thrilling episodes, giving fans and newcomers alike the freedom to journey through Eos whenever and from wherever they want. The mobile game features the main characters and story of the console version and FINAL FANTASY XV WINDOWS EDITION, with an adorable art style and casual touch controls optimized for mobile devices.

All ten episodes will be available at launch, with the first episode at no charge. Episodes 2 - 10 may be purchased individually or as a bundle—please see below for full pricing details.
 
Individual EpisodesAll Episodes
Ep 1FREE$19.99
Ep 2$0.99
Ep 3$0.99
Ep 4$3.99
Ep 5$3.99
Ep 6$3.99
Ep 7$3.99
Ep 8$3.99
Ep 9$3.99
Ep 10$3.99

FINAL FANTASY XV POCKET EDITION will also support iPhones and iPads running on iOS 11.1 or later, select Android devices running on Android 5.0 or later.

Additional details on FINAL FANTASY XV POCKET EDITION are available here:https://www.finalfantasyxv.com/en/pocket-edition

A new trailer highlighting the gameplay and art style of FINAL FANTASY XV POCKET EDITION released today in conjunction with the start of pre-registration. The trailer is available here:https://youtu.be/HfkIVG12Ocs

Android players can pre-register for the game now at: http://sqex.to/FFXV_PocketEdition_Android


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Grab this bundle here!


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FTS: WORLD-FIRST GAMING CONTROLLER OPERATED NISSAN GT-R ACHIEVES 130+MPH RUN AROUND SILVERSTONE



LONDON, UK (October 12, 2017) – Nissan has created the ultimate remote-control car for gamers – the Nissan GT-R /C.
Celebrating the release of Gran Turismo Sport and marking 20 years of Nissan involvement in the Gran Turismo gaming series, the one-off project car was extensively modified to be driven entirely by a DualShock®4 controller.

Gran Turismo Sport will be released in the US on October 17, Europe and Australia on October 18and Japan on October 19.
The GT-R /C was put through its paces by Super GT NISMO racing driver and GT Academy winner Jann Mardenborough, around Silverstone’s famous National Circuit. Mardenborough controlled the GT-R /C from the cockpit of a  helicopter.
On Mardenborough’s fastest lap (1:17:47), the GT-R /C averaged 76mph/122kph and reached a top speed of 131mph/211kph.
The GT-R /C is fitted with four robots that operate the steering, transmission, brakes, and throttle. Six computers mounted in the rear of the car update the controls at up to 100 times a second.
The unmodified DualShock®4 connects to a micro-computer which interprets the joystick and button signals and transmits them to the GT-R /C’s onboard systems. The wireless operation has a primary control range of one kilometer.

To help Mardenborough judge the vehicle’s speed through the corners, a Racelogic VBOX Motorsport sensor was installed to relay speed data to an LCD display in the helicopter cockpit.

The GT-R /C is also fitted with two independent safety systems, operating on different radio frequencies, which allow two additional operators to apply full ABS braking and cut the engine in the event of the main operator losing control of the vehicle.
“This was once-in-a-lifetime, truly epic stuff. The GT-R /C has brought my two worlds together – the virtual of gaming and the reality of motorsport – in a way I never thought possible," Mardenborough said.
"The response from the car when using the controller was far more engaging than I thought it would be. JLB Design has done an incredible job at making everything respond really well.
“Steering, acceleration, and braking were all intelligently configured, allowing for a controlled application so I could really get a feel through the corners and hold it steady down the fast straights.
"Driving a full-size, remote-control GT-R to 131mph at Silverstone whilst chasing it down in a helicopter was an unforgettable experience. Now that’s innovation that excites!”

Now racing full-time for Nissan in Japan, Mardenborough starred in the latest round of the Super GT Championship last weekend in Thailand, qualifying on the front row and setting the fastest lap of the race.
In 2018, the Nissan GT-R /C will be used in a tour of primary and secondary schools in the UK to promote future careers in STEM (Science, Technology, Engineering, and Maths) subjects.




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