FTS: 'Painkiller' Launches October 9 on PC, PS5 and Xbox Series X|S

3D REALMS’ PAINKILLER LAUNCHES OCTOBER 9 ON PC, PLAYSTATION 5 & XBOX SERIES X|S

The reimagined classic action-shooter is available to pre-order now, featuring an array of bonus character and weapon skins!

FORT LAUDERDALE, Fla. – June 24, 2025 – Mark your calendar for a trip to purgatory! Saber Interactive’s 3D Realms label and developer Anshar Studios have revealed that Painkiller, the modern reimagining of the classic action franchise featuring co-op gameplay, will launch on October 9, 2025, for PlayStation 5Xbox Series X|S, and PC via Steam. Pre-orders for the game’s Standard and Deluxe Editions are available today on digital storefronts, with the Standard Edition also available to pre-order on PlayStation and Xbox at physical retailers. Get a fresh look at the carnage that awaits in the brand-new pre-order trailer

The Standard Edition of Painkiller is available to pre-order digitally today for $39.99 and includes the “Iron Crusade” skin pack as a pre-order bonus, featuring skins for all four characters - Ink, Void, Sol, and Roch - along with skins for six weapons: the Electrodriver, Stakegun, Shotgun, SMG, Hand Cannon and Rocket Launcher. Physical pre-orders of the Standard Edition on consoles will come with the retail-exclusive “Burnished Pride” weapons pack, which includes additional gold skins for those six weapons.

Painkiller’s Deluxe Edition is also available to pre-order digitally today for $49.99 and comes with the “Iron Crusade” pre-order bonus skin pack, as well as three additional post-launch DLCs, each including six weapon skins and four character skins.

Welcome to Purgatory! You’ve been sentenced for your transgressions against Heaven, but the Voice of the Creator is giving you one chance to redeem yourself. Blast through hordes of demons in brutal, fast-paced combat with an array of infernal weapons. Battle across gruesome gothic environments to stop the fallen angel Azazel’s invasion of Earth and earn your salvation – solo or in online co-op for up to three players.



Key Features

  • Purgatory Is Your Playground: Jump, hook and dash across vast, spine-chilling biomes while fighting nightmarish enemies in bloody, fast-paced combat with a host of new and classic Painkiller weapons.
  • Three-Player Online Co-op: Play online with up to two friends, exploring diverse locations, uncovering secrets and facing off against terrifying enemies.
  • Grotesque Terrors Await: Challenge a variety of horrifying foes, from hordes of demons to titanic terrors like the monstrous children of Azazel - the Nephilim.
  • Unleash The Pain: Use tarot cards to upgrade your abilities, rank up to expand your arsenal, and team up with other players to obliterate all foes.
  • Choose Your Character Wisely: Play as one of four distinctive characters - Ink, Void, Sol and Roch - with unique perks to boost your energy, health, power and damage.

Painkiller is coming to PlayStation 5 (Deluxe), Xbox Series X|S (Deluxe), and PC via Steam on Oct. 9, 2025. Physicaly copies will be available here. * * * The Deluxe includes the season pass.

This game was a beast back in the day—gave me Doom and Serious Sam vibes without trying to copy either. With a $39.99 price tag, I’m hoping it absolutely delivers and then some. When you’re reviving a classic, you’ve gotta go all in to make it feel like more than just a nostalgia trip—the Tomb Raider reboots nailed that. Honestly, the next throwback that comes to mind is Duke Nukem, but I’m not sure he’d survive in today’s gaming climate without being a changed man.


Support us below!

Inside a Rebellion of Circuits & Steel: Robots at Midnight Hits Hard!

If your summer needs a fresh adventure, Robots at Midnight is one of those hidden indie gems you shouldn’t miss. This action RPG from Finish Line Games puts you in the sneakers of Zoe—an agile, tough, and curious hero—waking up on the ruined luxury planet of Yob. What used to be a high-tech paradise is now crawling with rogue robots, fragmented factions, and secrets waiting to be uncovered.

Catch our gameplay coverage right here... right now and see why this $19.99 adventure is a great pick for anyone craving sci-fi action with personality.


You’ll face off against corrupted AI gangs, spar with towering bosses, and bounce between lore-rich areas controlled by groups like the human-engineered Brass Thorn Coalition, the intense Chrome Ecclesiasts, and the mysterious Null Protocol. The combat? Fast, fluid, and fun to learn—with stylish momentum-based movement powered by Zoe’s space-gauntlet, The MITT.

Now, I’ve gotta say—those first moments on the ship? A little too dim and dreamlike for my taste. Even with the sun technically shining after the fact, it felt dull. Increasing the vibrancy once Zoe awakens, would really help the world and help the characters pop (brightness was increased to 0.75). Still, once you're out in the wild, it’s a whole different energy with a beautiful toonish artstyle!

Whether you're new to the genre or a seasoned dodge-roller, Robots at Midnight brings charm, challenge, and a whole lot of style to your summer playlist.

Story 5
Replay Value 5
Fun Factor 4
Price 5

4.75 out of 5 Cool Points


Illustration of Sophi, a young woman with long black hair, wearing a white top and pearl earrings, smiling with big brown eyes.

Support us below!
Summer is here... join the club!

Top Audiences Last Week + The Operator... Free!

If we can game together, we can co-exist! Learn from a gamer! Top 10... Let's go!


1. US USA

2. GB United Kingdom

3. SG Singapore

4. JP Japan

5. CH China

6. HK Hong Kong

7. DE Germany

8. FR France

9. TH Thailand

10. PH Philippines
 
Australia, Canada, and South Korea... came close!



+ Free Games!



Available Until 06.26.2025 @ 11AM!




Illustration of RkRk with a large Afro hairstyle, wearing a red headband, and sticking out his tongue.            

Support us below!

MindsEye: A Narrative Powerhouse Trapped Inside Unpolished Gameplay

 

Few games launch with the kind of narrative ambition that MindsEye brings to the table. Developed by Build A Rocket Boy—founded by former Rockstar producer Leslie Benzies—the game is positioned as a core single-player experience within the larger “Everywhere” project, a sprawling metaverse platform. In MindsEye, players dive into a near-future world where corporate espionage, memory manipulation, and shadowy alliances pull you through a story packed with twists, betrayals, and philosophical questions about identity and control.

From the very first scene, MindsEye drips with cinematic flair. Its pacing, camera angles, and voice acting echo the polish of a high-budget streaming series. Plot points unfold with intensity, and the lead character’s descent into conspiracies and underground resistance movements is told with real narrative heft. You don’t just watch it—you feel it.

But here’s the catch: when you’re not in a cutscene, you kinda wish that you were... especially during combat. You get geared up for a segue into awesome gameplay to... (wait, you know what, just... just see it for yourself.)


The third-person gameplay frequently undercuts the immersion with awkward camera placement, clunky cover transitions, and animations that sometimes misalign completely... like enemies shooting while holding their guns at baffling angles (like... WTF is that?). I was literally playing, saying "What the heck is that?!" You’d think the characters were aiming curved weapons the way bullets seem to arc in a different direction. I take no joy in any of this, I hate it for the developer because of the massive budget poured into this game that they'll have to eat... and ofcourse the gamers who were looking forward to this game (and bought it day 1). Is all lost though? Not at all!

If Build A Rocket Boy is willing to jump in and fix this multimillion dollar game, it may save the game and the studios long term plans + rep. Sure it will cost them to go back in and set things right, but... it will cost them even more (in my opinion) if they just walk away. We'll reach out to them.

While some of the flaws could be dismissed as polish issues during development, addressing the deeper gameplay problems... and shifting the player’s perspective... could elevate the entire experience. Adopting a first-person view would better align with the game’s cinematic strengths. The current third-person, over-the-shoulder angle may work for other action titles, but in MindsEye, it often feels like you're watching your character struggle rather than stepping directly into their world.

This is why it may be time for Build A Rocket Boy to consider a bold pivot: switching the core perspective from third-person to first-person for all immersive sequences—leaving third-person strictly for necessary traversal moments like improved cover maneuvers, vehicle entry + driving, or platforming. Doing so could dramatically increase immersion and refine the connection between player and protagonist. You’d see the world through the character’s eyes and it would give us the ability to use the character's eye-phone (see what I did there?). You’d feel the tension, the claustrophobia, and the split-second decisions more intimately.

Of course, a camera switch alone won’t correct enemy pathing bugs or bizarre gun animations. But it would realign the gameplay with the game’s biggest strength: its storytelling. The cutscenes are captivating. The voice acting is stellar. If MindsEye were on Netflix, fans would be begging for a second season. As a game, it just needs help crossing the finish line.

So here's the challenge to Build A Rocket Boy: don't let this be another brilliant story dragged down by rough mechanics. Polish what needs polishing. Reconsider the perspective. Tighten the experience. And give this game the mechanical fidelity to match its narrative excellence.

Because story-wise? MindsEye isn’t just a game. It’s a film waiting to happen.
Let the gameplay rise to the occassion. I want to look back and say... that's one of those games that came back better than ever! You wouldn't be alone, don't forget Cyberpunk 2077 and No Man's Sky! I wouldn't say any of this if the game were in Early Access or if I didn't believe the game could be better.

Guess what... Build A Robot Boy responded:



Illustration of Blu with headphones and sunglasses.
 + Sophi