(Transmission begins: Space Pod 7, orbiting the gaming galaxy. Snacks? Check. Controller? Check. Let’s talk about Deadzone: Rogue.)
The Perfect Summer Kickoff? Possibly... There’s something magical about finding a game that pulls you in for hours without realizing it. Deadzone: Rogue is exactly that kind of experience. It’s a sci-fi roguelite FPS that throws you into the depths of the ISS-X, a derelict spaceship crawling with rogue machines and deadly threats. The moment you boot it up, you’re in... no fluff, no filler, just pure roguelite action. You get blips of information as you progress, but it isn't presented to you in a fully laid out story in the beginning. Let's dive in!
At $24.99, this game is a steal. But here’s the catch... it’s still in Early Access, and the price might change when v1.0 drops. If you’re even remotely interested, now’s the time to jump in before the final pricing decision is made. The same thing happened with Starnaut. Not sure whether it will increase in price or if they'll change their mind... but I appreciate when developers understand that their game isn't done done so in turn they give early supporters the hook up. This support helps them be able to reach the finishline financially, and just so you know... you aren't obligated to play it ahead of the official release if you'd prefer to wait.
Co-op Gameplay – The Real Test of Skill Solo runs are fun, but co-op mode? That’s where the chaos truly shines. Grab a friend, squad up, and tackle the harder modes together. The game’s difficulty scales beautifully, meaning teamwork is essential. You’ll need to coordinate attacks, share resources, and strategize to survive the relentless waves of enemies.
The fluid movement and gunplay make every firefight feel exhilarating. Whether you’re dodging enemy fire, chaining elemental attacks, or blasting through hordes, every action feels responsive and rewarding. The only thing missing? Rumble feedback in the controller. But hey, the devs are still working on the game and are open to feedback... so who knows what future updates might bring?
Replay Value – One More Run, Just One More Deadzone: Rogue is the kind of game that keeps you coming back. Every run is different, thanks to its procedural generation and deep progression system. You’ll constantly unlock new weapons, perks, and upgrades, making each session feel fresh. The challenge missions add another layer of depth, ensuring that even seasoned players have something to strive for.
And let’s be real... this is the perfect game to lose yourself in. My last session? Nearly two hours flew by before I even realized it. That’s how easy it is to jump in and lose track of time. The controls make this game even better, it doesn't feel stiff... which has turned me off with some games (especially if there is no reason for it.)
Get in While the Getting Is Good Deadzone: Rogue is still evolving, and the devs at Prophecy Games are listening to the community. The FAQ section even hints that the price may change based on how the game performs and player feedback. Similar things have happened with other games, so if you like what you see, snag it now before v1.0 drops.
So, Space Cadets, if you’re looking for a fast-paced, co-op-friendly, endlessly replayable FPS to kick off the summer, Deadzone: Rogue is one worth considering. Grab your weapons, upgrade your abilities, and dive into the chaos... because in Deadzone, survival is the only mission.
(Transmission ends. Space Pod 7 drifting into the next gaming adventure. Snacks? Running low. Time for a resupply at the Space Snack Shack. "Computer"... autopilot to the nearest Space Snack Shack. Time for a nap.)