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Showing posts with label Game News. Show all posts
Showing posts with label Game News. Show all posts

Flipping is Hard Turns an Old-School Phone Into Your Next Test of Patience

Remember those old brick phones that looked like they could survive falling down a flight of stairs? Flipping is Hard gives one a starring role—and makes getting back upstairs your problem. Available on PC through Steam, this physics-based climbing game from Elegant Horse Studios puts you in control of Flippy, a phone trying to reunite with his owner. With solo play, online co-op, and optional checkpoints, you can choose how to approach the climb. The phone might survive the journey. Your patience has not been promised the same protection.

 One Banana Peel. A Very Bad Day. 

Flippy's trouble starts when his owner, Jeff, slips on a banana peel and sends him into a storm drain. That leaves our unfortunate phone in the Trashlands, a towering collection of discarded things with a long route home.

There are no legs to carry you out. Movement revolves around rotation and a vibration jump as you work through 10 areas. A poorly judged move can cost you altitude, making each landing part of the challenge.

That's the hook that gets my attention. You don't need a lengthy explanation to understand the stakes: there's where you want to go, there's the drop beneath you, and there's your confidence volunteering you for a jump it cannot personally guarantee.

 Online Co-op: Bring Friends. Remember Who Laughed. 

You can climb alone or play in online co-op, with proximity chat giving everyone an opportunity to hear how well you're handling adversity. Helping other players is also part of the setup, including a Help Beam that can pull a fallen friend toward you.

That sounds like fertile ground for the friend who says, “Relax, I've got you,” immediately before making the situation worse. For me, the appeal of this kind of multiplayer is the shared story afterward: who made the save, who panicked, and who suddenly became very quiet after giving everyone instructions.

 Chill Mode Adds Optional Checkpoints 

The optional Chill Mode enables checkpoints. That's a welcome inclusion for players interested in the journey without wanting every mistake to become a lengthy return trip.

I like having that choice. Sometimes you want to conquer a difficult game on its harshest terms. Sometimes you've already worked a full shift, and a fictional phone does not need to become your second job.

Beyond climbing, there are character challenges, cosmetic customization, and unlockable retro mobile games. Speedrun features include quick restarts and built-in splits for players who want to turn an awkward ascent into a practiced route.

 Flipping Really is Hard, where is Simone Biles? 

Flipping is Hard has a premise that makes its pitch immediately. An old phone, a difficult climb, and plenty of room for spectacular mistakes. 

"Can we get a Simone Biles gymnast outfit to help us stick the landings in chill mode? I'm kidding. Kinda... because when you go from being close to a star to a slip that lands you back at square one (OMG), you might get the urge to yell. I did (...yell that is)!" -  Blu 

The nostalgic lead gives it personality before you've even considered how many attempts reaching the top might require.

Whether the movement remains satisfying through repeated falls is something a hands-on review would need to establish. On concept alone, though, this belongs on the radar of players who enjoy mastering unusual controls—and groups who can laugh when a rescue attempt needs its own rescue attempt.

 PC Release Date and Steam Price 

Flipping is Hard launched on October 16, 2026, published by Elegant Horse Studios and Dawn Wood Games. As checked on October 24, Steam lists a U.S. price of $9.74 at 35% off the regular $14.99, with the introductory offer scheduled to end October 30. Regional pricing may differ.

Explore Flipping is Hard on Steam for PC

Would you take the climb solo, or bring friends along to witness the fall?


FTS: Under Canopies Opens Its Peaceful Survival World in Steam Early Access

Novemtails and Assemble Entertainment have released Under Canopies in Steam Early Access, inviting players to settle into a quiet cabin life surrounded by wildlife. The PC game launched October 23, 2026, for $14.99.



The studio describes the experience as a survival game with no combat or danger. Instead of fighting threats, players can build and customize a cabin, craft, farm, care for animals, explore the surrounding forest and photograph local wildlife.

That peaceful approach puts attention on living with the environment rather than conquering it. Wildlife photography and exploration are part of the core routine, while crafting and farming give players tools to shape a comfortable home base.

Under Canopies is now available through Steam Early Access. The developers say they have review codes available for interested press.

Game on!

FTS: It’s Time to Shine Light on Shadow of the Ninja Reborn: Release Date Confirmed for August 29!


It’s Time to Shine Light on Shadow of the Ninja Reborn:

Release Date Confirmed for August 29!

Choose your favorite platform… because we’ve got ‘em all covered!

Berlin, 06 June 2024 - It’s official – Shadow of the Ninja Reborn slashes its way onto all consoles for its global release on August 29, 2024!


Grab the digital versions of this highly anticipated remake for 19,99€ on Nintendo Switch, PlayStation 4, PlayStation 5, Xbox Series X/S, and Steam! Nintendo Switch and PlayStation 5 will get physical versions for 29,99€, while Limited and Collector’s Editions can be pre-ordered at Strictly Limited Games.


Two heroes emerge from the shadows… with one goal in mind: Take down Emperor Garuda and save the world. After 
33 years, experience a revamped 16-bit style, an improved combat system, a BRAND-NEW additional level, and an epic soundtrack by, the one and only, Iku Mizutani!

But Wait, That’s Not All!

Players can soon get a sneak peek into the thrilling gameplay of Shadow of the Ninja Reborn with the release of our official playable demo! Keep an eye out on our website and social media channels for updates on the release date of the demo.


Regarded as one of the best two-player co-op games for the Nintendo Family Computer (NES) in the early 90s, Shadow of the Ninja (also known as Blue Shadow in Europe and Australia) propelled NatsumeAtari and TENGO PROJECT into becoming one of action gaming’s greats. From the original makers of recent hits, Ninja Saviors: Return of the Warriors and Pocky and Rocky Reshrined, Tengo Project delivers this stunning remake for a legendary NES title.

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Check out the features of this exciting release:

  • An Arsenal of Deadly Weapons: Caltrops, shuriken, and more! Departing from the NES original, Hayate and Kaede will have an expanded variety of weaponry!

  • Jungle of Concrete and Steel: 5 completely recreated stages featuring devious traps and challenging platform puzzles. Plus, a 6th entirely new stage!

  • Two Ninjas are Better Than One: Grab a friend and get ready for the critically acclaimed couch co-op!

  • A Fresh New Look: Beautiful modern in-game sprite art as a faithful update to the 8-bit original!

  • Bringin’ It Back to the 90’s: Feast your eyes on the key visuals and characters illustrated by Dynamic Productions, the same remarkable illustrators of the original 90’s title!


A Star-Studded, Rockin’ Soundtrack: Play along with the legendary Hiroyuki  Iwatsuki and Iku Mizutani’s electrifying guitar riffs and fast-paced retro melodies.






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Epic Games takes a $520 Million Dollar L from Fortnite?!

Epic Games has been hit with a staggering $520 million fine by the FTC over its use of in-app purchases in Fortnite and child privacy concerns. The popular game company has been ordered to pay back every penny that it has made from children who have spent money on the game without their parent's permission. That's over half of a billion dollars, but imagine being a parent stuck with a big bill from what has been described as "Illegal Practices". Yikes!

Epic says they've "reached a settlement with the Federal Trade Commission (FTC). In it, Epic will pay $245 million USD to the FTC to resolve concerns related to past designs of the Fortnite item shop and refund systems in Fortnite, which the FTC will use to distribute to Epic customers at their discretion. Epic will also pay $275 million USD to the FTC to resolve concerns related to children’s privacy in Fortnite".

This is a huge blow to Epic Games, which has made billions of dollars from Fortnite and Fortnite merchandise. The company will now have to be much more careful about how it handles in-app purchases in the future, and it will send a message to other companies that may usher in two-way authentication for more free-to-play games.



Lastly, to end this article on a good note, please hurry over to Epic Games and grab a free game every day until Dec. 25th! These games cover different genres and they've been great options so far.





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Nintendo Of America hit with another labor complaint this year?!


As reported by Axios, this new labor complaint comes just months after a similar complaint was sent to the National Labor Relations Board... stemming from an employee seeking better work conditions. 

I could mention the firm that's also under fire, but... they're working for Nintendo to provide U.S. contractors.

The complaints allege that the companies have "coercive rules", and retaliated in a sneaky way that resulted in a worker either being disciplined or discharged for engaging in protected activities along with others. This may seem like fluff, but Axios explained that these types of complaints generally arise when employers interfere with employees discussing workplace conditions and unionizing.

Nintendo and the firm have yet to reply to requests for comment. I'm sure they're going to remain as silent as possible until they get a game plan in place. I won't say that my issue with Nintendo years back (2nd party development related) confirms that they can't be trusted, but... would I put it past them to do something like this? I wouldn't put it past any company, but they're playing with fire if it's true.

I can't put a stamp on whether it's actually true or not (Nintendo's not going to admit it in my opinion) but... there's a weird same going on here. The prior complaint was brought to light by Kotaku who said the worker was allegedly terminated after inquiring about unionization in a company meeting. Nintendo fired back on that one and said the worker was terminated because they divulged information that was supposed to be confidential. I don't know if this is true or false, but Nintendo has a bigger voice than the worker.

Something happened at that time though, because more of that... weird same came out when current and former contractors at Nintendo began to speak out to media outlets like Axios about infuriating conditions. 2022 isn't the only time this occurred either.

Axios mentioned complaints about... conditions across the industry (my guess is to avoid pointing the finger directly at Nintendo) and said that the complaints were mainly based on excessive hours + negative work conditions + low pay. So there's that, but regarding the current complaints... the NLRB is currently investigating the complaints, and if it's true... I hope this works out well for the dev team members.


Developers, this is certainly something to learn from. If Nintendo is truly doing this to contractors or employees in general, it's messed up. Think about what it could ultimately do to them and any developers considering such. If more contractors/workers get burned (via termination) that could result in a domino effect because more work falls on the remaining team... and some of you know all too well what happens when you're burned-out. The company is nothing without the team.







Warcraft Mobile... Scrapped: 3 Years Down The Drain After Financing Dispute

 


Warcraft Mobile could have delivered the WoW-like action some gamers have sought on the go, but... the desired terms didn't ultimately match up. I think it's weird though, because wouldn't you agree on such terms ahead of development?

How in the hell do you get 3 years deep into development with more than 100 developers covering objectives for the title before terms are finalized? Once it's set, it's set... is how I think it should be prior to moving forward (that's how I structured agreements between small devs & publishers). They may have put it on the backburner as far as finalizing the agreement, but if Activision Blizzard & NetEase are going to continue their relationship... they may have to take a step back and revise things.

I think a revision would be better than potentially axing such a money maker, but I understand how things can change if the money gets... funny. You already know who Blizzard is, but if you aren't familiar with NetEase... they're China's #2 game company. NetEase is also the co-creator of... Diablo Immortal.

I hope the relationship survives and changes are made for the better because game projects shouldn't go... poof this far in, and sadly this isn't the first time head-turning projects have been tossed.

For more info on this, check out the Bloomberg article, I just had to chime in and give my two cents.




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