007: First Light — A Tactical Preview Worth the Watch

IO Interactive’s 34-minute gameplay reveal of 007: First Light offers a focused look at what players can expect from this upcoming stealth-action title and it's bad ass. Known for their work on the Hitman series, IO is applying their expertise to the Bond universe with precision and flair. If I had to imagine IO Interactive making their own spy-based action adventure game... it would look just 007: First Light:

As you see, the gameplay reveal highlights a blend of stealth, tactical movement, and cinematic execution. Players navigate multi-path environments, disable security systems with gadgets, and engage in hand-to-hand combat when necessary. The pacing is deliberate, encouraging thoughtful play that reminds me of Hitman with 10 times the action. It almost feels like Hitman meets Just Cause, and I can't wait... to play! I'm keeping my expectations realistic while also wondering how IO Interactive will treat the life cycle of this game.

Lighting, sound, and environmental design play a role in how missions unfold. The game rewards patience and planning, with reactive AI and layered objectives that evolve as players progress. We've seen situations shift in Hitman... so we'll see how this all translates when it comes to the action.

 Presentation and Immersion 

Camera work is tight and purposeful, keeping the player grounded in the moment. Voice acting and mission scripting reflect the tone of a young Bond—(someone) controlled, clever, and relentless from what I see. You still get the tension of Hitman in this game as well, and I'm trying not to put this in those shoes at all... but they aren't bad shoes to model Bond's spy-friendly shoes after.


 Why We’re Excited 

Tactical depth without overwhelming complexity (sometimes this got to me in Hitman)

Strong visual and audio direction (feels like it could be a 007 film)

A fresh take on Bond that respects the legacy (they went back far enough to justify differences)

IO’s proven track record with stealth mechanics (duh of the day)


007: First Light isn’t trying to be everything—but what it appears to have going is something that has turned my head and people already know IOI. This was the perfect project for them. Will that make it the perfect game? I have no idea, but we shall see! 007: First Light drops on March 27, 2026 on PC | PS5 | XSX | NS2!

If they stick the landing, this could be one of the most grounded and satisfying stealth titles of the year. On that note, wouldn't it be cool to see Avalanche Studios (the dev team behind Just Cause) make a move to develop a... Mission Impossible game?


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Keylocker: The Second Start That Unlocks the Real Adventure

Let’s be real... Keylocker | Turn Based Cyberpunk Action doesn’t hit you with fireworks the moment you boot it up. The intro? It’s a slow burn... and I was scratching my head outside of the initial opening (a little). You’re dropped into a world where music is outlawed, and the silence is almost too loud. I was intrigued, but also confused. The pacing felt off, and I started wondering if this was going to be one of those games that leans too hard on concept and forgets the player (to a certain degree).

 But then... the second start happened. (Yes, the second start!) 

Once you break out of prison and... step into the world beyond those electrified walls, Keylocker flips the switch. The cyberpunk anime aesthetic floods the zone—neon-soaked backdrops, pixel art that pops with attitude ramps up + a soundtrack that finally... lets loose! It’s like the game was holding its breath until that moment, and when it exhales, you appreciate it even more. It goes with the theme of the game so it makes sense. Before we go any deeper, let's play (shall we?):


 Cyberpunk Meets JRPG: A Style Fusion That Works 

Visually, Keylocker is a love letter to both cyberpunk and classic JRPGs. You’ve got the gritty tech, the underground rebellion, and the oppressive regime... all wrapped in a pixel-perfect art style that feels like Chrono Trigger got a synthwave makeover. Fans of dystopian futures will feel right at home, but it’s the JRPG structure that gives it legs.... even if it takes a little getting use to. The combat system is turn-based, but it’s passive. You’ve got to time your attacks, blocks, and evade with precision. You don't just have to cross your fingers and hope that you can block an attack without taking too much damage... because you don't have to take any at all. I like this aspect with new RPG games (you can see it with Clair Obscur: Expedition 33). Regardless of getting that fighting chance to evade, the flash mechanic... willl humble you early on. I missed more blocks than I care to admit. I restarted several battles, so don't expect a cakewalk (even if you have 4 different difficulty levels).

It's all good though. Once it clicks... once you start syncing with the rhythm and anticipating enemy moves... it becomes addictive. You’re not just watching numbers go up; you’re actively participating in every beat of the battle. It’s a hybrid system that rewards skill and strategy, and it makes every encounter feel earned.

 The Second Start 

If you’re an RPG fan who values story, style, and substance, don’t judge Keylocker by its intro. It's cool, but its a little confusing and a tad... dry. The real adventure begins after the second start—when you’re out of prison, free to explore, and finally able to hear the music that’s been buried beneath the silence. You also see a variety of characters as you embark on your adventure.

It’s a game that takes its time, but once it finds its voice, it sings.





Top Audience Last Week + Get Two Games... Free!

The Philippines swatted Canada down like... BAM, but they were trying their best to get back in the Top 10! No one is letting up, but they better watch Australia!


1. US USA

2. GB United Kingdom

3. SG Singapore

4. JP Japan

5. CH China

6. HK Hong Kong

7. DE Germany

8. FR France

9. TH Thailand 

10. PH Philippines

Canada, Australia, and Ireland... came close!





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