MIO: Memories in Orbit — A Quietly Powerful Metroidvanian Journey

MIO: Memories in Orbit is available on Epic | Steam | Switch | PS | Xbox

There’s something special about MIO: Memories in Orbit that sneaks up on you. At first glance, it looks like a beautifully illustrated sci‑fi platformer. Thirty minutes later, you realize you’re wandering through a broken technological ark, piecing together forgotten memories, timing aerial attacks mid‑jump, and quietly wondering what you would sacrifice to restore a dying world.

You play as MIO, a nimble robot with extraordinary mobility, exploring The Vessel—an enormous technological ark overtaken by lush vegetation and malfunctioning machines. Once maintained by the Pearls, mysterious AI caretakers who have inexplicably gone silent, the Vessel is now a living ruin. No one knows why the Pearls stopped functioning. What is clear is that MIO is deeply connected to their fate… and possibly to the Vessel itself.

 Movement Is the Message 

MIO: Memories in Orbit is a Metroidvanian indie platformer that understands one core truth: movement is storytelling. Certain areas are only accessible if you plan your jumps and attacks carefully. As your skills improve, you’ll discover that striking enemies mid‑air resets your jump—letting you chain attacks upward and reach platforms that once felt impossible.

But here’s the catch: timing matters. Eliminate an enemy too early and you may lose your stepping stone to higher ground. Wait too long, and you risk being taken out before you reach your destination. This balance between precision and patience becomes one of the game’s most satisfying challenges.

MIO has serious aerial mobility, and the game wants you to use it. Hitting an enemy—or even certain objects—grants an additional jump. Don’t trip, either. As you progress, you’ll continue to grow, unlocking abilities like a grappling hook, air gliding, and more, each one expanding how you interpret the Vessel’s vertical spaces.


 Combat With Intent 

Combat is deceptively nuanced. You can aim attacks left, right, up, and down, but not all directions behave the same:

  • Left, right, and upward attacks deal damage

  • Downward attacks don’t deal damage—but they do grant you an extra jump

That design choice turns enemies into temporary platforms and makes combat feel like part of traversal rather than a separate system. Once it clicks, you’ll start seeing the battlefield as a puzzle instead of a threat.


 Preparation Matters: Meet Mel 

Before every boss fight, make it a habit to visit Mel, the ever‑useful shopkeeper. Mel can mean the difference between a clean victory and a frustrating retry. Stock up, prepare wisely, and treat each boss encounter like the event it is—because the game certainly does.

And yes, you’ll have plenty of bosses to face. Not four. Not five. Try around 15 boss encounters, with double that number in enemy types. This is an affordably priced game, but it doesn’t skimp on content.

Nacre is the game’s precious currency, and losing it hurts—unless you’re smart. You can preserve Nacre on death by solidifying it at set locations. If you’ve ever played a Metroidvania where one careless mistake wiped hours of progress, you’ll appreciate how much strategy this adds to exploration.

Nothing in MIO is marked. And that’s intentional, you get exploration without hand-holding.

Some secrets are small. Some are breathtaking. All of them reward curiosity. Revisit zones after unlocking new abilities. Look closely at walls, ceilings, and forgotten corners. Use the right analog stick to shift the camera, and you might spot paths you’d never see from a stationary viewpoint.

This is a game that trusts the player—and that trust pays off.


 Want an Easier Experience? Use Assists 

For players who want to focus more on exploration and story, MIO includes thoughtful Assist options:

  • Eroded Bosses: Bosses lose maximum health with each encounter, increasing your chances of success over time

  • Pacifist: Enemies won’t attack unless provoked (excluding bosses). You’ll still need to fight for progression, but it softens the learning curve

  • Ground Healing: Stand still for 5 seconds to gain a temporary, non‑recoverable shield

These options don’t cheapen the experience—they make it more accessible.


 Friendly on Your Hardware (Seriously) 

With RAM and GPU prices being what they are, this part matters: MIO doesn’t demand much from your system. You can enjoy the experience with:

  • 8GB RAM

  • AMD Ryzen 3 1200 CPU

  • AMD Radeon RX 460 GPU

Even better, the low preset isn’t far off from the highest settings, meaning you’re not sacrificing much visual fidelity to play comfortably.


 A Studio With a Painter’s Eye 

MIO: Memories in Orbit is developed by Douze Dixiemes, a small studio just outside Paris, France. Their passion for games with a strong visual identity shines through every frame. Inspired by the world of painting, the game features a sketch‑like, cel‑shaded aesthetic with fully hand‑drawn characters and environments.

Its artistic influences include:

  • The works of Miyazaki

  • The film Ernest et CĂ©lestine

  • The sci‑fi novel series Hyperion

You’ll also feel echoes of Ori and the Blind Forest and Hollow Knight—not as imitation, but as respectful conversation. Some areas are breathtaking. Others are haunting. And yes—enemies lurk where beauty feels safest.

The campaign can be completed in around 25 hours, though most players will likely land somewhere between 25 and 40 hours depending on exploration habits. That’s a solid journey, but more importantly, it’s a meaningful one.

MIO: Memories in Orbit isn’t just about getting from point A to point B. It’s about momentum, memory, and mastering the space between jumps. Take your time. Follow your curiosity. And most of all—enjoy the ride and the OST.



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Top Audiences Last Week + Get... Rustler - Grand Theft Horse for Free!

Good day Gamers… good day Gamers (Gwahahaha!),

Here’s another week of love for your support + a snapshot of what’s been going down at SDGT Entertainment and what the gaming world decided to tap in on.

“Top Audiences Last Week” has always been about celebrating who shows up… giving love for the love we get (and yeah, sorta sharing my favorite treats from time to time). Speaking of which… those Skittles gummies? Pure fie. Especially the mixed berry ones. I grabbed a few of the 15.6 oz bags for $3.88/each and I almost started breakdancing. Technically both bags weren't for me, since I kinda mostly at all of Blu’s gummies. I made it right though — gummies + two huge slices of pizza! Win!

Anyway… when it comes to our audience, every click, every share, every return visit shapes what rises and what sticks around in the popular posts. What’s wild is how some posts rev back up when the relevance reemerges. If that helps you win? That’s a win in our book.

This week was… interesting. Especially since we’ve been meeting some of you face to face as you take a break from the snow to fun it up here in Orlando, FL! A few articles held their ground, a couple posts surged out of nowhere, and some sleepers are clearly warming up. We don’t really chase trends — we just do us… for you.

Perfect example: That major phone service issue recently sent the Nokia 3310 review soaring. Real-world problems brought a real-world option back into focus. And that’s the kind of useful content we enjoy delivering when information comes to the rescue.

Let’s take a look at where the attention landed and... what it tells us about what's going down right now!" I'm being a little extra this week (maybe it's the candy), but it's all good! My mom said if I keep it up my teeth are going to look like Jerome's from Martin, I just pulled a travel toothbrush out of my pocket like... BAM! 

She doesn't wear glasses, but she didn't see that one coming!

 đźŹ†This Week’s Top 6 Articles 

These were the ten posts that pulled the most attention across SDGT Entertainment last week.

No “winner” here... just a reminder that consistency, timing, and culture all play a part. Some of these have been running strong for a while, others caught a second wind, and a few showed us that people are paying attention even when things are quiet.

FTS: Blood Strike x EVANGELION Collaboration Now Available

Nokia 3310 3G... Reviewed!

AI LIMIT: Why This Post-Apocalyptic ARPG Deserves a Spot on Your Radar

Top Audiences Last Week + Get Bloons TD 6... Free!

December Game Drops: What's Worth Your Time + What's Worth Calling Out

Terminator 2D: NO FATE - A Modern Arcade Revival of a Sci-Fi Classic


 đźŚŤ Top 10... Let's Go! 

It's on! Singapore, China, and Japan are going at it. The UK and Germany are trading blows + France and Canada are grappling right now. Which audiences took a step up this time around? Check it out!

1. US USA

2. GB United Kingdom

3. DE Germany

4. SG Singapore

5. CH China

6. JP Japan

7. HK Hong Kong

8. FR France

9. CA Canada

10. TH Thailand

Australia, Mexico, and Ireland... came close (Netherlands wants back in)!


As always, here's a free game you can jump into this week.
Because fun shouldn’t come with a gatekeeper.



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Xbox Developer Direct 2026 Recap: Big Worlds and Bold Ideas for Big Expectations

There’s something refreshing about an Xbox Developer Direct that leans into the people behind the games. No smoke, no mirrors—just developers explaining why they made certain decisions and how those ideas turn into something you’ll eventually play. As someone who appreciates seeing the other side of the controller, showcases like this always land well with me.

This year’s Developer Direct delivered a mix of expected heavy hitters, pleasant surprises, and at least one game that made people in the room collectively lean forward in their chairs.

Let’s get into it... after the Xbox Developer Direct 2026! Grab some popcorn and enjoy:



Forza Horizon 6 – Japan Is Calling

Forza Horizon 6 looks fantastic—full stop, and I can only imagine how fun it will be with a race wheel.

So Playground Games is finally taking the series to Japan, and the massive open world looks tailor-made for players who just want to hit the road and soak in all up. From neon city streets to winding mountain routes, this feels like one of those entries that understands why people keep coming back to Horizon.

The stamp collection system adds a smart layer of replay value, encouraging exploration instead of just racing from point A to point B. Meanwhile, a fully customizable garage and the ability to build and personalize your estate gives players a stronger sense of identity (from left field). Friends can swing by, check out your setup, and admire your rides before or after races—and that social element feels like it’s being pushed further than ever.

I’m not a street racer, although I do love jumping behind the wheel and cruising the streets of Orlando (or wherever I am), but the new meet-up options absolutely give off accurate street-racer vibes. And as you saw in the closing of that segment... there was a head turning moment shown where a mech walks up and stands near the back of a car—leaving just enough ambiguity to get people talking. The appearance of the Gundam makes me wonder if this ties into anything, especially considering past invitations tied to the Gundam Factory Yokohama.

Is it speculation? Absolutely. Is it fun speculation? Also... yes.

Forza Horizon 6 launches May 19, 2026 on Xbox Series X|S, Xbox on PC, Xbox Cloud Gaming, and Steam—and it’s shaping up to be one of the strongest Horizon entries yet. You don’t take one step forward only to take two steps back, and this feels like clear... momentum.



Beast of Incarnation – Game Freak Grows Up

Game Freak surprised a lot of people with Beast of Incarnation, a more mature adventure that still showcases their talent for blending creatures and mechanics—but in a more brutal way than PokĂ©mon.

You play as Emma, accompanied by Koo, both share a mysterious Blight Power that evolves through a skill tree. As attributes level up, abilities to increase Tracking Shot, Hair skills, and Entanglement Overdrive come into play, allowing for different combat and exploration styles.



From what was shown, players can:

  • Run in to take enemies head on

  • Use stealth like a shinobi

  • Or send Koo in first to soften targets

The developers described it as a “one-person, one-dog action RPG”, and honestly, that pitch works. The malefacts you face look threatening, the tone feels heavier, and the mechanics suggest real flexibility in how encounters unfold. Do you want in on the action?

Sorry, Switch owners—this one’s heading to Xbox, PlayStation, and PC in Summer 2026. At least you've still got PokĂ©mon. If you're waiting, plant something in the meantime and... game on.



Kiln – Double Fine Gets Weird (In A Good Way)

No one walked into this Direct expecting Kiln, and that’s exactly why it stood out.

From Double Fine, this is an only-multiplayer pottery brawler—yes, you read that right—that leans fully into creative chaos. It’s playful, odd, and unmistakably Double Fine in tone. You’ll be shaping clay, battling others in various arenas, and probably laughing while doing it.



Be careful though—the fun just might… crack you up.

Kiln fires up in Spring 2026 on PlayStation, Xbox Series X|S, and PC, and it looks like one of those games that exists purely to remind us that games can still surprise us.



Fable – The One Everyone’s Waiting For

No shade to the rest of the lineup, because plenty of these games looked solid—but Fable was clearly the game people were most excited about.

Out of the 30+ players we spoke to here in Orlando, FL, Fable topped the list.

According to Conar Cross, Art Director at Playground Games, Albion will “truly be open world,” allowing players to explore the land seamlessly for the first time. That alone is huge for a franchise built on charm, choice, and consequence.

Then there’s the question posed by Ralph Fulton:

“What does it mean to you, to be a hero?”

That question hits at the heart of Fable. Your character, your playstyle, how you treat others, where you work, what you buy, who you date or rent to—it all feeds into your reputation. Be generous and kind, or be an absolute dirtbag. Albion will remember. Not sure how it would affect you affect you, but...


I can already see players sinking a crazy number of hours into shaping a hero—or villain—that reflects their decisions. Come Autumn 2026, we’ll all find out how we choose to proceed.

Fable launches on Xbox Series X|S, Xbox on PC, Xbox Cloud Gaming, PS5, and Steam.

If you don’t own a console or gaming PC, Xbox made it clear that you can play anywhere. With the right Fire TV Stick, players can access these games without a console or PC—and many others—through Xbox Game Pass, alongside everything else the Fire TV ecosystem offers. So if a game checks off enough boxes for you, don't feel stuck... exercise your options.

Thanks for checking out our Xbox Developer Direct 2026 Recap... Game on.