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Showing posts with label Xbox. Show all posts
Showing posts with label Xbox. Show all posts

FTS: tinyBuild Connect Showcase Debuts 10-Minute "Kingmakers" Gameplay Trailer & Reveals for 15 Other Games

TINYBUILD DEBUTS TRAILERS FROM 16 GAMES AT BIGGEST TINYBUILD CONNECT SHOWCASE YET

KINGMAKERS REVEALS 10 MINUTES OF GAMEPLAY IN NEW DEEP DIVE VIDEO

tinyBuild celebrates 15 years as a publisher with new games, news for hotly anticipated titles and updates to fan-favorite franchises

SEATTLE -- SEPT. 14, 2026 -- During today’s tinyBuild Connect showcase, tinyBuild debuted new trailers and announcements for 16 titles in its catalog, headlined by a 10-minute deep dive video for Kingmakers, plus the reveals of the new horror title Road to Jukai and roguelite autobattler kingdom builder with claws The Crab is Walking. Other major updates included a brand-new demo for the most inaccurate medieval cemetery simulator, Graveyard Keeper 2, a new story trailer for the upcoming handyman simulator The Lift, a look at the future of SAND: Raiders of Sophie and more.

Kingmakers Gameplay Deep Dive

tinyBuild gave the closest look yet at Kingmakers, the game that sets out to answer one of life's greatest questions: What would happen if you brought a modern arsenal to a medieval battlefield? Travel back to 1403 to help Owain Glyndŵ transform a Welsh rebellion into an empire. This gameplay deep dive includes a look at the title's third-person combat, story, and RTS mechanics, playable solo or in co-op for up to four players. Jump into massive third-person combat scenarios where you (and your arsenal of guns, vehicles and air support from the future) are the deciding factor for battles. Take control of massive armies as you siege castles, build up outposts and defend your own territory in RTS-style combat. Kingmakers is launching into Steam Early Access soon, and players can sign up for the upcoming playtest on Steam now.

Continue reading below for a rundown on everything featured in the showcase, including new demos and trailers for games like Probably Stolen and Hull Rupture as well as newly announced console ports for games like Hozy, Ferocious and Of Ash and Steel. You can also check out the tinyBuild Connect Media Guide for a full breakdown of each announcement, as well as a complete archive of the show and a playlist with all the videos shown on YouTube.

Highlights from tinyBuild Connect 2026

  • New Game! tinyBuild announced The Crab is Walking, a roguelite kingdom builder and autobattler set atop giant crustaceans from the makers of The King is Watching. Merge buildings, unlock upgrades, and reshape your settlement as you traverse a post-apocalyptic wasteland.
     
  • New Game! Playable! tinyBuild revealed a new publishing deal for Road to Jukai, previously known as Silent Road, a psychological night-shift taxi driving horror game set in Japan and coming in 2027. Try out the game in the new playtest, available now on Steam!
     
  • The King is Watching revealed a new update adding Steam Deck optimization to the roguelite kingdom building strategy game, available now. Check out the trailer!
     
  • The nostalgic electronics repair game ReStory is celebrating 500k copies sold with a new accolades trailer announcing upcoming content, including a new device and a new customer in a free update coming September 21.
     
  • Playable! Dinosaur survival FPS Ferocious launched on XBOX Series X|S and PlayStation 5!
     
  • Get a new look at supernatural handyman simulator The Lift with the premiere of a brand-new story trailer, taking a deeper look at The Institute and offering more cryptic clues for the game's storyline. The Lift is launching in 2027 on Steam, PS5, and XBOX Series X|S.
     
  • Playable! tinyBuild announced that the acclaimed home renovation game Hozy is coming to XBOX Series X|S, PlayStation 5, and Nintendo Switch later this year. The free "Hideaways" DLC, featuring three new levels, is also available now on Steam! 
     
  • Badass Open-world survival game Trainfort got a new trailer revealing a new upcoming playtest. Players can sign up for it now on Steam.
     
  • Playable! tinyBuild announced a new anniversary update for the strategic planet-mining game Drill Core, adding quality-of-life improvements and more, now on Steam, XBOX Series X|S, and PS5.
     
  • SAND: Raiders of Sophie celebrated its successful launch on Steam Early Access earlier this year with a new accolades trailer and announced a major new content update dropping later this month.
     
  • Playable! Two new restaurants and Trial by Fryer, a new team-based PvP mode, have been added to the co-op cooking horror game Happy’s Humble Burger Cult, available now on Steam! Face off against the enemy team in a surreal cooking show, sabotage their kitchen, fight for ingredients, and become the best team of chefs in Trial by Fryer.
     
  • Playable! A November 4 launch date was announced for Hull Rupture, the base management tower defense roguelike from Konfa Games. Try out the updated demo now on Steam!
     
  • Playable! A new trailer dropped for the cyberpunk shop simulator Probably Stolen, revealing an October 28 launch date and brand-new demo, playable now on Steam!
     
  • Of Ash and Steel, the open-world RPG inspired by the classics of the genre, is coming to XBOX Series X|S and PlayStation 5 soon. A new expansion - "Shattered Faith" - is also in development, bringing true magic to the Kingdom of the Seven.
     
  • Playable! tinyBuild released a brand-new demo on PC and consoles for the accurately inaccurate cemetery simulator Graveyard Keeper 2, launching September 22 on PC and consoles! Play the demo now with all progress carrying over to the game at launch!

For the latest from tinyBuild, visit www.tinybuild.com, and game on!



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The Mound: Omen of Cthulhu makes Preparation + Teamwork... a serious matter of Survival!

The Mound: Omen of Cthulhu puts you and your crew in the position of explorers setting out into dangerous lands to earn your keep. Before an expedition begins, you have a chance to consider what you're taking with you. Weapons are important (Duh of the day), but so are the tools and other items that may get you through whatever is waiting beyond the safety of your ship.

The setup is simple enough. You leave the galleon, accept contracts, escort an ox cart through hostile territory, hunt for food and valuables, and hopefully bring enough back to make the expedition worth it. The farther you venture, however, the more dangerous things become as the game starts mixing actual monsters with a madness system that can screw with what you see and hear.

Speaking of see and hear, let's play:


 Pack Like You Plan to Come Back. This is not a joke. 

There is something slightly concerning about a game that gives you a selection of weapons, tools, supplies, and a crucifix before sending you out. In this game, one of the crew members is glad he never steps foot onto land because people rarely ever make it back.

That crucifix tells you quite a bit, but you need to have the right teammates too, because teamwork is a weird concept to some.

That's one annoying element in this game, especially when gear is limited and they're nabbing it all. So prepare and squad up the right way. Teamwork makes the... come on, you know the rest. I think!

I like that preparation actually feels like a serious part of the adventure. You aren't simply choosing your favorite weapon and charging forward. What you bring matters because this isn't a normal treasure hunt.

Normal treasure hunts generally require fewer crucifixes, but I'd take some CPU characters over some questionable teammates. As a matter of fact, this will be presented to the team by the time you read this article in hopes that we eventually have the option to play Solo, Online, plus a new CPU Crew option.

 On Dry'ish Ground 

The basic goal sounds reasonable enough... you head out, gather what you can, and return with enough food and valuables to make the trip worthwhile.

The problem is everything between leaving and returning. [Dun Dunn Dunnnnnnn!]

There are unnatural threats waiting for your crew, and that uncertainty is where The Mound becomes interesting. You can prepare for a fight, but preparation only goes so far when the situation you're walking into doesn't necessarily follow the rules you expect.

Your sanity can mess with you without throwing a big flashing "YOU'RE LOSING IT" meter on the screen. You might hear a horn nobody else hears, see blood raining down that your teammates can't see, or look at one of your own people and see an undead creature standing there instead. That last one can turn friendly fire into a very unfriendly surprise.

That also makes greed an interesting part of the experience. Once you've collected something valuable, there is always the question of whether you should keep searching or get everyone back with what you already have to cover your agreement goal.

That in itself is a challenge because you could wrap it up, but some of us want to see if we can pack in as much as possible. Good luck with that, because one more item might have you calling for help.

I tend to appreciate games that make me think about what I'm carrying and whether another few minutes in dangerous territory are worth the risk. (Tenchu veteran over here!) The Mound gives you plenty of reasons to have that conversation with yourself, but make it quick before something else has it for you.

 Know Your Gear... And Know What Is Trying to Get You 

This is where I'm going to save some of you a little pain, because there are items in The Mound that can be far more important than another weapon. There are also monsters you shouldn't approach as if they're all interchangeable bags of health. So yeah. Pack accordingly and use our survivor guide:

SDGT Entertainment Survivor Guide

The Mound: Omen of Cthulhu

Tap a weapon, tool, item, or monster to open its field note. Know what the gear actually does before the jungle teaches you the hard way.

Quick rule: Being able to hurt a monster is not the same thing as having a hard counter. Loud gunpowder weapons can solve one problem while attracting another, and wet weather can make firearm-heavy loadouts a bad idea.

Weapons, Tools & Artifacts

Open an item to see its role, what it pairs well against, and where it can get you into trouble.

Crucifix
Support · Control

What it does: Delays Y'm-bhi aggression. It buys time rather than acting like a universal anti-monster button.

Best match: Y'm-bhi. Hold its attention while a teammate circles behind for a backstab.

SDGT tip: Think crowd control, not holy hand grenade.

Torch
Light · Utility · Emergency Melee

What it does: Provides portable light and can help create an opening against Y'm-bhi in darkness. A lit torch can also be used on forest growth attempting to regenerate a fallen Y'm-bhi.

Best match: Y'm-bhi. Use the light during the encounter, then watch the body. If the forest starts bringing it back, deal with the vines before Round 2 begins.

Oil Lamp
Light · Thrown Fire

What it does: Provides dependable light and can be thrown to create a burst of fire when the situation becomes less about illumination and more about survival.

Useful against: Threats affected by strong light and situations where fire gives the crew breathing room.

Tradeoff: Once you throw the lamp, you have also thrown your lamp.

Medallion
Treasure Tool · Noise Risk

What it does: Strike it to help reveal the direction of nearby Tulu-metal treasure.

Defeats: Nothing directly. The tradeoff is noise and unwanted attention.

SDGT tip: Do not stand there ringing the dinner bell every ten seconds because something shiny might be nearby.

Jar of Black Ichor
Distraction · Creature Manipulation

What it does: Can attract and enrage supernatural creatures. Throw it away from the group to redirect trouble, or use it to make another target much more interesting to nearby horrors.

Best match: Encounters involving multiple supernatural creatures where redirecting aggression can save ammunition and lives.

SDGT tip: Sometimes the best weapon is introducing two monsters to each other.

Mask of Nyarlathotep
Disguise · Stealth

What it does: Helps you blend in as one of the turned and can reduce the need to fight your way through every hostile presence.

Best match: Avoiding Y'm-bhi and other situations where slipping through is smarter than starting a battle.

Friendly-fire warning: Tell the squad what you are doing before somebody solves the mystery with a musket.

Divining Rod of Yig
Treasure Tool

What it does: Helps locate buried treasure by giving you directional feedback as you close in.

Defeats: Nothing. It saves time and helps the crew search with a purpose.

Ammonia Salts
Support · Revive

What it does: Restores a fallen teammate to the expedition.

Best match: The person who just went down while carrying something your crew really needs.

Slave Finder
Detection · Recon

What it does: Helps detect nearby human or human-like presences, including Y'm-bhi.

Best match: Y'm-bhi detection. Information is nicer than walking blindly into a human-shaped surprise.

Crossbow
Quiet Ranged Weapon

What it does: Gives you ranged damage without announcing the fight to the entire forest, and remains useful when wet weather makes gunpowder less dependable.

Good for: Y'm-bhi and other standard killable threats where quiet ranged pressure is preferable to a loud firearm.

Bow / Longbow
Quiet Ranged Weapon

What it does: Keeps combat quieter than gunpowder weapons, remains useful in poor weather, and rewards accurate shots.

Good for: Patrols, Y'm-bhi and ordinary threats when you would rather not turn one fight into three.

Machete
Melee · Stealth

What it does: Gives dependable close-range damage without ammunition or gunpowder concerns.

Best match: Y'm-bhi backstabs. Pair it with a teammate using the Crucifix.

Risk: Quiet does not mean safe. You still have to stand next to the nightmare.

Francesca Axe
Melee · Throwable

What it does: Gives the crew a physical option that does not depend on ammunition or dry gunpowder and can also be thrown.

Good for: Standard killable threats. No universal monster-specific hard counter is being claimed here.

Flintlock Weapons
Loud Ranged · Emergency Burst

What it does: Gives you hard-hitting ranged damage when something needs to stop being close to you.

Best use: Immediate killable threats after stealth has already failed. Loud shots, limited resources and weather mean this should not be the crew's only plan.

Translation: You may win the gunfight and still lose the argument with the forest.

Matchlock / Arquebus
Heavy Ranged · High Burst

What it does: Delivers heavy single-shot damage when stopping power matters more than keeping quiet.

Best use: Tough killable threats and emergencies. Slow reloads, noise and wet conditions make backup weapons important.

Monster Counter Guide

Open a threat to see the safer current response. If there is no dependable monster-specific weakness, the guide says so instead of making one up.

Y'm-bhi
Turned Human · High-Priority Threat

A fallen Y'm-bhi may not stay fallen if the forest starts working on the body.

Counter kit: Crucifix + backstab + Torch. Use the Crucifix to delay aggression while another explorer gets behind it. After the kill, watch for forest growth attempting to regenerate the body and use the Torch when needed.

Crawling Canopy
Ambush Creature · Isolation Punisher

A spider-like tangle of vegetation that can blend into the surroundings until the surroundings decide to grab you.

Counter: Stay together, identify it early and create distance. No dependable item-specific hard counter is being claimed here.

Prowler
Forest Stalker · Ambush Threat

A root-and-bark humanoid predator that fits into the jungle a little too well.

Counter: Awareness, spacing and quiet ranged damage. Bow or Crossbow pressure lets you fight without automatically inviting everything nearby.

Deep One
Amphibious Horror

An aquatic Lovecraftian threat that gives firearm-only crews another reason to reconsider their life choices around wet terrain.

Counter: Coordinated damage with a rain-safe Bow, Crossbow or melee backup. No universal artifact weakness is being claimed here.

Mi-Go
Otherworldly Creature · Separation Threat

A fungal, winged, crustacean-like problem that becomes worse when the crew stops communicating.

Counter: Regroup and focus damage. Do not let one explorer become the entire encounter.

Doppelgänger
Impostor · Social / Sanity Threat

It can imitate a member of the crew, which is particularly useful when everybody is already questioning what they see and hear.

Counter: Voice check first. Weapon second. If a four-person group suddenly looks like a five-person group, ask a question before unloading.

Haunter of the Dark
Boss-Scale Threat

Big wings, an unsettling central eye, and absolutely no concern for whatever plans your crew had five seconds ago.

Primary counter: Avoidance is a legitimate strategy. The eye is an important target when you are forced into the situation, but treating the encounter like an ordinary firefight is asking a lot.

SDGT decision tree: See eye. Understand what the game is suggesting. Also locate the nearest exit.

Hound of Tindalos
Hunter · Treasure Pressure

A threat that can make greed considerably more expensive than the treasure looked a few seconds earlier.

Counter: Be ready before the crew commits to the loot. Keep a ranged response prepared and decide who is carrying treasure versus who is covering them.

Tue Tue Undead
Undead · Aerial Pressure

A bird-like undead threat that can make poor visibility and bad positioning even worse.

Counter: Identify it quickly and use controlled ranged fire. Avoid turning low visibility into friendly-fire roulette.

Flesh Shambler
Territorial Otherworldly Horror

A grotesque mass that deserves considerably more respect than the average thing wandering through the jungle.

Counter: Evade unless the objective or situation gives you a reason to commit. No trustworthy universal quick-kill item is being claimed here.

Shoggoth Worm
Boss-Scale Centipede Horror

A giant many-legged nightmare that can turn a normal expedition into a resource check very quickly.

Counter: Coordinated team firepower or disengage. Long, loud fights can make the rest of the jungle part of the encounter.

SDGT rule: “We can probably take it” is not the same sentence as “We should.”

SDGT Survivor Guide
The game can change through patches and balance updates. Re-check item behavior, monster behavior and balance-dependent tactics after major updates.

I won't completely crap on multiplayer, because I've been saved. It's scary, the environment looks great, it makes me feel paranoid with the various sounds, but it's fun too (if horror is your thing).

Playing with a crew adds another layer because everyone going out needs to be useful. Someone having a weapon is nice. Someone remembering that the expedition needs more than weapons is better. The loadout before the trip becomes part of the group strategy rather than a screen to rush through.

The multiplayer experience, when firing on all cylinders, makes this so much better and tempts you to venture farther, if you dare.

Going back to the audio, I used the Immerse Gaming Hive software + Audeze Maxwell 2 ANC headphones. I don't know what you're working with, but that combo has me on edge. (Shout out to the audio team.)

The Mound: Omen of Cthulhu is available now on the Epic Games Store, Steam, Xbox Series X|S, and PS5. So squad up, pack smarter than the person trying to carry every weapon by himself, and... game on!


Illustration of Blu with headphones and sunglasses.

 + Sophi 

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FTS: tinyBuild's SpeedRunners 2 Dashes onto PC and Consoles Now


tinyBuild’s Competitive Platformer SpeedRunners 2: King of Speed Dashes onto PC, Consoles & Game Pass

Race and ruin friendships across a variety of multiplayer game modes featuring new player characters, maps, power-ups, and more!


SEATTLE – The sequel to one of the most beloved indie games from the 2010s is here. tinyBuild (Graveyard Keeper, Kingmakers, ReStory) and developer Fair Play Labs (Nickelodeon All-Star Brawl 2) are thrilled to launch SpeedRunners 2: King of Speed today on Steam, PlayStation 5, Xbox Series X|S, Nintendo Switch and Xbox Game Pass for PC and consoles. SpeedRunners 2 brings the adrenaline-fueled, parkour-style racing of the original game to a new generation of players.



SpeedRunners 2: King of Speed is available on Steam for $9.99, with a bonus 10% launch discount for a limited time. The game is also available on PlayStation 5, Xbox Series X|S and Nintendo Switch for $14.99. PlayStation Plus subscribers can get the game for 20% off for a limited time to celebrate the launch, and owners of the original SpeedRunners can save an extra 10%.


Too fast, too furious? The ultimate competitive platformer is back and better than ever! Become the King of Speed with the next generation of speedrunners in this fast-paced platformer that refuses to slow down. With the timeless formula of the original Speedrunners, Speedrunners 2: King of Speed offers new multiplayer modes that allow up to eight contestants to compete head to head online, as well as a single-player campaign featuring adrenaline-fueled boss battles and a story that expands on the original game’s lore. Master competitive platforming in 64-player elimination tournaments, a variety of multiplayer modes, ranked play, and couch co-op.


FEATURES


Gotta Go Fast: Master movement, build momentum, swing with a grappling hook, and outmaneuver opponents using speed boosters, shortcuts, and traps scattered across maps.


Tools of Destruction: Unleash an arsenal of power-ups, featuring fan favorites like fireballs, freeze rays, and golden hooks alongside new additions like blasters and portable teleporters.


Save the Day: Save New Rush City, meet new and returning heroes, and gear up for multiplayer mayhem in a campaign that expands the original story and lore.

Hilarious PvP Chaos: Kick back in Quick Play, get sweaty in Ranked, compete in brand-new 64-player elimination tournaments, or check out a variety of rule-bending modes in the Playground.


SPEEDRUNNERS 2 OVERVIEW

  • Chaotic 2D racing for up to 8 players online
  • Fluid, high-skill movement system
  • 12 playable characters
  • Dozens of unlockable cosmetic items
  • Expanded arsenal of new and returning power-ups
  • 16 map layouts with unique challenges
  • Local multiplayer & custom games
  • New experimental, rule-bending modes 


Play SpeedRunners 2: King of Speed on PC, consoles, and Game Pass and get ahead of the competition now!





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FTS: Focus Entertainment to Publish "CLUTCH," an Open-World Racer Coming Spring 2027 to PC, PS5 & XSX

This game has badass written all over it!  

FOCUS ENTERTAINMENT PUBLISHING PARTNERS WITH MAVERICK GAMES
 TO PUBLISH CLUTCH, THE FORZA HORIZON VETERANS' NEXT OPEN-WORLD RACING GAME

PARIS Aug. 24, 2026   Focus Entertainment is pleased to announce a major publishing partnership with Maverick Games, an independent developer founded by award-winning game creators, for CLUTCH. The agreement strengthens Focus Entertainment’s portfolio with its first entry into the open-world racing space, driven by a shared ambition to deliver a standout experience and establish CLUTCH as a major new racing IP. CLUTCH is scheduled for release in Spring 2027 on PlayStation 5, Xbox Series X|S, and PC.

CLUTCH puts players inside the double life of a new generation of racing outsiders - competing at the highest level of professional motorsport by day and entering a dangerous underground world of racing, reputation and pursuit by night.

With an original story from Jamie Brittain, co-creator of Skins, CLUTCH brings a new level of character-driven, cinematic storytelling to the open-world driving experience, alongside deep vehicle customization that gives players the freedom to express their style and shape their progression.

"At Focus, we look to partner with creators who are redefining their genre. Mike Brown and his team are regarded as one of the defining creative voices in the racing genre, and CLUTCH embodies exactly the creative ambition Focus Entertainment wants to champion," said Vincent Chataignier, Deputy Chief Executive Officer of Focus Entertainment Publishing.

"We founded Maverick Games to build the open-world racing experience we'd dreamed about for years. Focus shares our creative bar and our ambition for CLUTCH, and we can't wait for players everywhere to discover this world," said Mike Brown, Founder & CEO of Maverick Games.

More information about CLUTCH is available on ClutchGame.com and on Steam.




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Top Audiences Last Week + Grab... Beacon Pines free for a limited time!

No changes this week, but... it's all good! This week was off to an undetected start (if that makes sense), Monday was here and then it vanished... and then we were chit chatting with employees at the grocery store, the snacks came out and then bam... the day flew by. Regardless, we're here and there's more headed your way. Game on!

 🏆This Week’s Top 6 Articles 

Tech This Out: Can Immerse Gaming Hive 2.0 Unlock Your Headset's...

Top Audiences Last Week + Grab... OXTO free for a limited time!

Tech This Out: Grow Your Own Groceries? The NEEWER Basics...

Assassin's Creed Black Flag Resynced - Are You Ready to Set Sail...

Eyeing the... Tech: Motorola Moto Pad

Eyeing the... Tech: Google Pixel 10a

 🌍 Top 10... Let's Go! 

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1. US USA

2. GB
United Kingdom


3. JP Japan

4. DE Germany

5. CA Canada

6.
CH China


7. FR France

8. TH Thailand

9. HK Hong Kong

10. SG Singapore

Philippines, Ireland, and Vietnam
... came close!


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