Showing posts with label SDGT Entertainment. Show all posts
Showing posts with label SDGT Entertainment. Show all posts

MIO: Memories in Orbit — A Quietly Powerful Metroidvanian Journey

MIO: Memories in Orbit is available on Epic | Steam | Switch | PS | Xbox

There’s something special about MIO: Memories in Orbit that sneaks up on you. At first glance, it looks like a beautifully illustrated sci‑fi platformer. Thirty minutes later, you realize you’re wandering through a broken technological ark, piecing together forgotten memories, timing aerial attacks mid‑jump, and quietly wondering what you would sacrifice to restore a dying world.

You play as MIO, a nimble robot with extraordinary mobility, exploring The Vessel—an enormous technological ark overtaken by lush vegetation and malfunctioning machines. Once maintained by the Pearls, mysterious AI caretakers who have inexplicably gone silent, the Vessel is now a living ruin. No one knows why the Pearls stopped functioning. What is clear is that MIO is deeply connected to their fate… and possibly to the Vessel itself.

 Movement Is the Message 

MIO: Memories in Orbit is a Metroidvanian indie platformer that understands one core truth: movement is storytelling. Certain areas are only accessible if you plan your jumps and attacks carefully. As your skills improve, you’ll discover that striking enemies mid‑air resets your jump—letting you chain attacks upward and reach platforms that once felt impossible.

But here’s the catch: timing matters. Eliminate an enemy too early and you may lose your stepping stone to higher ground. Wait too long, and you risk being taken out before you reach your destination. This balance between precision and patience becomes one of the game’s most satisfying challenges.

MIO has serious aerial mobility, and the game wants you to use it. Hitting an enemy—or even certain objects—grants an additional jump. Don’t trip, either. As you progress, you’ll continue to grow, unlocking abilities like a grappling hook, air gliding, and more, each one expanding how you interpret the Vessel’s vertical spaces.


 Combat With Intent 

Combat is deceptively nuanced. You can aim attacks left, right, up, and down, but not all directions behave the same:

  • Left, right, and upward attacks deal damage

  • Downward attacks don’t deal damage—but they do grant you an extra jump

That design choice turns enemies into temporary platforms and makes combat feel like part of traversal rather than a separate system. Once it clicks, you’ll start seeing the battlefield as a puzzle instead of a threat.


 Preparation Matters: Meet Mel 

Before every boss fight, make it a habit to visit Mel, the ever‑useful shopkeeper. Mel can mean the difference between a clean victory and a frustrating retry. Stock up, prepare wisely, and treat each boss encounter like the event it is—because the game certainly does.

And yes, you’ll have plenty of bosses to face. Not four. Not five. Try around 15 boss encounters, with double that number in enemy types. This is an affordably priced game, but it doesn’t skimp on content.

Nacre is the game’s precious currency, and losing it hurts—unless you’re smart. You can preserve Nacre on death by solidifying it at set locations. If you’ve ever played a Metroidvania where one careless mistake wiped hours of progress, you’ll appreciate how much strategy this adds to exploration.

Nothing in MIO is marked. And that’s intentional, you get exploration without hand-holding.

Some secrets are small. Some are breathtaking. All of them reward curiosity. Revisit zones after unlocking new abilities. Look closely at walls, ceilings, and forgotten corners. Use the right analog stick to shift the camera, and you might spot paths you’d never see from a stationary viewpoint.

This is a game that trusts the player—and that trust pays off.


 Want an Easier Experience? Use Assists 

For players who want to focus more on exploration and story, MIO includes thoughtful Assist options:

  • Eroded Bosses: Bosses lose maximum health with each encounter, increasing your chances of success over time

  • Pacifist: Enemies won’t attack unless provoked (excluding bosses). You’ll still need to fight for progression, but it softens the learning curve

  • Ground Healing: Stand still for 5 seconds to gain a temporary, non‑recoverable shield

These options don’t cheapen the experience—they make it more accessible.


 Friendly on Your Hardware (Seriously) 

With RAM and GPU prices being what they are, this part matters: MIO doesn’t demand much from your system. You can enjoy the experience with:

  • 8GB RAM

  • AMD Ryzen 3 1200 CPU

  • AMD Radeon RX 460 GPU

Even better, the low preset isn’t far off from the highest settings, meaning you’re not sacrificing much visual fidelity to play comfortably.


 A Studio With a Painter’s Eye 

MIO: Memories in Orbit is developed by Douze Dixiemes, a small studio just outside Paris, France. Their passion for games with a strong visual identity shines through every frame. Inspired by the world of painting, the game features a sketch‑like, cel‑shaded aesthetic with fully hand‑drawn characters and environments.

Its artistic influences include:

  • The works of Miyazaki

  • The film Ernest et CĂ©lestine

  • The sci‑fi novel series Hyperion

You’ll also feel echoes of Ori and the Blind Forest and Hollow Knight—not as imitation, but as respectful conversation. Some areas are breathtaking. Others are haunting. And yes—enemies lurk where beauty feels safest.

The campaign can be completed in around 25 hours, though most players will likely land somewhere between 25 and 40 hours depending on exploration habits. That’s a solid journey, but more importantly, it’s a meaningful one.

MIO: Memories in Orbit isn’t just about getting from point A to point B. It’s about momentum, memory, and mastering the space between jumps. Take your time. Follow your curiosity. And most of all—enjoy the ride and the OST.



Illustration of Sophi, a young woman with long black hair, wearing a white top and pearl earrings, smiling with big brown eyes.
 + Blu 

Xbox Developer Direct 2026 Recap: Big Worlds and Bold Ideas for Big Expectations

There’s something refreshing about an Xbox Developer Direct that leans into the people behind the games. No smoke, no mirrors—just developers explaining why they made certain decisions and how those ideas turn into something you’ll eventually play. As someone who appreciates seeing the other side of the controller, showcases like this always land well with me.

This year’s Developer Direct delivered a mix of expected heavy hitters, pleasant surprises, and at least one game that made people in the room collectively lean forward in their chairs.

Let’s get into it... after the Xbox Developer Direct 2026! Grab some popcorn and enjoy:



Forza Horizon 6 – Japan Is Calling

Forza Horizon 6 looks fantastic—full stop, and I can only imagine how fun it will be with a race wheel.

So Playground Games is finally taking the series to Japan, and the massive open world looks tailor-made for players who just want to hit the road and soak in all up. From neon city streets to winding mountain routes, this feels like one of those entries that understands why people keep coming back to Horizon.

The stamp collection system adds a smart layer of replay value, encouraging exploration instead of just racing from point A to point B. Meanwhile, a fully customizable garage and the ability to build and personalize your estate gives players a stronger sense of identity (from left field). Friends can swing by, check out your setup, and admire your rides before or after races—and that social element feels like it’s being pushed further than ever.

I’m not a street racer, although I do love jumping behind the wheel and cruising the streets of Orlando (or wherever I am), but the new meet-up options absolutely give off accurate street-racer vibes. And as you saw in the closing of that segment... there was a head turning moment shown where a mech walks up and stands near the back of a car—leaving just enough ambiguity to get people talking. The appearance of the Gundam makes me wonder if this ties into anything, especially considering past invitations tied to the Gundam Factory Yokohama.

Is it speculation? Absolutely. Is it fun speculation? Also... yes.

Forza Horizon 6 launches May 19, 2026 on Xbox Series X|S, Xbox on PC, Xbox Cloud Gaming, and Steam—and it’s shaping up to be one of the strongest Horizon entries yet. You don’t take one step forward only to take two steps back, and this feels like clear... momentum.



Beast of Incarnation – Game Freak Grows Up

Game Freak surprised a lot of people with Beast of Incarnation, a more mature adventure that still showcases their talent for blending creatures and mechanics—but in a more brutal way than PokĂ©mon.

You play as Emma, accompanied by Koo, both share a mysterious Blight Power that evolves through a skill tree. As attributes level up, abilities to increase Tracking Shot, Hair skills, and Entanglement Overdrive come into play, allowing for different combat and exploration styles.



From what was shown, players can:

  • Run in to take enemies head on

  • Use stealth like a shinobi

  • Or send Koo in first to soften targets

The developers described it as a “one-person, one-dog action RPG”, and honestly, that pitch works. The malefacts you face look threatening, the tone feels heavier, and the mechanics suggest real flexibility in how encounters unfold. Do you want in on the action?

Sorry, Switch owners—this one’s heading to Xbox, PlayStation, and PC in Summer 2026. At least you've still got PokĂ©mon. If you're waiting, plant something in the meantime and... game on.



Kiln – Double Fine Gets Weird (In A Good Way)

No one walked into this Direct expecting Kiln, and that’s exactly why it stood out.

From Double Fine, this is an only-multiplayer pottery brawler—yes, you read that right—that leans fully into creative chaos. It’s playful, odd, and unmistakably Double Fine in tone. You’ll be shaping clay, battling others in various arenas, and probably laughing while doing it.



Be careful though—the fun just might… crack you up.

Kiln fires up in Spring 2026 on PlayStation, Xbox Series X|S, and PC, and it looks like one of those games that exists purely to remind us that games can still surprise us.



Fable – The One Everyone’s Waiting For

No shade to the rest of the lineup, because plenty of these games looked solid—but Fable was clearly the game people were most excited about.

Out of the 30+ players we spoke to here in Orlando, FL, Fable topped the list.

According to Conar Cross, Art Director at Playground Games, Albion will “truly be open world,” allowing players to explore the land seamlessly for the first time. That alone is huge for a franchise built on charm, choice, and consequence.

Then there’s the question posed by Ralph Fulton:

“What does it mean to you, to be a hero?”

That question hits at the heart of Fable. Your character, your playstyle, how you treat others, where you work, what you buy, who you date or rent to—it all feeds into your reputation. Be generous and kind, or be an absolute dirtbag. Albion will remember. Not sure how it would affect you affect you, but...


I can already see players sinking a crazy number of hours into shaping a hero—or villain—that reflects their decisions. Come Autumn 2026, we’ll all find out how we choose to proceed.

Fable launches on Xbox Series X|S, Xbox on PC, Xbox Cloud Gaming, PS5, and Steam.

If you don’t own a console or gaming PC, Xbox made it clear that you can play anywhere. With the right Fire TV Stick, players can access these games without a console or PC—and many others—through Xbox Game Pass, alongside everything else the Fire TV ecosystem offers. So if a game checks off enough boxes for you, don't feel stuck... exercise your options.

Thanks for checking out our Xbox Developer Direct 2026 Recap... Game on.



Tech This Out: Why Handheld Gaming PCs Could Become Your Mobile Creator Studio

For those who didn't know, content creation isn’t tied to a desktop. A number of creators have been running it up with their phones on live for a minute, but its time to shed light on handheld gaming PCs!

Creators are streaming from hotel rooms, editing videos between events, publishing clips from poolside setups, and running full productions without a traditional desktop in sight. What used to require a laptop, capture card, and a carefully wired workspace can now live in something much smaller.

That’s where handheld gaming PCs—specifically the Steam Deck OLED... quietly change the game.

Originally designed as a portable gaming powerhouse, the Steam Deck OLED is evolving into something else entirely: a compact, flexible, and surprisingly capable mobile creator studio.


 The Steam Deck OLED: More Than a Gaming Device 

At first glance, the Steam Deck OLED looks like a console-first device (because it is). But under the hood, it’s a full PC—one that happens to be optimized for portability, efficiency, and control.

What makes it creator-friendly isn’t just raw power—it’s how that power is packaged:

  • A vivid OLED display that’s excellent for previewing content

  • Console-style controls for testing, navigating, and capture

  • Linux-based SteamOS with access to desktop mode

  • The ability to run real creator tools—not mobile alternatives

In other words, this isn’t a “compromise device.”
It’s a different workflow device.


 A Portable Streaming & Recording Setup 

With tools like OBS or Streamlabs, the Steam Deck OLED can handle:

  • Gameplay capture

  • Voice commentary

  • Webcam overlays

  • Alerts, scenes, and transitions

Pair it with:

…and you suddenly have a travel-ready streaming rig that fits in a backpack.

For creators who stream casually, cover events, or want to go live without setting up a full desktop, this is a huge shift.


 Content Creation Beyond Streaming 

The Steam Deck OLED isn’t just about going live... it’s about finishing the job on the same device.

Creators can:

  • Trim and edit gameplay footage

  • Create short-form clips for TikTok or Shorts

  • Design thumbnails

  • Write blog posts or descriptions

  • Upload directly to platforms without transferring files

That capture → edit → publish loop can happen entirely on one device.


 Why This Matters for Indie Creators 

For independent creators and small teams, flexibility matters more than perfection.

The Steam Deck OLED:

  • Reduces setup friction

  • Cuts down on gear dependency

  • Encourages spontaneous content

  • Makes “I’ll do it later” turn into “I’ll do it now”

It’s especially valuable for:

  • Game reviewers

  • Let’s Play creators

  • Indie devs

  • Travel streamers

  • Event and convention coverage

  • Creators running multi-platform content pipelines

 The Steam Deck OLED as a Creator Companion 

The real strength of the Steam Deck OLED isn’t that it replaces a desktop—it’s that it extends it.

It becomes:

  • A secondary capture machine

  • A mobile editing station

  • A live-stream fallback device

  • A testing and preview platform

And in many cases, it’s more than enough to stand on its own.

 The Bigger Picture: A New Class of Creator Device 

Steam Deck OLED hints at something bigger and with rising costs in tech, this is an All-in-One win.

Handheld gaming PCs are becoming a new category—not just for gamers, but for creators who value mobility, speed, and control over traditional desk-bound setups.

This article focuses on the Steam Deck OLED, but... it’s just the beginning.




Illustration of Blu with headphones and sunglasses.

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