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Showing posts with label Epic Games. Show all posts
Showing posts with label Epic Games. Show all posts

End of Abyss Hands-On: I Gave It a Whirl… Then Lost 75 Minutes

I was only going to start out playing End of Abyss for about... 30 or 40 minutes.

That was the plan, but... things change. I had seen part of the trailer... in passing (I was on the go), so I couldn't give it my full attention at the time. Still, something about it hung around in the back of my mind. I knew I had to eventually give this thing a whirl... for you, but it also piqued my interest.

I jumped in trying to keep my eye on the clock, but... it's easy to get locked in on this game! It feels like Reanimal meets Resident Evil. Before long... I was chillin' on full lean in my chair with the headset on and the controller in my hand in full mission mode.

Next thing I know... I was about an hour and 15 minutes in (after wonder what time it was), looking at the clock and realizing I really didn't want to put the controller down I had to find a save point. End of Abyss is quite the interesting game... as seen in this first 30 minutes of gameplay!


 A Bad Day at Work for Cel 

You play as Cel, a young combat technician sent into a mysterious underground compound as part of an investigation into some... very strange disturbances. Needless to say, things aren't exactly operating according to the employee handbook down there. Could you imagine this being your assignment (IRL)?

The facility is broken, abandoned in places and filled with evidence that something went horribly wrong. As Cel moves deeper into it, she has to piece together what happened while dealing with creatures that make it pretty clear that whatever occurred down there did not leave everybody... normal.

 The Environment Does a Lot of the Talking 

One of the first things that pulled me into End of Abyss was its atmosphere.

The environment sets the tone before the game even has to throw something at you. Dim industrial areas, abandoned equipment, strange organic "corruption" and bodies plastered into different areas all help create this constant feeling that you're somewhere you probably shouldn't be. The Reanimal vibes crept in before my first encounter.

The semi-top-down presentation also gives the game its own flavor. I think fans of action-adventure games, survival horror and twin-stick shooters could all find something to latch onto here. There are obvious reasons someone who enjoys Resident Evil or Silent Hill might be interested, but mechanically this isn't simply trying to imitate either one.

There's much more of a move, aim, create space and react style to the combat.

 You Better Get Your Dodge Game Together 

The controls felt smooth during my time with the game, and I'm going to give you some advice early:

Get your running and dodging skills up. You are going to need them.

Cel isn't built around standing still and trading shots with everything that comes wandering around a corner. When enemies start closing the distance or trying to cut off escape points, positioning becomes extremely important. Being able to dodge out of danger, reposition and then fire back made the combat feel good to me almost immediately. 

The twin-stick-style aiming is also why I think traditional twin-stick shooter fans should give End of Abyss a serious look even if horror normally isn't their first choice. The combination is beautiful in battle... so get ready, stay ready, so you don't have to... get ready, when all hell breaks loose.

There is a starting Pulse Gun with unlimited ammunition (I'm grateful for this), while the larger arsenal expands as you explore. Other weapons use limited ammunition, so there's a survival-horror resource-management element involved rather than the game simply giving you an arsenal and telling you to go nuts (sorry Bullet Heaven fans).

Weapons can also be upgraded at workbenches using resources collected during the game. Those upgrades aren't limited to simply making a number bigger, either. Weapons can gain increased damage and additional firing functionality as they're improved, giving you another reason to explore instead of simply sprinting toward the next objective.

Personally?

I'd love a co-op mode. (One can have a blue light on their helmet, and the other one can have a green light on theirs.)

The movement and twin-stick combat already made me imagine running through some of these areas with another player watching the opposite side of the room. So that's officially on my personal wish list.

By the way, Reanimal continue to come to mind... but there's a reason behind it. While Reanimal was developed directly by Tarsier Studios, End of Abyss was made by a brand-new studio (Section 9 Interactive) that actually consists of three prominent members from that studio. Three prominent members, Mattias and Marcus Ottvall, and Gustaf Heinerwall. They represent the former lead programmer, art, and game directors for the Little Nightmares franchise too. So never count yourself out, if a door is closed... develop one.

 Your Suit Matters Too 

The weapon progression isn't operating by itself. Cel's suit has its own upgrade system through Suit Power and equipable Suit Mods.

Exploration can uncover items that increase the amount of Suit Power available, which in turn determines how many mods you can equip. Those mods can provide useful bonuses such as increased health, additional carrying capacity and protection against environmental hazards.

That makes the suit less of a cosmetic piece of sci-fi equipment and more of something you actually need to think about as you move through different sections of the facility.

I like systems like this because it gives exploration a purpose. Finding another pathway isn't just about saying, "Hey, I filled in another piece of the map." There could be something sitting back there that makes Cel better equipped for whatever nightmare is waiting around the next corner.

The Scanner also plays into that exploration loop by helping identify objects, pathways and other useful information throughout the facility. With branching routes and areas that can become accessible after gaining new equipment and abilities, there's a bit of that "remember that place I couldn't reach earlier?" factor working in the background. So don't forget to get your scan on.

 Audio: I Could Hear Trouble Before I Could See It 

Audio deserves a special mention because of the way I played.

I used the Audeze Maxwell 2 ANC headphones along with Immerse Gaming Hive spatial audio software, and the combination worked great with End of Abyss.

There were moments when I could prepare for something happening in the environment because I heard it before I actually saw it coming from a certain direction. At times it was on a higher level... but I heard it coming from a certain direction.

In a game built around dark environments, limited visibility and... the possibility of something unpleasant being nearby, that kind of positional awareness adds another layer to the experience. Rather than the audio simply accompanying what I could already see on the screen, I was actively listening to the environment.

That's exactly the kind of game where a good audio setup earns its keep, so don't sleep on it.

 The Price Lands In... That Sweet Spot 

Now we get to something that's very important around here, the price. End of Abyss is $29.99!

That lands perfectly in the sweet spot as a practical addition to the long suggested SDGT Gaming Budget strategy. Have enough room for one AAA game, one AA game and one... indie game rather than blowing the entire household budget on three expensive AAA releases. It gives you three or more titles and gives you variety.

Based on what I've played so far, End of Abyss is looking mighty comfortable sitting in that AA slot.

And you don't necessarily have to take my word for it before spending anything. There's a free demo available on the Epic Games Store, so give that a whirl first and see how you feel.

End of Abyss is also rated T for Teen for Blood and Violence, so parents who have teenagers interested in horror games may want to give this one a look as well.

If something like Resident Evil is a little too much for you, I think End of Abyss may be a more digestible doorway into this kind of creepy experience (without doing too much). Don't misunderstand me — it can still get tense, and those creatures aren't exactly coming over to borrow some sugar — but the perspective, action-oriented controls and presentation may make it easier for some players to handle.

 Overall 

The eerie atmosphere grabbed me, the combat felt smooth, dodging and positioning kept me engaged, exploration gave me reasons to keep poking around, and the audio presentation worked especially well with my headphone and spatial-audio setup.

I've thoroughly enjoyed myself with End of Abyss so far.

This is a hands-on more so than a review but my thumbs remain... upright.

So... yeah, give this one a whirl and watch yourself.

End of Abyss is developed by Section 9 Interactive and published by Epic Games Publishing. It launched October 1, 2026 for PlayStation 5, Xbox Series X|S and PC.

As always, game on!


Illustration of Blu with headphones and sunglasses.

 + Sophi 

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Voidling Bound: Is this explosive Monster Wrangling sci-fi shooter... worth your time? We think so!

Monster taming games don't usually ask you to become the monster, but Voidling Bound flips that idea on its head in the best way possible. This fast-paced third-person sci-fi shooter puts you in direct control of powerful Voidlings as you blast, slash, and evolve your way through corrupted planets crawling with dangerous parasites. On top of that, it's only $24.99... making it an easy recommendation for players looking for something different without breaking the bank.

 More than creature collecting 

Rather than collecting creatures just to watch them fight, you're the one controlling them. Every Voidling can evolve down branching paths that change its elemental abilities, appearance, and overall playstyle, giving you plenty of reasons to experiment and dive back in with new forms. Rescue eggs, hatch rare variants, breed stronger companions, and customize everything from stats to cosmetics as your collection grows.

Combat is where Voidling Bound really shines. Each handcrafted planet throws new enemies, towering bosses, and increasingly difficult encounters your way, encouraging you to fine-tune your favorite Voidlings before taking on the next challenge. If you're looking for an even bigger test, the Abyss offers ever-increasing challenges with greater rewards for those... brave enough to dive deeper.

Between its satisfying action, deep customization, replayable progression, and vibrant sci-fi presentation, Voidling Bound delivers a cool spin on the monster taming genre. If you've been searching for a game that combines creature collecting with exciting third-person combat, this single player experience is well worth adding to your library. Rated E10+ (for ages 10 and up)!

I can't lie... I look forward to jumping back in as soon as I get a chance.



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TankHead Owners Get TankRat Free — And That's Exactly How You Reward Early Supporters + Dev Update

One of our biggest questions surrounding the future of TankHead was answered by the Alpha Channel team after TankRat was presented. Was it a new installment or what? That was a real question. Turns out its an upgrade to the... main event!

If you already own TankHead on the Epic Games Store, you will receive the upcoming TankRat update completely free when it launches. Here's a dose of gameplay from the earlier days of TankHead:

According to the development team:

"TankHead is evolving into TankRat. As a thank you to early supporters, all existing owners of the current version of TankHead on the Epic Games Store will receive the full TankRat update as a free upgrade when it launches."

That's a win. Plain, simple and fair. This says to early adopters that you won't be left behind.

In an era where gamers are often asked to buy a "Definitive Edition," "Enhanced Edition," or "Remastered Edition" of a game they already own, it's refreshing to see a developer reward players who believed in the project from the beginning.

 So What Is TankRat? 

Rather than being treated as a separate purchase, TankRat represents the next evolution of TankHead.

The project appears to be taking everything the developers have learned from the original game and pushing the concept much further. While TankHead introduced players to its unique blend of vehicle-based action and exploration, TankRat looks poised to expand the experience with significant improvements and new content.

From what has been shown so far, the shift isn't simply a name change. The game is evolving into something larger and more ambitious. That's exciting and your wallet can remained closed! In other words, if you buy TankHead to get a feel for the game ahead of the TankRat's release, the only difference is you'll have experience in the field ahead of what's to come.



 Rewarding Supporters 

Developers often talk about supporting their players. This is one of those moments where actions speak louder than marketing. Instead of splitting the audience between two products, the team is bringing current owners along for the ride... it's a great way to increase the player base too.

So developer, keep these things in mind. They don't go unnoticed. Speaking of devs, here's the most recent dev update to... TankRat, enjoy!



Nitro Gen Omega Is the Mecha RPG Spaghetti Anime Fans Have Been Waiting For

There are games that let you command giant robots, and then there are games that make you feel like you're actually sitting inside the cockpit while everything is going sideways around you. Nitro Gen Omega falls firmly into the second category... and that's a beautiful thing.

DESTINYbit has created something that feels like a love letter to spaghetti anime with classic mecha storytelling... all fused with turn-based RPG action! Instead of simply issuing commands and watching numbers fly across the screen from a third person perspective, Nitro Gen Omega makes every battle feel personal. You're not just controlling machines (Oh no no no). You're leading a crew of mercenaries who live, fight, and survive together inside a towering war machine. The result is a battle system that feels surprisingly intimate despite the enormous scale of the combat, giving the game this Saturday morning anime vibe. The only thing missing is the big bowl of cereal and the mixing spoon! (I'm kidding about the... mixing spoon. Kinda.)

I might not be able to give you a bowl of cereal, but I can give you a serving of gameplay. Enjoy!

Watching the game in motion immediately highlights one of its greatest strengths... the presentation. The camera angles are constantly working to pull players deeper into the action, creating a sense of... momentum that many turn-based RPGs lack. It's just not the same, doesn't make those bad but... it really feels like you're in the zone. Even before they swoop into battle, the mercenaries take position in their stations first to control different subsystems.

Doesn't Nitro Gen Omega remind you of Tengen Toppa Gurren Lagann with the angles they had in the show? This was executed well.


 Every Crew Member Matters 

One of the most impressive aspects of Nitro Gen Omega is how connected you feel to your mercenary team.

When your mecha attacks, evades incoming fire, or performs special actions, the game doesn't simply show a giant robot moving around the battlefield... you know your crew is inside making it tick by way of your assigned orders. The camera cuts to the crew members inside the machine as they perform those roles. You see them reacting, working controls, coordinating maneuvers, and scrambling to keep everything running.

This design choice does wonders for immersion!

You're constantly reminded that real people are inside. Every successful dodge, every desperate attack, and every narrow escape feels like the result of your crew working together under pressure. When you get attacked, you will see the impact it has on your crew. Even the relationships matter as you explore this world crawling with rogue AI robots to take on contracts. It's a small detail that has a huge impact.

While carrying out contracts, you have to manage your teams morale and fatigue too. Points that you gain allow you to enjoy different activities to avoid crashing out.

Events will happen when you least expect them, so keep your mercenaries in good shape for the best outcomes. If their relationships aren't on the up and up and they become Rivals instead of Close Friends... you can still perform special actions like Momentum Shifts to increase your chances of victory. Just keep in mind relationships influence how they fight + survive on the airship.

For mecha fans, that's exactly what you want... especially when you're on your last leg. You can feel the tension mount when you're getting dragged.

So remember... every decision could determine whether your crew walks away victorious or becomes another wreck left behind on the battlefield. (Momma no!)



You can also give your crew more of a... personal touch by customizing them. You can switch up their hair color, skin tone, hair style, accessories, and send them out in your preferred style. Your mech can also be customized and taken to the next level. The time in building up your team and your war machine... will make you feel even closer to your crew and do your best to help them survive each battle. So collect and assemble those parts to make your mech the toughest, most secured brawler/gunner around. 


Nimble Silverback Arms will give you options like Sniper Shot, and Track.

Serene Gigantopithecus Heart will give you options like Vent, Extinguish Fire, Overdrive!, and Deploy Healing Gel.

This list goes on, so balance protection, heat, and ammo according to your playstyle and... survive!



 A Treat for Spaghetti Anime and Mecha Enthusiasts 

The game's visual identity will keep you playing longer than intended on this ride. The spaghetti anime influence doesn't just look the part (or it wouldn't matter how it looked)... its running through every aspect of Nitro Gen Omega. 

So fans of classic mecha shows and movies will appreciate how much personality has been injected into both the pilots and the experience. The combination gives Nitro Gen Omega a unique flavor that I'd recommend for turn-based RPG lovers.

You can play or just kick back, and for $29.99... this is an easy recommendation. Nitro Gen Omega is just one of those games that understands why mecha stories resonate with fans in the first place.


Illustration of RkRk with a large Afro hairstyle, wearing a red headband, and sticking out his tongue.            

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