Showing posts with label 2D Animation. Show all posts
Showing posts with label 2D Animation. Show all posts

Rick And Morty: Season 6... Reviewed!

Shout out to WB for supplying a copy of Rick And Morty Season 6, our opinions are our own.


Rick and Morty are back with more intergalactic shenanigans for our enjoyment, but are they enough to keep you watching from episodes 1 to 10 and back again? Let's find out. #FortuneCookiePower

Story: As you know, Rick And Morty can be all over the place from timeline to timeline with twists and turns inside of twists and turns that include a cherry stem tied by an alien with two tongues, but you get a little progression right off the bat in episode one (I'll come back to this).

Episode One - Solaricks... starts out a little grim, but don't worry, give it a few minutes before they kinda sorta bring things back to normal with comedy tucked in between. The normalcy lasts for about a minute... before Rick does a bad bad thing and resets time travel-ERS. Episode one is a nice (partially) action-packed episode that shows Rick, Morty, and Jerry going back to their individual realities.

Progression is showcased as far as Rick himself is concerned in this episode, but... I'll let you tune in to see what I mean. Morty goes back and... basically finds out what truly happened to his original family, along with Jerry going back home. Jerry went back to season two... which was probably one of my favorite scenes because he was able to get some... justice (bird man!). I would've loved to see that actually play out as a full episode, but it was cool for what it was.

Episode Two - Rick: A Mort Well Lived... didn't disappoint either. Morty became all the characters in a SIM game for some weird reason, and Rick had to collectively save him. So that was going on in-game, while outside of the game, Summer had to strap up and step into the shoes of John McClane... in order to take down some Die Hard-obsessed alien and his goons. The in-game action was okay, but I'd be lying if I didn't say I couldn't wait until it cut back to Summer. Great episode.

Episode Three - Bethic Twinstinct... was... interesting. Beth and space Beth become attracted to each other and... yeah, interesting.

Episode Four -  Night Family... is highly entertaining. The crew creates a... night family that takes over their bodies when they're asleep in order to do the things they don't care to do when they're awake. Does it go left? Of course, this is Rick And Morty... but it's action-packed and super creative the way things played out. Two thumbs up, just remember to rinse your dishes!


Episode Five
- Final DeSmithation... was a pretty cool episode too. Jerry ends up in this... interesting situation with his mom, which leads him on a journey that features fortune cookie powers! This episode was pretty cool as well and would make for an interesting movie if ever a concept were utilized for a feature film. Not the situation with his mom, but... the part with the fortune cookies. Rick was in the zone in this one, and almost reminded me of a Men In Black agent.

Episode Six - JuRicksic Mort... wasn't bad, it had comedic value but... it was more so just okay for me (outside of the... Oscars). I did want to kick Rick's butt in this episode... because there was the opportunity for a serious upgrade in tech, but Rick being Rick was against it. The portal gun gets repaired in this one.

Episode Seven - Full Meta Jackrick... is about Rick And Morty VS Meta characters, and you will enjoy the intro to this one. Very creative, along with the episode in general. You get an interesting episode that revolves around the creative process when it comes to storytelling. Thumbs up!

Episode Eight - Analyze Piss... was pretty cool and definitely creative. It plays on viral videos and trolls seeking to take on Rick, but then... something else happens. I would've liked this even more if a certain character in this episode were able to enjoy what ultimately occurred thanks to... Rick, but it was a good episode.

Episode Nine - A Rick in King Mortur's Mort... was pretty cool and action-packed too, but... I started to get the feeling that a theme was being formed. Costumed characters and beings with power seemed to be the theme for five episodes. I don't mind, but... I don't know, maybe they could have mixed these up a bit more. I would've liked to see Jerry take advantage of what he knows now... back in season two, but this episode was good (just noticed a theme).

Episode Ten - Rictional Mortpoon's Rickmas Mortcation... features a lightsaber and Star Wars in general. Of course, you will get lightsaber fights, but... mainly the episode is based around something that happened with the lightsaber. Episodes nine and ten are connected and gear you up for the next season, and let's just say Rick is super excited. Episode ten could've delivered a little more oomph in my opinion, but it was well-rounded, to say the least.

Overall, season six maintained its comedic value, and while I was able to binge-watch with ease, there were some missed opportunities in there that I would love to see at some point. Jerry was able to shine in episode eight, but... you know what I wanted. I just think Jerry has potential that can be tapped into using the previous episode, and it's not like they haven't played with the timeline at all.

Visuals: There are plenty of eye-catching and creative visuals to enjoy this season too. Rick And Morty's team generally serves up a variety of characters and locations, so there is nothing that you wouldn't expect... because crazy tends to be the theme. There's no change in art style, but... that's a good thing. There are some creative solutions in there that actually use 3D assets too, but you might have to take a look at the extras to identify some of them because they're used in a creative way that helped the team pull off certain scenes that didn't result in a 3D model standing out like a sore thumb.


Audio: Audio was clean and had plenty of depth, and... episode 8 is a good example. There are plenty of examples, but that one comes to mind when Jerry suits up for some actions. Audio comes at you in DTS-HD MA & Dolby Digital 5.1. I actually watched Rick And Morty: Season 6... using the 1More Aero 3D earbuds with DTS TruSurround enabled. I enjoyed it with the Aero more so than the standard telly speakers, but I'm sure I would've also enjoyed it using surround-sound speakers.

Price + Extras: Rick And Morty: Season 6... comes in at $39.99 for the Steelbook Blu-ray, $29.98 for the standard Blu-ray, and... $24.98 for the DVD. Of course, we have the hook-up for you, so just click here to save.

Now onto the extras (outside of the 10 episodes, you also get):

- 10 Inside the Episode installments (to cover each episode)

- Rick and Morty: Inside Season 6... which explains what occurred with season 6, and it answers some questions that I had. You won't get this info just by watching the show, so you have this. Good stuff.

- Anatomy of a Scene

  • Bethic Twinstinct
  • Night Family
  • Analyze Piss


Story 4

Visuals 5

Audio 5

Price + Extras 4


4.5 out of 5 Cool Points



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Star Renegades... Reviewed!

Shout out to Raw Fury for supplying a copy of this game for a review.


Story: Star Renegades revolves around Wynn Syphex, a female protagonist who began this story off by being shoved into an escape pod by her mother. Her mother fought until her dying breath to ensure her daughter's escape, this also resulted in Wynn witnessing her mother dying.

She was a little girl at the time, so seeing that did something to her. Rather than letting fear take over, she moved forward knowing that her mother went down fighting for her survival... and decided to step into her shoes to fight back. That's where you come in, leading a war-hardened Wynn and her ragtag squad of renegades into a life or death battle against... the Imperium. Gear up, they're coming!

Gameplay: Star Renegades is interestingly cool. It takes what could have been a safe traditional RPG and puts a spin on it. At the core, it's still a turn-based RPG, but you basically know who you're going to be facing from the get-go (at least to some degree). I would say that would take some of the mystery out of it... but it doesn't, there are many unknown challenges tucked in there for sure, and not all of the major boss characters are revealed.

I won't lie, this game is challenging... if you don't figure out a strategy, you will be overwhelmed by the Imperium. You will see Behemoth's revealed to you... and the reason why I like seeing them in this game ahead of time is that it allows you to prepare (somewhat). If you aren't prepared for certain enemies in the multiverse, at least you can avoid some because their stats are revealed to you before you face off. All you have to do is hover over them and see.

Even if you're facing off with an unavoidable Behemoth in your procedurally generated campaigns, your team can take them on in these fast-paced, turn-based battles by juggling tasks. Break their attacks by knocking them off the action timeline with your attacks, restore shields, and hunker down for retaliation.


You aren't just trading attacks with your individual renegades to take down the enemy... they can also work together and pull off combo attacks. This won't just happen ASAP, you'll have to use these cards to continue building the relationships between your individual soldiers... to the point that these abilities unlock.

Not only that, but these relationships can also result in your squad members creating... progeny. So outside of equipment + skill upgrades, you have other interesting things like relationships to build upon that result in... entanglements.

Tip: Defense isn't always the best way to protect yourself (when it comes to some of your team members), so keep an eye on what works best for them. You don't just obtain the same characters either, you can decide who joins the team... if you can afford them.  I currently have two members of the squad that increase my chances of breaking enemies and preventing them from attacking. They're essential to my strategy.

Anyway, check out the gameplay below... and then we'll dive into the visuals.


Oh yeah, you won't experience everything this game has to offer in any... one gameplay session or playthrough... because on the field you only have so many days to do what you need to do before you take on a boss character. Also, you have to decide on the route you're going to take in some areas... one may have a certain item or defense upgrade and select enemies. This gives you the opportunity to take on a different strategy based on what you have and who's rolling with your squad... so switch it up!

Visuals: The visuals in Star Renegades are... kick ass. Not only does it serve up traditional 2D animation for the opening of the game, but it also delivers this cool 2D pixelated animation in combat that I would have loved to see on the Nintendo 3DS. Overall, I would actually love to play this game on the Nintendo 3DS because of the 3D slider feature on the device and the game having a lot of parallax layers going on.


They worked the pixel art in a very eye-catching way too, like with the special attacks and so forth. It may not seem like a big deal, but someone had to put in the work to piece these pixels together in order to make them look this badass. That's why I have a deep respect for 2D animation because you have to do that frame by frame versus using a rigged 3D model. That still takes work, by not as much as 2D animation (IMO). Oh yeah... The Art and Illustrations of Star Renegades artbook is available now!



Price: Pricewise, Star Renegades comes in at $24.99. Kick-ass price and one thing I forgot to mention is that... the game has a lot of references (even if they don't openly mention it) that remind me of Star Wars, TMNT, and many others. It's not a blatant rip-off of anything... but there are cool little references there to check out. I just found that to be a plus.

In addition to what's currently offered in the game, the developers are providing updates that include new planets, adversaries, behemoths, and drones via updates like "The Imperium Strikes Back" (what did I tell ya about those references... huh?). It's currently available for PC gamers, but console owners will have access to the content in early 2021. I'd say that the game is strategically priced, even if it could sit comfortably at $29.99... because it's a solid game with a good chunk of replay value.

The deluxe edition is about $5 more and includes the game (duh of the day), the OST + the artbook! Grab the game on PCNintendo Switch, and Xbox... now!

Overall, I just think this is a great game. It's challenging, and it will send you back to the drawing board to fill in the holes of your strategy until you figure out a way to successfully take on... the Imperium.

Story 5

Gameplay 5

Visuals 5

Price 5

5 out of 5 Cool Points


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