You may be scratching your head wondering how a "Dear Developer" installment can be made out of this, but... hear me out because it's aimed at Google. If Bungie wanted DMCA strikes on Destiny-related Youtube videos to occur at their request, that's one thing, but how much sense would it make for the DMCA strikes to be made against Bungie?
For the record, Bungie approves of non-commercial fan-created media and art to an extent, so if you're getting strikes and you're ticked off at Bungie... just know they're in the same boat.
It might sound bad to say this but (read this fully)... I think it's a good thing. If the actual developer is in the same boat as the content creator, something will happen a lot faster in terms of a solution because YouTube can't ignore it compared to a few YouTubers running into this issue (or even a larger number of YouTubers that create Destiny content). I hope this issue is resolved as soon as possible, but it may provide content creators an avenue to argue against DMCA strikes a lot easier since this situation happened.
Google, you have to get it together in terms of DMCA strikes, but also take a look at other complaints content creators might have. I've heard of people being unsubscribed from channels, notifications going out late or... never, and the list goes on. Let this situation be a motivation to fix other issues.
Play with fire and you're more than likely going to end up burned if you're in the wrong. A YouTuber by the name of Robert Simon, decided to tango with the team at Roblox and they flamed on.
The lawsuit claims are as follows: "The focus of his social media content is targeted at spreading injurious content, including false accusations about Roblox, its employees, and other users. His social media followers have become a cult-like 'cybermob' that echoes Defendant Simon's conduct and harassment of Roblox employees and users."
The Roblox team claimed he was dishing out racial slurs, engaged in sexual harassment, and everything else. No one wants to play online games for that crap (dude), if it's true I don't know what the hell he was thinking. Rules are rules and games have rules that we have to follow. Simon was allegedly harassing Roblox employees online and had a way to circumvent his ban and the ban of others.
He didn't take the ban and keep it moving from what we see, he waited for the Roblox team to flame on.
Roblox is seeking $1.6 Million in damages. That might be the biggest bill he'll ever incur in life.
As of February 4th, Google Plus began its shutdown. Google Plus pages like ours will also bite the dust April 2nd, 2019 (tear tear). https://plus.google.com/+SDGTEntertainment
Google plus always felt like the little engine that couldn't... but... it tried. Why didn't it reach its full potential? That's a great question for Google. They have a popular phone OS (one of the giants), they have Chromecast, they have Chromebook, they have Chrome, they have YouTube (and then some). There was actually going to be a "Dear Developers" post speaking about Google Plus (etc) but... it's still sitting in the draft area from January 2nd, 2019.
Now that it's end has come... I guess i'll go ahead and speak about it and how it could've survive. Basically, I think Google Plus would've been bigger than it was if it were actually a lot more cohesive with other Google apps than it was. Yes you can share... just like we shared on Google Plus, but if it were more integrated in the Android phones, Chromebooks, and so forth... it wouldn't have felt like it was tucked in the back somewhere.
Before they even launched Google Plus... they should've figured out how to have Google Plus comments sync with YouTube comments or replace it. Standard chat on Chromebook and Android could've been through Google Plus using our contacts that we add to our chat list. That could've included standard phone contacts, and contacts through Google apps. Google Plus isn't the only app that would've been covered in that post... because I wanted to highlight that Google and other software developers should consider making things cohesive for one kick ass ecosystem.
Making multiple ambitious apps that serve a number of purposes is cool. Different strokes for different folks, but... if its something meant to target the user base at large... its sad to see the resources wasted on something that likely just needed a bit more integration in the right places. I'm curious though... will there be something new from Google that rises like a Phoenix from the ashes of Google Plus? We shall see.
If you have content that you'd like to salvage, get to it asap.
Based on your interests in gaming, your desire to make gaming more fair/more considerate of women... and less violent, I thought i'd present a very valid question to you. I don't know you, but based on a strong enough interest that you seem to have:
Have you ever thought about creating your own game studio? I ask this question because, if you disapprove of (not all but) many things in the gaming industry (when it comes to women and violence in games)... it would be cool to see what you could come up with... to provide more options. This is a serious question.
If you have many supporters, you can get your first game started through a KickStarter campaign, fund it yourself (if you have that type of money), or something... and go from there. More games, more options, and it would even allow you to bring newer game developers in... and give them a chance in the field (since some people lose out on jobs regardless of skills... because someone else had a friend on the... inside, among multiple other reasons).
Doing this would allow you to speak through your games. You can even help promote non-violent and fun games created by other indie studios to either increase support and/or funding for them.
Some companies make violent games, and I've played plenty... while others I've just never found an interest in. They can't exactly have their hand forced without having the hands of various entertainment genres forced to also comply (which also includes supporters who play those games, read those books, etc). Creating more options would be a great move... and it would be cool to see.
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A response from someone on our Google+ page... allows us to add more to this post. Call it... a helpful Clarification for anyone who doesn't understand the question above.
S.S.
Yesterday 7:00 AM
I'm not sure I am following the logic here -- if I think the publisher of Fifty Shades of Gray needs to be more selective in their content I should start my own publishing house?
RkRk: Yeah... you're not following the logic here. You might not be familiar with how Nintendo-Demand rolls, but if something is disapproved of... like the example you presented and the publisher won't consider what you have to say as a supporter, they don't have to be supported (money talks). On that note though, you don't have to start your own publishing house (that's entirely up to you). At the same time, if that's something you want to do for book readers... and you have the sort of following, the time, financial support, to do it yourself or help someone else, why not?
The more support Nintendo-Demand has (financially), expect to see more options... that may be in the form of game development. We're an option.
The post is to Anita, with the purpose of asking a question because... it would be cool for her supporters and others that may enjoy the games that she may have in mind. That's not a bad thing... as far as we're concerned.
We think in an optimistic and adaptive way. If a company is doing something uncool... we don't back a game (or the studio if they push it to that point), and we are all for more game development. From there, someone with aspirations of developing games could develop more options for games... that we can enjoy. More options are a beautiful thing... just look at "No Man's Sky".
If you want to understand the logic here, it's similar to the reason why we applaud the Comcept & Inti Creates move. Mighty No. 9... would've never come about if the developer just accepted the BS shoveled up by Capcom (and their excuses). A new path was forged, and now... we have... the highly anticipated Mighty No. 9.