While you're in premium... there are plenty of games to play, especially when compared to Xbox Game Pass at it's lowest tier, but where are the premium experiences compliments of Amazon?
Amazon x Indie Exclusives
To start this one off... did you know that Black History Month didn’t start as a month?
It actually started as Negro History Week. Founded in 1926 by Dr. Carter G. Woodson, it was created to highlight the achievements of Black Americans in the United States — specifically the descendants of enslaved Black people in America (what some today refer to us Foundational Black Americans). Dr. Carter G. Woodson wanted to make sure our achievements weren’t erased, minimized, or forgotten.
So when we talk about Mike and Josh Grier, the brothers behind Ember Lab... this isn’t just about celebrating a successful studio. It’s about documenting a blueprint — everything needs a starting point.
And trust me… this blueprint doesn’t require permission, and it definitely doesn’t require going into debt for a degree. There are more accessible ways to learn now than ever. So if you're a creator at heart, this one’s for you!
Ember Lab was founded in 2009 in Orange, California. But they didn’t start as a game studio.
They started in animation, but... this wasn’t messing around on a laptop. Their short films, including Dust and the now-legendary Majora’s Mask: Terrible Fate, were polished, cinematic, and precise. That Zelda fan film alone made people stop scrolling, and it has over 15 million views so far.
Mike Grier sharpened his craft as a digital artist in Japan. Josh Grier handled operations, writing, and production — which (let’s be honest), is the part many creatives forget about until things get chaotic.
Now to be clear… yes, formal education was part of their journey — but in today’s landscape, that same level of skill can be built through online platforms, targeted courses, and real-world practice without taking on long-term debt.
They weren’t waiting for someone to hire them with fingers crossed... they made their next move their best move and it paid off. They built proof of their capabilities and it caught the eye of Sony.
Proof travels faster than resumes.
That proof turned into Kena: Bridge of Spirits in 2021. Best Independent Game + Best Debut Title and the Game Awards stage! That’s not a lucky break... it stemmed from their growing skillset.
Now in 2026, they’re preparing to release Kena: Scars of Kosmora, continuing a franchise that started from what some would’ve called an “untraditional” background.
But here’s the thing… there is no traditional path anymore. SDGT Entertainment didn’t come from a traditional path either. If we had to wait around for a greenlight, we wouldn't exist.
Some people think the only way into game development looks like this:
College → Internship → Studio Job → Promotion → Maybe Direct a Game
But the Grier brothers showed something more important than a path — they showed what matters:
Skill → Portfolio → Visibility → Opportunity → Ownership
Now how you get that skill? Well... I'm glad you asked.
You can go the traditional route (which I don't advise)… or you can build your skills head on:
Learning (Unreal Engine + Udemy) → Skill → Portfolio → Visibility → Opportunity → Ownership
or Learning (Unreal Engine + Udemy) → Skill → Create → Visibility → Self-Publish → Ownership
Same destination… without the debt.
When you build your own door, you let yourself in. And that’s the beauty of creating your own opportunity. Results will vary, but if this is something you're passionate about... give it your best!
It doesn't always have to be your door if it's open to you... and it's where you want to be.
Let’s talk tools.
Here’s what that means today:
The engine used by AAA studios is downloadable right now. (BIP!)
Blueprint scripting allows you to build logic without deep coding knowledge. (BOOM!)
Marketplace assets allow you to prototype fast. (BAM!)
Tutorial ecosystems are massive. (POW!)
Documentation is public. (BANG!)
And most of this can be learned for $0 to less than $100 if you move smart. Don't miss this part... we've thumped these drums for awhile now because the barrier isn’t access anymore.
But like anything... it will require discipline, but think about what it will lead to. You'd literally create your own world, characters, and story! Whole fanbases exist because some are just that awesome!
And that’s the heart of this story. The Grier brothers didn’t ask if they belonged... they showed up, showed out and the gamers came.
If you want to get into game development? Build... something. It doesn’t have to be perfect. It doesn’t have to be massive. But it would be your first build... and then you build upon that. Tweak, test, play.
Those ambitious steps forward create that much needed... momentum.
Black developers are still underrepresented in the industry. So if you ever needed motivation that adds to that percentage... Mike and Josh Grier are prime examples, along with the Kena franchise. (By the way, they aren't related to David Allen Grier... I checked!)
But yeah... that’s why visibility matters. When creators see founders who look like them... winning and building on those wins, something shifts. Possibility becomes practical.
So the bottom line is... you don’t need:
• A perfect roadmap
• A massive budget
• Institutional validation
You need:
• Willingness
• Learning
• Skill stacking
• Persistence
Ember Lab didn’t wait for entry... they built it. You can too! No lie, you can literally get started here with the Unreal Engine that takes you from Step 1 to Step 5 (with help from Epic Games):
Step 1 - Download and Install Unreal Engine
Step 2 - Your First Hour in Unreal Engine
Step 3 - Create Your First Game
Step 4 - Explore Tools and Features
Step 5 - Package, Publish, and Distribute!
TopSpin 2K25 may look polished, but its long-term success hinges on one thing: intuitive, responsive controls. Without them, frustration overshadows presentation, and players remember the struggle more than the fun. This is something we've pointed out before, but TopSpin 2K25 is a prime example.
The Promise of TopSpin 2K25
After more than a decade away, the TopSpin franchise returned with TopSpin 2K25, promising authenticity, sleek visuals, and the thrill of competitive tennis. Reviews highlight its strong presentation and realistic atmosphere, but beneath the surface lies a critical issue: controls that feel more like a barrier than a gateway.
Games like this thrive when players can pick up a controller and immediately feel connected to the sport. Tennis is about rhythm, timing, and instinct. If the controls demand excessive memorization or punish players with inconsistent mechanics, the immersion collapses.
When Controls Become a Roadblock
Players have voiced frustration with TopSpin 2K25’s timing-based system. Even with an in-game coach guiding newcomers, the learning curve is steep. Worse, mechanics like the swing meter don’t always respond to button release as expected. Landing in the “perfect” zone but watching the shot misfire isn’t just disappointing—it’s discouraging.
This isn’t a matter of difficulty alone. It’s about trust. When players feel the game doesn’t respond to their inputs reliably, paranoia sets in. They remember the frustration, and future titles inherit skepticism before they’re even played.
Why Controls Matter More Than Graphics
No matter how stunning the visuals or how authentic the animations, controls are the foundation of player experience. A game can look like Wimbledon in 4K HDR, but if swinging a racket feels like wrestling with the controller, players won’t stick around.
Good controls:
• Empower instinctive play. Players should feel like they’re reacting to the ball, not fighting the interface.
• Encourage mastery. A learning curve is fine, but it should reward practice, not punish persistence.
• Build loyalty. When controls feel natural, players return for more matches, more seasons, and more sequels.
A Plea for Accessibility
This was meant to be a review at the time of the release, but the controls turned it into a letter. Developers, if you want the TopSpin 2K franchise to thrive beyond its launch window, make the controls a partner, not an obstacle.
• Simplify mechanics so timing feels fair and responsive.
• Ensure meters and release points behave consistently.
• Offer scalable difficulty that teaches without overwhelming.
Players don’t need hand-holding, but they do need confidence that their inputs matter. Without that, the game risks being remembered not for its revival, but for its frustration.
TopSpin 2K25 had the potential to be the definitive tennis game of this generation. But success isn’t about graphics, authenticity, or even career modes—it’s about controls that invite players in and keep them engaged in the action. If the controls remain a stumbling block, the franchise risks alienating the very audience it worked so hard to win back. Having an option for arcade-style controls would've even helped those who wanted in on the fun without the complication. The only way I see them winning back some supporters is for them to release a demo ahead of the next release to showcase improved controls.
Want to try the game yourself? Play for free for a limited time, now!
Developers must recognize when a particular concept has reached its saturation point at a particular time. With the abundance of PvP games on the market, how was Concord going to successfully compete? Instead, it could have been a single-player experience featuring a cast of memorable, badass characters on an unforgettable adventure. The concept was there as seen in the trailer, and this can still be salvaged and flipped because the structure is still there. For $400,000,000... I would sure as heck try to flip it.
There could have been an aspect of the game that allowed for competitive online play, but... a full-blown PvP game in today’s saturated market, especially with numerous solid free-to-play options, was a risky move. I would have been surprised if it succeeded. I wouldn't even add PvP personally, competition would be served up in a different way.
This isn’t coming from the angle of a hater. $400,000,000 is a lot (like aloooooottttt) of freaking money to lose. The reaction from gamers might have been different if I had been involved in the decision-making process regarding the genre and direction of the game though and I highly doubt they'd be sitting in discount bins for $1. I can say that with a straight face. Sometimes, a fresh perspective can make all the difference.
Overall, Sony’s Concord game had potential, but a different approach might have led to a more successful outcome. The assets can and should be whipped up to make single player magic, everything doesn't have to be multiplayer and this didn't have to be a... PvP hero shooter. It's okay to salvage or give it away.
Now more than ever, indie developers are getting their well-deserved recognition. Without the vast resources and budgets of larger game developers, indie creators rely on creativity and hard work, hoping gamers will embrace their games. When that happens, it’s a sigh of relief, as the success of a game can change developers’ lives.
That’s why we promote affordable courses that help aspiring developers create their own games. Whether you’re a solo developer or part of a team of friends, classmates, or like-minded strangers with a solid contract, you can tap into your dreams without waiting for established game studios to open their doors. Gamers are open to great games from indie teams, and if your game is awesome, it will get the love it deserves if it doesn't fly under the radar. So, salute to the indie developers out there, and for the rest of you aspiring to take that step.. be motivated by this Indie World Showcase + Nintendo Direct: Partner Showcase:
Finish a tiny project first
Build in public early (screenshots, dev logs)
Plan marketing before your game is done
Don’t rely on storefront algorithms to save you
Treat scope like a budget — once it’s gone, it’s gone
Udemy offers a variety of courses that can help you get started with game development. Here are some top recommendations:
Unreal Engine is a powerful tool used by both AAA studios and indie developers worldwide. Here are some steps to master it:
Creating an indie game requires a solid hardware setup to ensure smooth development and testing. This will cost a lot less than tuition when it comes to persuing a degree related to game development, and this is actually your equipment to keep and create games on. Here are the essential hardware components you’ll need:
Once you have a solid understanding of Unreal Engine, it’s time to start developing your game:
After developing your game, the next step is to launch and market it:
Creating an indie game is a challenging but rewarding journey. By following these steps and utilizing resources like Udemy courses and Unreal Engine, you can turn your game development dreams into reality. Just know that challenges are real, but luck favors the prepared. Remember, the indie game community is supportive, and gamers are always on the lookout for great games, regardless of their humble beginnings.
So, plan and proceed, and we look forward to playing your game one day!