Showing posts with label Oculus Rift. Show all posts
Showing posts with label Oculus Rift. Show all posts

After The Fall - Launch Edition

 


After The Fall - Launch Edition

游戏开始!
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Synth Riders


Synth Riders is part action, part dance, and part rhythm. You’ll experience incredible music in a whole new way as your arms soar when riding our unique rail system and your body moves to the carefully crafted maps.

CUSTOM SONGS OFFICIALLY SUPPORTED!



Compete for the top of the leaderboards, or simply focus on defining your own signature dance style that you can show off to your friends.

Synth Riders is a visual delight that loads your senses for a one of a kind experience that is unforgettable and simply a blast to play.

Features:
  • Unique gameplay and simple rules
  • Good for workout and dance
  • Active Modding Community
  • 31 songs from top synthwave and electro-rock artists
  • Cross-platform online leaderboards
  • YUR Fitness Calorie Tracker
  • Official Beatmap Editor
  • Avatars System
  • Mixed reality using LIV technology


游戏开始!
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Half-Life: Alyx

If you missed it... check out the trailer for Half-Life: Alyx


The trailer alone makes me want to jump into this game in March of 2020. I wasn't expecting anything, but... Valve dropped some fire and... they should do it more often. Valve Index could be one heck of a contender in the VR arena (first of all if its good... but also) if they give Valve Index owners the hook up for owning the unit.

Let's say they gave all Valve Index owners 10% off of their VR games for a year after they've purchased and registered their units, that would be a no brainer purchase for those looking to invest in a headset.

By the way, if you own a Valve Index... you can expect to receive Half-Life: Alyx for the low low price of (wait for iiiiittttttttttttttttttttt)... FREE + additional content.

Half-Life: Alyx looks great, and takes part in between the events of Half-Life 1 & 2. You play as female protagonist, Alyx Vance in the return to the series as you take on an alien race known as the Combine.

You're obviously fighting aliens, and... the VR gameplay will offer exploration, visceral combat, puzzle solving, and... "deep environmental interactions" as you jump into the action-adventure (while seated, standing or moving around the room).

This gives me a boost of confidence that we'll see Half-Life 3, and who knows what else (in Valve time). Fingers cross.


Minimum requirements
OS: Win 10
Processor: Core i5-7500 / Ryzen 5 1600
Memory: 12GB RAM
Graphics: GTX 1060 / RX 580 - 6GB VRAM




Brought to you by the... Baby Fu Clothing Co!

WATER BEARS VR


DESCRIPTION



游戏开始!
Brought to you by the... Baby Fu Clothing Co!

FTS: Tomb Raider SteamVR action!



Square Enix

RISE OF THE TOMB RAIDER “BLOOD TIES” CHAPTER NOW AVAILABLE FOR SteamVR 

HTC Vive and Oculus Rift Headset Owners Can Now Experience “Blood Ties” in Virtual Reality
REDWOOD SHORES, CA (December 5, 2017) – Square Enix® and award-winning studios Crystal Dynamics® and Nixxes Software today announced that the “Blood Ties” story chapter from the critically acclaimed Rise of the Tomb Raider®, is now available for Steam®VR and compatible with HTC Vive and Oculus Rift virtual reality headsets.

For the first time, HTC Vive and Oculus Rift owners can experience the “Blood Ties” single-player story chapter to unlock the mysteries of Croft Manor on SteamVR. When Lara’s uncle contests ownership of the family Manor, Lara must explore deep within the estate to find the hidden history that she is the rightful heir; or, lose her birthright and father’s secrets forever. Explore Lara’s childhood home in over an hour of new story, and uncover a Croft family mystery that will change her life forever. This new release adds another treasure celebrating Crystal Dynamics 25th anniversary: new functionality to the critically acclaimed and award-winning Rise of the Tomb Raider.

Season pass owners can download the VR content for free and also receive all of the new content featured in the 20 Year Celebration edition including: Co-op Endurance gameplay, “Extreme Survivor” difficulty for the main campaign, 20 Year Celebration outfit and gun, 5 classic Lara skins, and all previously released Downloadable Content such as “Baba Yaga: The Temple of the Witch,” “Cold Darkness Awakened,” 12 outfits, seven weapons, multiple Expedition Card packs, and more!



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Sairento VR 0.2... is here!



Sairento VR's 0.2 is available now for all the VR fans out there, introducing a slew of changes like procedural levels, revamped AI, dismemberment, and increased difficulty. Swords can be held in a backhand group also, so you have... new ways to creatively wield your blade.

For those unfamiliar with this title... its described by some as the Matrix Meet Kill Bill, but i'll leave that up to you to determine.

Check out the trailer and the updates listed below:

0.2.0 (2017-05-20)


- Added new enemy - Geisha.

- Revamped all difficulties to be more unforgiving.

- Added new currency drops: Beacons and Fabricators

- Fabricators are a required component for crafting relics

- Beacons can be used to increase a mission's difficulty in exchange for better rewards

- Melee killing blows now hack apart the enemy's body

- Max player level is now 100.

- The introduction of 30 Legendary relic properties.

- The skill system has been removed, with legendary relics being the means of empowerment and build customization.

- The introduction of Operations system. An operation consists of 3 randomly generated mission. You earn a bounty for completing all of them. Operations can be re-rolled by spending Ducats.
- You can now hold melee weapons in a backhand pose, based on the angle you grabbed it.

- Added visual feedback when you hover your hand over a stored weapon

- Updated sound effects for weapons

- Added full body avatar for player

- Removed shift cost while in dojo/after completing a level.

- Ammo drops are now universal and will refill all weapons

- Guns now have their own individual ammo pools

- Guns no longer fire while pointing at a UI in the dojo

- Increased base spread for all shotguns.

- Updated ammo interface for guns

- Updated tutorial

- Improved jump logic to handle low curbs and ceilings better

- Improved jump feedback to show bouncing off walls

- Falling off a level will reset you back to the last good position instead of the spawn point.

- Fixed weapon rig orientation locking up when looking directly downwards

- Fixed relic selection screen not showing currently equipped relic

- Fixed Fade teleport locomotion




VR Talk


I can't lie. Zombie games are fun (at least some of them are)... but add in VR and it really awakes up the paranoid action. It also summons other symptoms of fear via a good survival horror experience, which shouldn't be amplified by someone outside the game... grabbing you (that would be soooo wrong). The experience brings certain gamers coming back for more, while others absolutely find it... too much to take. I'm on the fence (personally) because I enjoy them, I just don't like certain points when it just feels like something is about to happen. The tension starts to build up as I prepare to think as quickly as needed to make it out of the scenario alive (in the game that is).

It may sound weird, but I want to be in those scenarios I don't like... when it comes to survival horror games. I'm a strategic gamer, so the challenge increases when I have to think quick on my feet. I hope that if there is ever an Arizona Sunshine 2, may they dial up the depth even further. - Blu

 

Considering how many people enjoy this game and own a HTC Vive or the Oculus Rift + Touch, hopefully another one is in the works for a release some time down the road. - Luis D. Lucha


Resident Evil 7 woke up fans of the franchise after... (ummm) 6 sent some people into a tantrum. The experiences don't always have to be deep like this, but some games you expect to get depth from. Multiplayer doesn't always have those expectations, especially when its head to head... but some of my most enjoyable experiences combine both.

One game franchise I thoroughly enjoy when it comes to this combination is Left 4 Dead. I'm expecting Left 4 Dead 3 to be ready for Valve VR. - Blu

I think most VR games outside of arcade will need less physical action to maintain replay value. - RkRk


(Shout out to Engadget)


Yeah, I wouldn't want to move around all the time. - Luis D. Lucha

I'd prefer to enjoy the VR visuals... with a control in my hand too, which is the reason why a lot of the more physical Wii games were seldom played. Speaking of Nintendo... man, if they present a VR option down the line for the Switch, that should be launched with a new Metroid Prime or a full remake (i'll take a full remake). - Blu

Hell yeah! - Luis D. Lucha

Another game that deserves a full remake playable in VR is... Red Steel. It doesn't even need to be a Nintendo exclusive, and I like the look of the first a bit more than I do the second... so going back would be cool. It wouldn't have to go back completely, but capture that look via a full remake. The game feels like it would be right at home in VR anyway. - Blu

Does Ubisoft have any VR games? - Yang

Yep... but none like Red Steel could be. - Blu


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From the Source: VR Arcade Zombie action known simply as... Drop Dead!

Could VR bring glory back to arcade action? I think it could, but... it depends on it's success (of units sold), how often the headsets are used and the developers. That will keep the door open to the possibility. Virtual Reality isn't something I can just strap into for hours on end... but if I am going to strap in with the time that I plan to strap in, I want to jump down a rabbit hole into the center of the action.

So looking at games like "Drop Dead" (though I would've added something to the title to make it more original) I can appreciate it for the reasons that allow me to have a good time in my... tolerance window. One thing i'd probably push the play time on is the multiplayer... which usually ropes me in with the right group of players. Anyway... check out this news from the source! - Blu


PIXEL TOYS’ VR ARCADE SHOOTER DROP DEAD NOW AVAILABLE ON OCULUS RIFT WITH OCULUS TOUCH SUPPORT

Dedicated story campaign and competitive and cooperative multiplayer combine in this fast-paced, adrenaline-pumping zombie action game

LONDON  March 23, 2017 – Independent video game developer and publisher Pixel Toys has released the virtual reality arcade zombie shooter Drop Dead on Oculus Rift. The game is available today through the Oculus Store for $19.99.

Featuring full support for the responsive controls of Oculus Touch, Drop Dead’s 40 single-player story missions throw players into a time-traveling adventure that blends fast, immersive action with the campy thrills and humor of sci-fi horror classics. An explosive arsenal of weapons and high-tech gadgets gives quick-trigger gunslingers the power to blast off the limbs of the undead for strategic dismemberment while racking up huge combos with each bullseye.
Drop Dead on Oculus Rift also features a cooperative horde mode and score attack competitive multiplayer for up to four players online with full support for their own customized Oculus Avatars.
In addition, Drop Dead is receiving a free update on Gear VR Powered by Oculus today that contains new original content released with the Oculus Rift edition of the game, including new story missions, gameplay, boss encounters and weapons.













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Is VR here to stay or is it just an expensive fad?

It's hard to determine whether or not VR is here to stay... on a more consistent basis, but i'll continue after you check out JackaJax2Cents on VR. Oh, by the way... I went to a friends party yesterday that didn't end until early (today), so it literally feels like I've been to a full time heavy labor job, but this post was going to make it no matter what or I wouldn't be... RkRk!


Just looking at the fact that you have to put something on your head... is one of the things that makes me personally wonder and question if its going to be a long term thing. It's not a group experience when you're placing something over your eyes... at least from what I know (though viewers can see things on an alternate screen).

From a personal standpoint, I have a low tolerance for wearing hats and even eye-wear for an extended period of time and... I game for an extended period of time. I say that to say... comfort is extremely important when it comes to considering VR headsets (for me) and has to rival the technology if such tech is going to be used for an extended period of time.

As Jack mentioned in the video... Outlast would be a sick VR experience for fans of survival horror games (which I wonder if some could take such gaming when it comes to their heart, especially with the added gaming vests out there). First person games would be right at home on VR, so I could see that being a new home for a lot of shooters especially... while I could also see it being a place for puzzle games and racing. I don't really see every game being worth a VR experience (and I won't call any out) but that doesn't make them bad... I just think i'd be interested in playing some games in VR (perhaps AR).

Anyway, I look forward to seeing the various ways VR & AR can be experienced... and as long as there is plenty of content to enjoy, the price comes down to... (hmmm, I don't know... what's the word? Oh yeah...) "Affordable" (when it comes to some), and games don't require much to go VR... (which some software is said to be that simple), it should be good (at least for awhile). I'd expect there to be more than enough VR action to soak in this e3.


+1, Share, Subscribe and... Game on! Oh... speaking of "game on", HITMAN gameplay is going up sooner than later, busy sort of... happens and... kinda pushes things off. It's coming though (and maybe, just maybe... a whole lot more). Hahaha! The game's fantastic, but I like to kick back and watch Blu play... while I eat all the cereal! :p

Doom is coming + VR Action + BLACKROOM: Holograms gone bad!

Are your palms sweating already?






Games release on various days... but I like what Bethesda is doing with DOOM specifically releasing it on a Friday the 13th. I have never mentioned this before but I really enjoyed these days as a kid... not from a Goth point of view, but because of all the horror movies that would be shown on TV.

So I think that they picked one if not the best release date (beyond Halloween) for this game. Friday the 13th always had that Halloween feel anyway, minus the costumes & candy that some of us would indulge in.

At this time... we don't know if DOOM has or will have VR support, but... DOOM has an incredibly dedicated community and... I think that in the name of that community there should be VR. Bethesda should do a poll. Anyway, if you want in on doom at the price in the image... check it out here.

Speaking of VR, if you don't have a sound proof room to game in, a mouth gag in place, or you simply don't know how to use... your indoor voice... it might not be the best move to play a horror game.

Perfect example is the girl playing a horror game in VR in this video... jeez.



By the way... the creators of Doom (John Romero & Adrian Carmack) are back at it again... working on a new FPS titled "Blackroom" (at least at this time) taking a more... holographic approach. They are seeking $700k worth of help via KickStarter and if you'd like to see them bring this game to life... check it out. They want to go back with this game... as long as that doesn't mean visually and movement wise because some of the older games are really stiff. They are allowing you to create your own maps, run your own dedicated servers and mod it up on PC. John Romero reminds me of one of those old school rock fans/gamers keeping old school... kick a** alive and well.





To keep the VR action going... check out this announcement trailer for a PvP VR survival experience titled "Detach" and... Pre-Order here for $20.34 (USD) if you fancy.


+1, Share, Subscribe and... game on!

From the Source: Slightly Mad Studios - Project CARS Simulator... is an Oculus Rift launch title!


Project CARS Simulator is Key Launch Title for Oculus Rift

Project CARS, the premier motorsport racing simulator, will feature as a key launch title for the highly anticipated March 28 launch of the Oculus Rift.

Racing enthusiasts the world over will be holding their breath to place the new Oculus Rift VR headset on their heads in order to experience the newest breakthroughs in virtual reality technology in the comfort of their homes.

Project CARS is the test case for multiplayer competition on Oculus Rift,” said Stephen Viljoen, Game Director at Slighly Mad Studios“It offers an unparalleled experience of sitting in the driving seat of a speeding race car. The racing genre was always going to be a perfect fit for virtual reality, and the ability to now wear a virtual helmet that allows you to see through a driver’s eyes is a massive step toward recreating the real thing.” 

Andy Tudor, Creative Director, said, Project CARS offers exquisitely fine details that both harness and take advantage of our dynamic processing. When you look around using the Oculus Rift, you’ll see the detailed cockpit of a supercar like a Pagani Huayra BC in a whole new way. The visual realism and depth of perception – whether you’re looking to your right at a high-end Indy Car surging past you or whether you’re looking towards the apex while trying to nail a perfect lap, or out the back window while reversing – is really astonishing.

In August 2012 plans to support the Oculus Rift in Project CARS were first announced. In November 2012 Project CARS received over $3.1 million in crowdfunding support and was released in May 2015 for Microsoft Windows, PlayStation 4, and Xbox One.  Over 1.3 million copies have been sold.

Project CARS is the first AAA racing game with full virtual reality integration to hit the market. It takes advantage of the new Oculus Rift VR capabilities to provide the most authentic, beautiful, intense, and technically-advanced racing game experience yet available.

Project CARS was created by gamers and tested by real racing drivers. It features world-class graphics and handling, a ground-breaking dynamic time of day & weather system, and deep tuning & pit stop functionality. Players can create a driver, pick from a variety of motorsports, and shift into high gear to chase a number of Historic Goals in a quest to enter the Hall of Fame.

Project CARS, using the Oculus Rift, allows people to experience the action through the drivers eyes with an unprecedented perception of speed and spatial awareness.




+1, Share, Subscribe and... thanks for checking out this post, game on!