Showing posts with label Horror Game. Show all posts
Showing posts with label Horror Game. Show all posts

The Mound: Omen of Cthulhu makes Preparation + Teamwork... a serious matter of Survival!

The Mound: Omen of Cthulhu puts you and your crew in the position of explorers setting out into dangerous lands to earn your keep. Before an expedition begins, you have a chance to consider what you're taking with you. Weapons are important (Duh of the day), but so are the tools and other items that may get you through whatever is waiting beyond the safety of your ship.

The setup is simple enough. You leave the galleon, accept contracts, escort an ox cart through hostile territory, hunt for food and valuables, and hopefully bring enough back to make the expedition worth it. The farther you venture, however, the more dangerous things become as the game starts mixing actual monsters with a madness system that can screw with what you see and hear.

Speaking of see and hear, let's play:


 Pack Like You Plan to Come Back. This is not a joke. 

There is something slightly concerning about a game that gives you a selection of weapons, tools, supplies, and a crucifix before sending you out. In this game, one of the crew members is glad he never steps foot onto land because people rarely ever make it back.

That crucifix tells you quite a bit, but you need to have the right teammates too, because teamwork is a weird concept to some.

That's one annoying element in this game, especially when gear is limited and they're nabbing it all. So prepare and squad up the right way. Teamwork makes the... come on, you know the rest. I think!

I like that preparation actually feels like a serious part of the adventure. You aren't simply choosing your favorite weapon and charging forward. What you bring matters because this isn't a normal treasure hunt.

Normal treasure hunts generally require fewer crucifixes, but I'd take some CPU characters over some questionable teammates. As a matter of fact, this will be presented to the team by the time you read this article in hopes that we eventually have the option to play Solo, Online, plus a new CPU Crew option.

 On Dry'ish Ground 

The basic goal sounds reasonable enough... you head out, gather what you can, and return with enough food and valuables to make the trip worthwhile.

The problem is everything between leaving and returning. [Dun Dunn Dunnnnnnn!]

There are unnatural threats waiting for your crew, and that uncertainty is where The Mound becomes interesting. You can prepare for a fight, but preparation only goes so far when the situation you're walking into doesn't necessarily follow the rules you expect.

Your sanity can mess with you without throwing a big flashing "YOU'RE LOSING IT" meter on the screen. You might hear a horn nobody else hears, see blood raining down that your teammates can't see, or look at one of your own people and see an undead creature standing there instead. That last one can turn friendly fire into a very unfriendly surprise.

That also makes greed an interesting part of the experience. Once you've collected something valuable, there is always the question of whether you should keep searching or get everyone back with what you already have to cover your agreement goal.

That in itself is a challenge because you could wrap it up, but some of us want to see if we can pack in as much as possible. Good luck with that, because one more item might have you calling for help.

I tend to appreciate games that make me think about what I'm carrying and whether another few minutes in dangerous territory are worth the risk. (Tenchu veteran over here!) The Mound gives you plenty of reasons to have that conversation with yourself, but make it quick before something else has it for you.

 Know Your Gear... And Know What Is Trying to Get You 

This is where I'm going to save some of you a little pain, because there are items in The Mound that can be far more important than another weapon. There are also monsters you shouldn't approach as if they're all interchangeable bags of health. So yeah. Pack accordingly and use our survivor guide:

SDGT Entertainment Survivor Guide

The Mound: Omen of Cthulhu

Tap a weapon, tool, item, or monster to open its field note. Know what the gear actually does before the jungle teaches you the hard way.

Quick rule: Being able to hurt a monster is not the same thing as having a hard counter. Loud gunpowder weapons can solve one problem while attracting another, and wet weather can make firearm-heavy loadouts a bad idea.

Weapons, Tools & Artifacts

Open an item to see its role, what it pairs well against, and where it can get you into trouble.

Crucifix
Support · Control

What it does: Delays Y'm-bhi aggression. It buys time rather than acting like a universal anti-monster button.

Best match: Y'm-bhi. Hold its attention while a teammate circles behind for a backstab.

SDGT tip: Think crowd control, not holy hand grenade.

Torch
Light · Utility · Emergency Melee

What it does: Provides portable light and can help create an opening against Y'm-bhi in darkness. A lit torch can also be used on forest growth attempting to regenerate a fallen Y'm-bhi.

Best match: Y'm-bhi. Use the light during the encounter, then watch the body. If the forest starts bringing it back, deal with the vines before Round 2 begins.

Oil Lamp
Light · Thrown Fire

What it does: Provides dependable light and can be thrown to create a burst of fire when the situation becomes less about illumination and more about survival.

Useful against: Threats affected by strong light and situations where fire gives the crew breathing room.

Tradeoff: Once you throw the lamp, you have also thrown your lamp.

Medallion
Treasure Tool · Noise Risk

What it does: Strike it to help reveal the direction of nearby Tulu-metal treasure.

Defeats: Nothing directly. The tradeoff is noise and unwanted attention.

SDGT tip: Do not stand there ringing the dinner bell every ten seconds because something shiny might be nearby.

Jar of Black Ichor
Distraction · Creature Manipulation

What it does: Can attract and enrage supernatural creatures. Throw it away from the group to redirect trouble, or use it to make another target much more interesting to nearby horrors.

Best match: Encounters involving multiple supernatural creatures where redirecting aggression can save ammunition and lives.

SDGT tip: Sometimes the best weapon is introducing two monsters to each other.

Mask of Nyarlathotep
Disguise · Stealth

What it does: Helps you blend in as one of the turned and can reduce the need to fight your way through every hostile presence.

Best match: Avoiding Y'm-bhi and other situations where slipping through is smarter than starting a battle.

Friendly-fire warning: Tell the squad what you are doing before somebody solves the mystery with a musket.

Divining Rod of Yig
Treasure Tool

What it does: Helps locate buried treasure by giving you directional feedback as you close in.

Defeats: Nothing. It saves time and helps the crew search with a purpose.

Ammonia Salts
Support · Revive

What it does: Restores a fallen teammate to the expedition.

Best match: The person who just went down while carrying something your crew really needs.

Slave Finder
Detection · Recon

What it does: Helps detect nearby human or human-like presences, including Y'm-bhi.

Best match: Y'm-bhi detection. Information is nicer than walking blindly into a human-shaped surprise.

Crossbow
Quiet Ranged Weapon

What it does: Gives you ranged damage without announcing the fight to the entire forest, and remains useful when wet weather makes gunpowder less dependable.

Good for: Y'm-bhi and other standard killable threats where quiet ranged pressure is preferable to a loud firearm.

Bow / Longbow
Quiet Ranged Weapon

What it does: Keeps combat quieter than gunpowder weapons, remains useful in poor weather, and rewards accurate shots.

Good for: Patrols, Y'm-bhi and ordinary threats when you would rather not turn one fight into three.

Machete
Melee · Stealth

What it does: Gives dependable close-range damage without ammunition or gunpowder concerns.

Best match: Y'm-bhi backstabs. Pair it with a teammate using the Crucifix.

Risk: Quiet does not mean safe. You still have to stand next to the nightmare.

Francesca Axe
Melee · Throwable

What it does: Gives the crew a physical option that does not depend on ammunition or dry gunpowder and can also be thrown.

Good for: Standard killable threats. No universal monster-specific hard counter is being claimed here.

Flintlock Weapons
Loud Ranged · Emergency Burst

What it does: Gives you hard-hitting ranged damage when something needs to stop being close to you.

Best use: Immediate killable threats after stealth has already failed. Loud shots, limited resources and weather mean this should not be the crew's only plan.

Translation: You may win the gunfight and still lose the argument with the forest.

Matchlock / Arquebus
Heavy Ranged · High Burst

What it does: Delivers heavy single-shot damage when stopping power matters more than keeping quiet.

Best use: Tough killable threats and emergencies. Slow reloads, noise and wet conditions make backup weapons important.

Monster Counter Guide

Open a threat to see the safer current response. If there is no dependable monster-specific weakness, the guide says so instead of making one up.

Y'm-bhi
Turned Human · High-Priority Threat

A fallen Y'm-bhi may not stay fallen if the forest starts working on the body.

Counter kit: Crucifix + backstab + Torch. Use the Crucifix to delay aggression while another explorer gets behind it. After the kill, watch for forest growth attempting to regenerate the body and use the Torch when needed.

Crawling Canopy
Ambush Creature · Isolation Punisher

A spider-like tangle of vegetation that can blend into the surroundings until the surroundings decide to grab you.

Counter: Stay together, identify it early and create distance. No dependable item-specific hard counter is being claimed here.

Prowler
Forest Stalker · Ambush Threat

A root-and-bark humanoid predator that fits into the jungle a little too well.

Counter: Awareness, spacing and quiet ranged damage. Bow or Crossbow pressure lets you fight without automatically inviting everything nearby.

Deep One
Amphibious Horror

An aquatic Lovecraftian threat that gives firearm-only crews another reason to reconsider their life choices around wet terrain.

Counter: Coordinated damage with a rain-safe Bow, Crossbow or melee backup. No universal artifact weakness is being claimed here.

Mi-Go
Otherworldly Creature · Separation Threat

A fungal, winged, crustacean-like problem that becomes worse when the crew stops communicating.

Counter: Regroup and focus damage. Do not let one explorer become the entire encounter.

Doppelgänger
Impostor · Social / Sanity Threat

It can imitate a member of the crew, which is particularly useful when everybody is already questioning what they see and hear.

Counter: Voice check first. Weapon second. If a four-person group suddenly looks like a five-person group, ask a question before unloading.

Haunter of the Dark
Boss-Scale Threat

Big wings, an unsettling central eye, and absolutely no concern for whatever plans your crew had five seconds ago.

Primary counter: Avoidance is a legitimate strategy. The eye is an important target when you are forced into the situation, but treating the encounter like an ordinary firefight is asking a lot.

SDGT decision tree: See eye. Understand what the game is suggesting. Also locate the nearest exit.

Hound of Tindalos
Hunter · Treasure Pressure

A threat that can make greed considerably more expensive than the treasure looked a few seconds earlier.

Counter: Be ready before the crew commits to the loot. Keep a ranged response prepared and decide who is carrying treasure versus who is covering them.

Tue Tue Undead
Undead · Aerial Pressure

A bird-like undead threat that can make poor visibility and bad positioning even worse.

Counter: Identify it quickly and use controlled ranged fire. Avoid turning low visibility into friendly-fire roulette.

Flesh Shambler
Territorial Otherworldly Horror

A grotesque mass that deserves considerably more respect than the average thing wandering through the jungle.

Counter: Evade unless the objective or situation gives you a reason to commit. No trustworthy universal quick-kill item is being claimed here.

Shoggoth Worm
Boss-Scale Centipede Horror

A giant many-legged nightmare that can turn a normal expedition into a resource check very quickly.

Counter: Coordinated team firepower or disengage. Long, loud fights can make the rest of the jungle part of the encounter.

SDGT rule: “We can probably take it” is not the same sentence as “We should.”

SDGT Survivor Guide
The game can change through patches and balance updates. Re-check item behavior, monster behavior and balance-dependent tactics after major updates.

I won't completely crap on multiplayer, because I've been saved. It's scary, the environment looks great, it makes me feel paranoid with the various sounds, but it's fun too (if horror is your thing).

Playing with a crew adds another layer because everyone going out needs to be useful. Someone having a weapon is nice. Someone remembering that the expedition needs more than weapons is better. The loadout before the trip becomes part of the group strategy rather than a screen to rush through.

The multiplayer experience, when firing on all cylinders, makes this so much better and tempts you to venture farther, if you dare.

Going back to the audio, I used the Immerse Gaming Hive software + Audeze Maxwell 2 ANC headphones. I don't know what you're working with, but that combo has me on edge. (Shout out to the audio team.)

The Mound: Omen of Cthulhu is available now on the Epic Games Store, Steam, Xbox Series X|S, and PS5. So squad up, pack smarter than the person trying to carry every weapon by himself, and... game on!


Illustration of Blu with headphones and sunglasses.

 + Sophi 

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FTS: 3D Realms' "Painkiller" Launches Today (PC, PS5, XSX)


PREPARE FOR PAIN! PAINKILLER BLASTS ONTO PLAYSTATION 5, XBOX SERIES X|S & STEAM TODAY

Check out the launch trailer and grab your friends for a brutal co-op action shooter experience!

FORT LAUDERDALE, Fla. – Oct. 21, 2025 – Painkiller is back! Saber Interactive’s 3D Realms label and developer Anshar Studios are excited today to launch this over-the-top, adrenaline-fueled, reimagined action shooter video game on PlayStation 5Xbox Series X|S, and PC via SteamPainkiller stays true to the franchise’s origins with fast-paced action, brutal enemies, diverse weapons of punishment, and towering gothic environments, all while pushing the series forward in bold ways with a heart-pounding campaign designed for co-op multiplayer and a challenging new roguelike game mode.

So what are you waiting for? We’re all going to Purgatory!

The Standard Edition of Painkiller is available today for $39.99|£34.99|€39.99. Players can also grab the Deluxe Edition of Painkiller for $49.99|£44.99|€49.99, which includes the base game plus the Season Pass featuring three additional post-launch DLCs, each including six weapon skins and four character skins.

Blast through hordes of demons in brutal, fast-paced combat with an array of infernal weapons that can be upgraded and customized in multiple ways with devastating results in Painkiller! Battle across gruesome gothic levels to stop the fallen angel Azazel’s invasion of Earth and earn your salvation – solo or in online co-op for up to three players.


Key Features

  • Purgatory Is Your Playground: Jump, hook and dash across vast, spine-chilling biomes while fighting nightmarish enemies in bloody, fast-paced combat with a host of new and classic Painkiller weapons.
  • Three-Player Online Co-op: Play online with up to two friends, exploring diverse locations, uncovering secrets and facing off against terrifying enemies.
  • Grotesque Terrors Await: Challenge a variety of horrifying foes, from hordes of demons to titanic terrors like the monstrous children of Azazel - the Nephilim.
  • Unleash The Pain: Upgrade and customize your weapons to expand your arsenal, use tarot cards to power up your abilities, and team up with friends to obliterate all foes.
  • Choose Your Character Wisely: Play as one of four distinct characters - Ink, Void, Sol and Roch - with unique perks to boost your energy, health, power and damage.
  • Rogue Angel Mode: Survive a brutal roguelike mode, separate from the main campaign, where you and your friends will advance through handcrafted arenas and take on epic bosses while collecting tarot cards, weapons and items along the way.


Painkiller is available now, so grab some friends and get it in!



FTS: "John Carpenter's Toxic Commando" Gameplay Reveal Trailer Drops at Gamescom ONL, Coming 2026 (PC, PS5, XSX)

 

John Carpenter’s Toxic Commando Reveals Gameplay & Release Window at Opening Night Live

Arriving early 2026, Saber Interactive’s new title inspired by ‘80s action-horror showcases infectious co-op shooting and off-road driving sim gameplay

COLOGNE, Germany  Aug. 19, 2025 – Saber Interactive and Focus Entertainment have descended upon gamescom’s Opening Night Live with a first look at John Carpenter’s Toxic Commando, the game where players team up with friends to battle hordes of creepy things before they infect the entire world.

Whether behind the wheel or on foot, players will face massive enemy hordes and daunting bosses, all powered by Saber's Swarm Engine, the technology behind World War Z: Aftermath and Warhammer 40,000: Space Marine 2. Fully supporting cross-platform co-op, the game will give adrenaline hunters and ’80s horror fans alike tons of fear and excitement when it arrives in early 2026!


Not Just Another Mercenary Team

In the near future, an experimental attempt to harness the power of the Earth’s core ends in a terrifying disaster, turning soil to scum and the living to undead monsters. However, the genius behind the experiment has a plan to make things right: a team of highly trained mercenaries to get the job done. Unfortunately, they were all too expensive. That’s why he hired THE TOXIC COMMANDO.

Strap in for Crossplay-Ready Co-op Carnage

Play in squads of up to four players — with full crossplay support across PC and consoles — and send the Sludge God and its horde of things-that-should-never-be back to the underworld. Pick your character, choose the class that matches your playstyle, pile into your favorite ride, and unload an array of gunfire, grenades, special abilities, and freaking katanas.

The Toxic Menu:

  • Buddy-movie vibes and the over-the-top humor, action, and horror of classic ‘80s cinema, inspired by and with the involvement of the legendary John Carpenter
  • Teaming up with friends to face down hordes of monsters who want to eat your face
  • An explosive cocktail of visceral FPS action and off-road driving on slime-corrupted terrain across massive post-apocalyptic environments 
  • Upgrading your skills and testing new abilities against increasingly hardcore challenges
  • Saving the planet against impossible odds

John Carpenter’s Toxic Commando releases in early 2026. Wishlist it today on PlayStation 5Xbox Series X|S and PC via the Epic Games Store and Steam.


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Slitterhead: A Spine-Chilling Adventure Horror Game

Slitterhead for PC | PS5

Slitterhead, developed by Bokeh Game Studio, is a 2024 action-adventure horror game that has taken the gaming world by storm. Set in the densely cluttered streets of "Kowlong," the game casts players as "Hyoki," an entity devoid of memory and physical form, whose sole mission is to eradicate the monstrous beings known as "Slitterheads". These creatures disguise themselves as humans, lurking in the shadows of a neon-lit cityscape. The game's unique mechanics, including body possession and using blood as weapons, create a chilling and immersive experience. Leave it to the makers of Silent Hill to deliver a new adventure horror to creep us out.

Slitterhead actually reminds me of those J-horror films, especially the way it starts. Japanese horror films, or "J-horror," have a unique style that sets them apart from Western horror. Here are some fun facts:

  1. Psychological Horror: Japanese horror often focuses on psychological horror and tension building, rather than relying on jump scares.

  2. Ghosts and Spirits: Many J-horror films feature ghosts (yurei) and poltergeists, drawing from traditional Japanese folklore.

  3. Cultural Icons: Characters like Sadako from "Ringu" have become cultural icons in Japan, similar to Freddy Krueger in the US.

  4. Historical Roots: The origins of Japanese horror can be traced back to the Edo and Meiji periods, with ghost stories known as "kaidan".

  5. Influence on Western Films: A number of J-horror films have been remade in the West, such as "The Ring" and "The Grudge".

First 30: Slitterhead

Playing Slitterhead was an unforgettable experience, especially when I had to get away from the initial monster. The game's atmosphere, with its eerie neon-lit streets and unsettling sound design, had me on edge from the start. As Hyoki, I found myself navigating through dark alleys, constantly looking over my shoulder for the lurking Slitterheads. The moment I encountered the first monster, I was gripping the controller a little more as I frantically tried to escape. The game's ability to create such intense moments of chills and adrenaline is a testament to its design and storytelling.

Slitterhead is a game worth considering for fans of horror games, offering a nice blend of action, suspense, and psychological terror. Whether you're a seasoned gamer or new to the genre, this game will keep you on the edge of your seat. This game is rated M for Mature 17+!



 + Sophi 

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