Showing posts with label Survival Horror. Show all posts
Showing posts with label Survival Horror. Show all posts

The Mound: Omen of Cthulhu makes Preparation + Teamwork... a serious matter of Survival!

The Mound: Omen of Cthulhu puts you and your crew in the position of explorers setting out into dangerous lands to earn your keep. Before an expedition begins, you have a chance to consider what you're taking with you. Weapons are important (Duh of the day), but so are the tools and other items that may get you through whatever is waiting beyond the safety of your ship.

The setup is simple enough. You leave the galleon, accept contracts, escort an ox cart through hostile territory, hunt for food and valuables, and hopefully bring enough back to make the expedition worth it. The farther you venture, however, the more dangerous things become as the game starts mixing actual monsters with a madness system that can screw with what you see and hear.

Speaking of see and hear, let's play:


 Pack Like You Plan to Come Back. This is not a joke. 

There is something slightly concerning about a game that gives you a selection of weapons, tools, supplies, and a crucifix before sending you out. In this game, one of the crew members is glad he never steps foot onto land because people rarely ever make it back.

That crucifix tells you quite a bit, but you need to have the right teammates too, because teamwork is a weird concept to some.

That's one annoying element in this game, especially when gear is limited and they're nabbing it all. So prepare and squad up the right way. Teamwork makes the... come on, you know the rest. I think!

I like that preparation actually feels like a serious part of the adventure. You aren't simply choosing your favorite weapon and charging forward. What you bring matters because this isn't a normal treasure hunt.

Normal treasure hunts generally require fewer crucifixes, but I'd take some CPU characters over some questionable teammates. As a matter of fact, this will be presented to the team by the time you read this article in hopes that we eventually have the option to play Solo, Online, plus a new CPU Crew option.

 On Dry'ish Ground 

The basic goal sounds reasonable enough... you head out, gather what you can, and return with enough food and valuables to make the trip worthwhile.

The problem is everything between leaving and returning. [Dun Dunn Dunnnnnnn!]

There are unnatural threats waiting for your crew, and that uncertainty is where The Mound becomes interesting. You can prepare for a fight, but preparation only goes so far when the situation you're walking into doesn't necessarily follow the rules you expect.

Your sanity can mess with you without throwing a big flashing "YOU'RE LOSING IT" meter on the screen. You might hear a horn nobody else hears, see blood raining down that your teammates can't see, or look at one of your own people and see an undead creature standing there instead. That last one can turn friendly fire into a very unfriendly surprise.

That also makes greed an interesting part of the experience. Once you've collected something valuable, there is always the question of whether you should keep searching or get everyone back with what you already have to cover your agreement goal.

That in itself is a challenge because you could wrap it up, but some of us want to see if we can pack in as much as possible. Good luck with that, because one more item might have you calling for help.

I tend to appreciate games that make me think about what I'm carrying and whether another few minutes in dangerous territory are worth the risk. (Tenchu veteran over here!) The Mound gives you plenty of reasons to have that conversation with yourself, but make it quick before something else has it for you.

 Know Your Gear... And Know What Is Trying to Get You 

This is where I'm going to save some of you a little pain, because there are items in The Mound that can be far more important than another weapon. There are also monsters you shouldn't approach as if they're all interchangeable bags of health. So yeah. Pack accordingly and use our survivor guide:

SDGT Entertainment Survivor Guide

The Mound: Omen of Cthulhu

Tap a weapon, tool, item, or monster to open its field note. Know what the gear actually does before the jungle teaches you the hard way.

Quick rule: Being able to hurt a monster is not the same thing as having a hard counter. Loud gunpowder weapons can solve one problem while attracting another, and wet weather can make firearm-heavy loadouts a bad idea.

Weapons, Tools & Artifacts

Open an item to see its role, what it pairs well against, and where it can get you into trouble.

Crucifix
Support · Control

What it does: Delays Y'm-bhi aggression. It buys time rather than acting like a universal anti-monster button.

Best match: Y'm-bhi. Hold its attention while a teammate circles behind for a backstab.

SDGT tip: Think crowd control, not holy hand grenade.

Torch
Light · Utility · Emergency Melee

What it does: Provides portable light and can help create an opening against Y'm-bhi in darkness. A lit torch can also be used on forest growth attempting to regenerate a fallen Y'm-bhi.

Best match: Y'm-bhi. Use the light during the encounter, then watch the body. If the forest starts bringing it back, deal with the vines before Round 2 begins.

Oil Lamp
Light · Thrown Fire

What it does: Provides dependable light and can be thrown to create a burst of fire when the situation becomes less about illumination and more about survival.

Useful against: Threats affected by strong light and situations where fire gives the crew breathing room.

Tradeoff: Once you throw the lamp, you have also thrown your lamp.

Medallion
Treasure Tool · Noise Risk

What it does: Strike it to help reveal the direction of nearby Tulu-metal treasure.

Defeats: Nothing directly. The tradeoff is noise and unwanted attention.

SDGT tip: Do not stand there ringing the dinner bell every ten seconds because something shiny might be nearby.

Jar of Black Ichor
Distraction · Creature Manipulation

What it does: Can attract and enrage supernatural creatures. Throw it away from the group to redirect trouble, or use it to make another target much more interesting to nearby horrors.

Best match: Encounters involving multiple supernatural creatures where redirecting aggression can save ammunition and lives.

SDGT tip: Sometimes the best weapon is introducing two monsters to each other.

Mask of Nyarlathotep
Disguise · Stealth

What it does: Helps you blend in as one of the turned and can reduce the need to fight your way through every hostile presence.

Best match: Avoiding Y'm-bhi and other situations where slipping through is smarter than starting a battle.

Friendly-fire warning: Tell the squad what you are doing before somebody solves the mystery with a musket.

Divining Rod of Yig
Treasure Tool

What it does: Helps locate buried treasure by giving you directional feedback as you close in.

Defeats: Nothing. It saves time and helps the crew search with a purpose.

Ammonia Salts
Support · Revive

What it does: Restores a fallen teammate to the expedition.

Best match: The person who just went down while carrying something your crew really needs.

Slave Finder
Detection · Recon

What it does: Helps detect nearby human or human-like presences, including Y'm-bhi.

Best match: Y'm-bhi detection. Information is nicer than walking blindly into a human-shaped surprise.

Crossbow
Quiet Ranged Weapon

What it does: Gives you ranged damage without announcing the fight to the entire forest, and remains useful when wet weather makes gunpowder less dependable.

Good for: Y'm-bhi and other standard killable threats where quiet ranged pressure is preferable to a loud firearm.

Bow / Longbow
Quiet Ranged Weapon

What it does: Keeps combat quieter than gunpowder weapons, remains useful in poor weather, and rewards accurate shots.

Good for: Patrols, Y'm-bhi and ordinary threats when you would rather not turn one fight into three.

Machete
Melee · Stealth

What it does: Gives dependable close-range damage without ammunition or gunpowder concerns.

Best match: Y'm-bhi backstabs. Pair it with a teammate using the Crucifix.

Risk: Quiet does not mean safe. You still have to stand next to the nightmare.

Francesca Axe
Melee · Throwable

What it does: Gives the crew a physical option that does not depend on ammunition or dry gunpowder and can also be thrown.

Good for: Standard killable threats. No universal monster-specific hard counter is being claimed here.

Flintlock Weapons
Loud Ranged · Emergency Burst

What it does: Gives you hard-hitting ranged damage when something needs to stop being close to you.

Best use: Immediate killable threats after stealth has already failed. Loud shots, limited resources and weather mean this should not be the crew's only plan.

Translation: You may win the gunfight and still lose the argument with the forest.

Matchlock / Arquebus
Heavy Ranged · High Burst

What it does: Delivers heavy single-shot damage when stopping power matters more than keeping quiet.

Best use: Tough killable threats and emergencies. Slow reloads, noise and wet conditions make backup weapons important.

Monster Counter Guide

Open a threat to see the safer current response. If there is no dependable monster-specific weakness, the guide says so instead of making one up.

Y'm-bhi
Turned Human · High-Priority Threat

A fallen Y'm-bhi may not stay fallen if the forest starts working on the body.

Counter kit: Crucifix + backstab + Torch. Use the Crucifix to delay aggression while another explorer gets behind it. After the kill, watch for forest growth attempting to regenerate the body and use the Torch when needed.

Crawling Canopy
Ambush Creature · Isolation Punisher

A spider-like tangle of vegetation that can blend into the surroundings until the surroundings decide to grab you.

Counter: Stay together, identify it early and create distance. No dependable item-specific hard counter is being claimed here.

Prowler
Forest Stalker · Ambush Threat

A root-and-bark humanoid predator that fits into the jungle a little too well.

Counter: Awareness, spacing and quiet ranged damage. Bow or Crossbow pressure lets you fight without automatically inviting everything nearby.

Deep One
Amphibious Horror

An aquatic Lovecraftian threat that gives firearm-only crews another reason to reconsider their life choices around wet terrain.

Counter: Coordinated damage with a rain-safe Bow, Crossbow or melee backup. No universal artifact weakness is being claimed here.

Mi-Go
Otherworldly Creature · Separation Threat

A fungal, winged, crustacean-like problem that becomes worse when the crew stops communicating.

Counter: Regroup and focus damage. Do not let one explorer become the entire encounter.

Doppelgänger
Impostor · Social / Sanity Threat

It can imitate a member of the crew, which is particularly useful when everybody is already questioning what they see and hear.

Counter: Voice check first. Weapon second. If a four-person group suddenly looks like a five-person group, ask a question before unloading.

Haunter of the Dark
Boss-Scale Threat

Big wings, an unsettling central eye, and absolutely no concern for whatever plans your crew had five seconds ago.

Primary counter: Avoidance is a legitimate strategy. The eye is an important target when you are forced into the situation, but treating the encounter like an ordinary firefight is asking a lot.

SDGT decision tree: See eye. Understand what the game is suggesting. Also locate the nearest exit.

Hound of Tindalos
Hunter · Treasure Pressure

A threat that can make greed considerably more expensive than the treasure looked a few seconds earlier.

Counter: Be ready before the crew commits to the loot. Keep a ranged response prepared and decide who is carrying treasure versus who is covering them.

Tue Tue Undead
Undead · Aerial Pressure

A bird-like undead threat that can make poor visibility and bad positioning even worse.

Counter: Identify it quickly and use controlled ranged fire. Avoid turning low visibility into friendly-fire roulette.

Flesh Shambler
Territorial Otherworldly Horror

A grotesque mass that deserves considerably more respect than the average thing wandering through the jungle.

Counter: Evade unless the objective or situation gives you a reason to commit. No trustworthy universal quick-kill item is being claimed here.

Shoggoth Worm
Boss-Scale Centipede Horror

A giant many-legged nightmare that can turn a normal expedition into a resource check very quickly.

Counter: Coordinated team firepower or disengage. Long, loud fights can make the rest of the jungle part of the encounter.

SDGT rule: “We can probably take it” is not the same sentence as “We should.”

SDGT Survivor Guide
The game can change through patches and balance updates. Re-check item behavior, monster behavior and balance-dependent tactics after major updates.

I won't completely crap on multiplayer, because I've been saved. It's scary, the environment looks great, it makes me feel paranoid with the various sounds, but it's fun too (if horror is your thing).

Playing with a crew adds another layer because everyone going out needs to be useful. Someone having a weapon is nice. Someone remembering that the expedition needs more than weapons is better. The loadout before the trip becomes part of the group strategy rather than a screen to rush through.

The multiplayer experience, when firing on all cylinders, makes this so much better and tempts you to venture farther, if you dare.

Going back to the audio, I used the Immerse Gaming Hive software + Audeze Maxwell 2 ANC headphones. I don't know what you're working with, but that combo has me on edge. (Shout out to the audio team.)

The Mound: Omen of Cthulhu is available now on the Epic Games Store, Steam, Xbox Series X|S, and PS5. So squad up, pack smarter than the person trying to carry every weapon by himself, and... game on!


Illustration of Blu with headphones and sunglasses.

 + Sophi 

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I Hate This Place – Survival Horror With Bite… But Is It Worth It?

There are some games that pull you in with story.

Others pull you in with gameplay.

And then there are games like I Hate This Place… that throw you into the chaos and say, “Figure it out.”

And yeah… you’re gonna feel that. Enough talking for now, let's play!


 First Impressions – A Familiar Vibe… With a Twist 

“I Hate This Place” gives off a very specific kind of energy.

It feels like The Walking Dead met A Quiet Place… and had a baby that doesn’t fully hold your hand.

You’ve got:

  • Survival pressure
  • Sound-based threats
  • Moments where your decisions matter

But don’t expect a full-on narrative experience like The Walking Dead. This game leans more into gameplay survival than storytelling.


 Before You Play… Learn the Controls (Seriously) 

Let me save you some frustration right now.

This is not the kind of game where you want to “figure it out on the fly.” When monsters are closing in, you don’t have time for that.

Here’s what you need to know:

  • Weapon Swap (Firearms): Up and Down on the D-Pad
  • Food & Bandages: Left on the D-Pad
  • Cans & Nail Bombs: Right on the D-Pad

To use items like cans:

  • Press RB to select
  • Aim with the Right Stick
  • Throw with RT

Firearms:

  • Aim with Right Stick
  • Shoot with RT

Melee (Bat):

  • Use the Left Stick to face direction
  • Press RT to swing
  • (No right stick aiming here)

And here’s the kicker…

You can’t just go into the inventory and select items to use. You have to cycle through them in real time.

That’s something the developers really should’ve explained better with a proper tutorial. It would’ve saved players a lot of early frustration.


 Survival Means… Survival 

This game doesn’t play around when it comes to survival mechanics.

You’re constantly managing:

  • Food
  • Health (bandages)
  • Crafting materials
  • Stamina

The food system feels a bit heavy-handed, though.

For example:

  • A bag of chips can fully restore energy
  • A can of beans… not so much

So yeah… keep an eye on your meter, because wasting resources will cost you.


 The Monsters Don’t Care About Your Learning Curve 

The enemies in this game?

They’re not waiting for you to get comfortable.

They:

  • Move fast
  • React to sound
  • Put pressure on your positioning

Stealth becomes a big part of survival—but over time, it can feel a bit tiresome.

And when combat does kick in?

Let’s just say… it’s not always something you look forward to.


 Where the Game Struggles 

Here’s where things get real.

Movement.

The game would benefit greatly from more fluid mobility, especially when dealing with faster enemies. There are moments where it feels like you’re fighting the controls just as much as the monsters.

If you’ve ever played the top-down Lara Croft and the Guardian of Light style games, you know how smooth that movement can feel.

That’s the kind of responsiveness that could’ve taken this experience to another level.

Right now?

It’s a bit rough around the edges.


 Price vs Experience 

“I Hate This Place” comes in at $29.99.

Now… will some players enjoy it?

Absolutely.

Especially if you:

  • Enjoy survival-focused gameplay
  • Don’t mind learning systems through trial and error
  • Like tension-driven experiences

But if you’re looking for:

  • Smooth combat
  • Strong narrative depth
  • More intuitive controls

You might hesitate.


 Buy or Pass? 

I Hate This Place” isn’t a bad game.

But it’s not a smooth one either.

It delivers:
✔ Survival tension
✔ Unique sound-based mechanics
✔ Resource management pressure

But struggles with:
✖ Movement fluidity
✖ Combat feel
✖ Lack of onboarding/tutorial

So here’s the deal.

If you’re curious, the gameplay above gives you everything you need to decide.

Because at the end of the day… different strokes for different folks.

If it clicks for you? You’ll have a tense survival experience on your hands.

If not? You’ll probably feel that friction pretty early.

Either way… Game on. 🎮 


Illustration of Blu with headphones and sunglasses.

 + Sophi 

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Cronos: The New Dawn — Salvage the Past... Survive the Future

 

EPIC | Steam | Switch 2 | PS5


 Cronos: The New Dawn... Time, Terror + Survival 

Cronos: The New Dawn is Bloober Team’s audacious step into a new survival horror chapter. A third-person experience built around tension, loss, and... the weight of time. According to Bloober’s team, it’s “a brutal third-person survival horror where you fight for the future by salvaging the past. Burn monsters before they merge. Extract souls from the living. Adapt or die.”

In this world, you don’t just combat monsters... you must prevent them from evolving. Leave their remains behind, and they can merge into more dangerous versions. Use your Harvester to extract Essences from key figures in the past, but... carry too much, and your own mind begins to fray.


 Bloober sets up a Dual Timeline 

A future wasteland crawling with horrifying abominations.

1980s Poland / Nowa Huta
, when humanity teetered on the edge of collapse.
The Traveler (you) is an agent of the enigmatic Collective, diving between those eras to stop The Change that shattered civilization.

Bloober describes the visual style as “Eastern European brutalism meets retro-futurist technology,” giving you concrete monoliths, cold industrial zones, neon accents, and shattered architecture.


Cronos: The New Dawn is Bloober Team’s bold statement: a survival horror that demands urgency, and punishes hesitation. Coming across a game save station allows you to take a deep breath, especially if you've gone through it and need take five. Whether you’re burning bodies to halt merging, balancing Essences against your sanity, or navigating the shifting realities of past and future... this is a game about effort, fear, and consequence.

As you dive into the past, you’ll extract Essences from selected people who died during The Change. These offer powerful bonuses in the future... but they come with a haunting cost. The more Essences you carry, the more your suit and mind are haunted by whispers, visual flickers, and creeping disorientation. It’s a deliberate trade-off between strength and sanity. To extract or stay mentally intact?

Strongly consider tweaking your aiming sensitivity early to fit your comfort level, incinerate fast, and don’t let dread paralyze you. If you’re a Resident Evil veteran chasing that same tension, Cronos delivers... with a fresh coat of time-warped horror.

 Burn or FAFO: The Core Threat 

Killing monsters isn’t enough. If you don’t incinerate their remains quickly, other creatures can absorb them... “merging” into faster, tougher hybrids. That mechanic forces urgency and fear. After every encounter, you have to act swiftly or risk... finding out what the escalation has formed into.


Tip to incinerate effectively:

  • Carry a reliable flame weapon or fuel source (flamethrower, incendiary rounds, fuel grenades).

  • After dispatching an enemy, immediately switch to your incineration tool before scanning or looting. Delay is dangerous.

  • In tight areas, back away while burning to avoid getting surrounded.


Tip to remove a sluggish experience
:

Bloober seems to tune the default sensitivity deliberately low to build dread. I wasn't comfortable with that at all. If you feel hindered when neutralizing threats, here’s what to do:

  1. Pause → Settings / Controls / Camera / Sensitivity

  2. Increase Look Sensitivity to a comfortable level (for X & Y) | Mine is 0.90

  3. Raise Aim Sensitivity to a comfortable level (for X & Y) | Mine is 0.90

  4. Test in a safe area — you want responsiveness without making fine aiming impossible.

  5. Adjust gradually until you find a sweet spot: sharper turning but still steady enough for precise shots.

A more responsive camera can mean you spot threats sooner, pivot faster under pressure, or dodge attacks before they land.


 Why Resident Evil Fans Should Sit Up & Take Notice 

If you’ve loved Resident Evil across its evolution, Cronos offers a haunting echo — and its own innovations. Even the dev team called it a treat with Resident Evil-style action. Burning the Orphans totally reminded me of the Resident Evil remake on the Gamecube. As seen in the gameplay... you get:

  • Tight resource management & tension: Just like classic RE, you’ll constantly juggle ammo, healing items, and gear. You’re rarely overpowered.

  • Over-the-shoulder / third-person framing: Cronos favors camera angles that keep you close to your character, intensifying surprise and horror.

  • Mutation & escalation threat: The merge mechanic is a fresh twist on mutated bosses or evolving threats in later RE games. A corpse unattended here might become your nightmare later.

  • Environmental storytelling: Bloober leaves narrative breadcrumbs — torn notes, altered rooms, fragmented scenes — much like RE’s abandoned mansions and hidden files.

  • Horror in constricted spaces: Many zones favor narrow hallways, twisting corners, and dark rooms — classic RE tension zones, but drenched in Bloober’s aesthetics.

Thus, if you like your scares with careful pacing, your fights with risk, and your environments dripping with menace — Cronos may scratch that RE itch in a fresh, twisted direction.

Cronos: The New Dawn is rated M for Mature 17+.



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 + Sophi 

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FTS: "John Carpenter's Toxic Commando" Gameplay Reveal Trailer Drops at Gamescom ONL, Coming 2026 (PC, PS5, XSX)

 

John Carpenter’s Toxic Commando Reveals Gameplay & Release Window at Opening Night Live

Arriving early 2026, Saber Interactive’s new title inspired by ‘80s action-horror showcases infectious co-op shooting and off-road driving sim gameplay

COLOGNE, Germany  Aug. 19, 2025 – Saber Interactive and Focus Entertainment have descended upon gamescom’s Opening Night Live with a first look at John Carpenter’s Toxic Commando, the game where players team up with friends to battle hordes of creepy things before they infect the entire world.

Whether behind the wheel or on foot, players will face massive enemy hordes and daunting bosses, all powered by Saber's Swarm Engine, the technology behind World War Z: Aftermath and Warhammer 40,000: Space Marine 2. Fully supporting cross-platform co-op, the game will give adrenaline hunters and ’80s horror fans alike tons of fear and excitement when it arrives in early 2026!


Not Just Another Mercenary Team

In the near future, an experimental attempt to harness the power of the Earth’s core ends in a terrifying disaster, turning soil to scum and the living to undead monsters. However, the genius behind the experiment has a plan to make things right: a team of highly trained mercenaries to get the job done. Unfortunately, they were all too expensive. That’s why he hired THE TOXIC COMMANDO.

Strap in for Crossplay-Ready Co-op Carnage

Play in squads of up to four players — with full crossplay support across PC and consoles — and send the Sludge God and its horde of things-that-should-never-be back to the underworld. Pick your character, choose the class that matches your playstyle, pile into your favorite ride, and unload an array of gunfire, grenades, special abilities, and freaking katanas.

The Toxic Menu:

  • Buddy-movie vibes and the over-the-top humor, action, and horror of classic ‘80s cinema, inspired by and with the involvement of the legendary John Carpenter
  • Teaming up with friends to face down hordes of monsters who want to eat your face
  • An explosive cocktail of visceral FPS action and off-road driving on slime-corrupted terrain across massive post-apocalyptic environments 
  • Upgrading your skills and testing new abilities against increasingly hardcore challenges
  • Saving the planet against impossible odds

John Carpenter’s Toxic Commando releases in early 2026. Wishlist it today on PlayStation 5Xbox Series X|S and PC via the Epic Games Store and Steam.


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