Showing posts with label Game Review. Show all posts
Showing posts with label Game Review. Show all posts

Expeditions: A Mudrunner Game... Reviewed!


A challenger appears! Brace yourselves, folks, Saber Interactive has done it again with its latest release... Expeditions: A MudRunner Game! With the same creators behind the critically acclaimed SnowRunner, Saber Interactive offers yet another physics-based off-road simulation installment. Does it hit the mark? Let's find out!


Gameplay: As a player, you lead research missions, driving a variety of all-terrain vehicles across expansive open worlds - from the arid landscapes of Arizona to the rugged beauty of the Carpathian Mountains. The game emphasizes realistic off-road driving, challenging terrain, and strategic planning.

You'll utilize high-tech tools/lifelines like the Winch & Anchor to pull you out of trouble + the Echo Sounder to show you how deep the water is (so that you can adapt and avoid certain areas) + the Drone to identify air drops and better locations to approach your destinations and other useful tools. These are lifelines though, never venture out with these, and... it's also beneficial to take your team with you. A heavy truck can pull up a heavy scout or a light scout, but... don't look at the light scout like it's useless beyond scouting out the objectives.

Tip: If a heavy truck is stuck and doesn't have an Anchor, a light scout can roll through and place an anchor in the right location. Especially if it's able to reach higher ground a lot easier. 

So make sure to manage your camp and crew effectively, and expect rugged conditions, unpredictable weather, and the need for resource management... because they can run out. You can by more than one set of anchors if needed, and trust me... some areas will make you wish you did. If not you will find yourself pumping the brakes even more to avoid flipping your truck... trust me; I learned it the hard way. I flipped my heavy truck... right into the water! Of course, you have your Jack-Screw to help flip the vehicle, but... do you want to end up in that type of situation when you can avoid it? Bring the right tools for the job.

Saber Interactive has done an excellent job providing proper instructions and decreasing the learning curve here, ensuring that you can start and function through your missions properly with the challenges only stemming from the ones you're supposed to face (I'm not a newcomer to Mudrunner). The controls are simple enough, and the initial tutorial equips you with enough knowledge the get the party started by way of walking you through a challenge... which... you know what, let me just show you:

 

Before I forget... the average playtime to finish the main missions of the game is well over 100 hours. We aren't talking about the extras, so if you want a challenging sim to enjoy overtime... this will have you covered. Forcing you to pump the brakes to avoid flipping your truck... trust me; I learned it the hard way. I flipped my truck pretty badly right into the water!



Visuals: The visuals in this game are sweet! What makes them even better is the realism injected into the trucks with animation that captures the authenticity of off-road vehicles. Your graphics capabilities will increase the quality of the visual experience, so don't be shocked if the Switch version doesn't compare to other consoles... or PC. Every detail was taken into consideration, including the horn that shows the power of the sound. Trust me; those small details go a long way.

Here are the Expeditions: A MudRunner Game System Requirements (Minimum)
CPU: Intel Core i3-9100 / AMD Ryzen 3 1300X
RAM: 8 GB
VIDEO CARD: 2 GB VRAM, Nvidia GeForce GTX 660 / AMD Radeon R7 370
DEDICATED VIDEO RAM: 2048 MB
PIXEL SHADER: 5.0
VERTEX SHADER: 5.0
OS: Windows 10/11 64-bit PC


Expeditions: A MudRunner Game Recommended Requirements
CPU: Intel Core i7-10700 / AMD Ryzen 5 5600X
RAM: 16 GB
VIDEO CARD: 6 GB VRAM, Nvidia GeForce RTX 2060 / AMD Radeon RX 6800 XT
DEDICATED VIDEO RAM: 6144 MB
PIXEL SHADER: 5.1
VERTEX SHADER: 5.1
OS: Windows 10/11 64-bit PC

Make sure to have 20 GB of free disk space or... get some more!


Audio: When it comes to audio, I highly recommend a surround sound system, especially if you prefer to drive from the cab view. The sound quality is genuinely authentic, from the shifting gears to the horn, which you feel in the sound. Speaking of shifting gears, the game's rumble feature is a bit on the shy side, giving you a subtle feedback experience as you drive through rough terrain. For the most part, the shifting is when I felt the feedback for the most part.

By the way, I found myself enjoying the experience more when I cut the music because I could hear what I wanted to hear.


Price: In terms of pricing, "Expeditions: A Mudrunner Game" is available for $39.99 on PC, PlayStation 5, Xbox Series X, and the Nintendo Switch, ensuring a fair price for a stellar game. 

Expeditions: A MudRunner Game... offers different editions - Base Game, Year 1 Edition and the Supreme Edition. In addition to the core experience, Year 1 and Supreme Editions add extra content, including the Great Don 71 cosmetic for the Don 71 SUV and the Year 1 Content Pass.



Gameplay 5

Visuals 5

Audio 5

Price 5

5 out of 5 Cool Points


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Last Train Home... Reviewed!

The Last Train Home is a... heart-wrenching journey of survival, and we appreciate THQ Nordic for supplying us with a copy to review (my opinions are my own). Is the Last Train Home worth the challenging journey? Let's find out!

Story: In terms of the story, the Last Train Home is... inspired by real historical events that put you in charge of Czechoslovak soldiers. The mission is to make your way back home aboard an armored train in Siberia during a Russian civil war (the White Army vs the Red Army). I think fans of history are really going to love this game and the true story behind it, and if you like branching paths to a story... you will find that decisions will have an impact on the narrative. This is one of the reasons why I enjoyed The Walking Dead game franchise so much. Granted the decisions aren't as frequent, but they're still there in the Last Train Home. Hmmm, I shouldn't say that they aren't as frequent... because your decisions in the field matter greatly. Before we go into gameplay, here's a bit of info Sophi came across regarding the historical events that inspired the game (while we aren't glorifying war, the history is... interesting):

In May 1918, the Czechoslovak Legion found themselves spread out along the Trans-Siberian Railway, stretching from Penza to Vladivostok. However, the process of evacuating them was not going as smoothly as anticipated. The railway was in poor condition, locomotives were in short supply, and negotiations with local Soviets along the way were causing delays. On the 14th of May, a disagreement at the Chelyabinsk station between legionaries heading east and Magyar POWs heading west resulted in the People's Commissar for War, Leon Trotsky, ordering the arrest and disarmament of the legionaries. A few days later, at an army congress in Chelyabinsk, the Czechoslovaks, against the wishes of the National Council, refused to disarm and instead began issuing ultimatums for their passage to Vladivostok. This event ignited what would be known as the Revolt of the Legions.

As May came to a close in 1918, clashes between the Czechoslovak Legion and the Bolsheviks erupted at different points along the Trans-Siberian Railway. The fighting intensified along the railway route from Penza to Krasnoyarsk in June. By the end of the month, General Mikhail Diterikhs and his legionaries had successfully seized control of Vladivostok, overthrowing the local Bolshevik administration.

Legionnaires returned via the Trans-Siberian Railway to provide assistance to their fellow fighters in the west. In their initial encounters with the fledgling Red Army, the Czechoslovaks emerged victorious. By mid-July, they had taken control of the railway from Samara to Irkutsk, and by early September, they had driven out Bolshevik forces along the entire length of the Trans-Siberian Railway. The legionnaires conquered major cities in Siberia, including Yekaterinburg, but unfortunately, Tsar Nicholas II and his family were executed under the direct orders of Yakov Sverdlov just days before the arrival of the Legion.

The news of the Czechoslovak Legion's Siberian campaign in the summer of 1918 was met with enthusiasm by Allied leaders in Great Britain and France. They viewed this operation as an opportunity to establish an eastern front against Germany. Facing pressure from both domestic and international sources, U.S. President Woodrow Wilson, who had previously resisted Allied calls for intervention in Russia, eventually agreed to support the evacuation of the legionaries from Siberia. In July 1918, he released a memorandum advocating for a limited U.S. intervention in Siberia.

In Transbaikal, the Czechoslovak Legion had already arrived to greet the American and Japanese units once they landed in Vladivostok. The impressive campaign of the Czechoslovak Legion in Siberia caught the attention of Allied statesmen and sparked their interest in the concept of an independent Czechoslovak state. Throughout the victorious summer, as the legionaries achieved one triumph after another, the Czechoslovak National Council received official acknowledgments from different Allied governments.

Fun Fact: I met several gamers, including one from the Czech Republic the day before I published this review, and let's just say... he looks forward to checking it out.

Gameplay: Some RTS games are more forgiving than others, but the Last Train Home... isn't one of those games. You have to maintain morale, obtain food to feed everyone and avoid starvation, keep them on a good schedule (they need to rest), and keep them safe. Don't risk simply running into battle-depleting ammo and medkits, because they aren't located at every turn, and also remember... you don't have to fight everyone. Survive, recruit, gather your resources, upgrade your train, and keep moving (again... survive). When it comes to the train, they wanted to maintain the experience inspired by the true events, so you are challenged with maintaining and upgrading... the Last Train Home. By this point, you may be wondering if it's a management game vs an RTS game, but... it's basically a hybrid of sorts.

You will find that you have many people aboard the train with "No Combat Role" but... don't underestimate the role of anyone, simply make sure that you use them wisely during the journey... home to increase their experience in various ways, taking care of them as well as upgrading the train are highly important. If the danger is low out in the field, consider taking someone with little to no experience out to gain some, they can learn a thing or two and could become useful in combat if necessary.

By the way, get familiar with hitting the 'Esc' key to Pause and... the right mouse button to Cancel Selected Orders. I say that just in case you send someone running off in the wrong direction and into potential danger. Controls aren't bad, but... they are something you will have to get familiar with, especially if you aren't an RTS veteran. Let's take a pause for the cause and check out this first 30:

Shout out to Dan K. for providing this!

It's probably safe to say that I'll be doing some live-streaming with this one.

Your team will have different traits like their type of character, belief, and nature. For example, let's look at Bedrich Kopcky:

He has a Diligent character, representing steady and earnest work in all his duties. When it comes to his Beliefs, he's a Nationalist who values freedom, personal responsibility, and independence. Supports decisions that make the nation stronger. His beliefs can affect the narrative in dialogues and other events. Some of his choices may also affect Morale. He is Focused in nature which increases his work efficiency, and he's also Strong-willed in nature which increases his max value of Will by... 1.

Kopcky's roles include Rifleman and he's a Worker. There are other attributes there as you see here, but you get the idea.

Another soldier is... Anna Davidova is a Doctor, but she's also a Cook. She is very important, which doesn't slight the soldiers like Kopcky who keep those like Anna safe, but... I say this because she can ensure that they live another day (on the food & medical front). Her traits in terms of her character, belief, and nature include:

Character: Careless - Probably already messed something up. Can affect narrative in dialogues and other events. (That's a pretty cold description if I must say so myself.)

Belief: Communist - Values helping those in need and despises the rich. Supports the revolution and wants the same reforms as the Reds, but not their rule. Can affect narrative in dialogues and other events. Some choices may affect Morale.

Nature: Talented - Increases XP gain of any train role while working in train. (Keep this in mind.) + She is Chaotic in Nature as well, which reduces her Work Efficiency by 15%, so you will have to boost her W.E. to make sure it isn't a crutch on your journey home.

This places her roles more so on the train, but... taking her outside to get some experience doesn't hurt when it's safe. Maybe even have her shoot at some targets. By the way, their roles come with various levels of work efficiency. So let's just say you have a lot to work with to make your crew as efficient as possible... and I'm going to go ahead and throw Replay Value in here... because you can switch things up in a new game to see how the results will be different based on different decisions. 

Remember the soldiers can affect the narrative in dialogues and... other events.

Price: The game is available for $39.99, but... you can grab it here for a limited time to save 15%! Is it worth $39.99? Yes and yes, it's a great game with a great story, especially for those craving a new RTS experience with depth inspired by historical events. Jump aboard and... game on!

Story 5

Gameplay 5

Replay Value 5

Price 5

5 out of 5 Cool Points


 + Sophima 

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Train SIM World 4... Reviewed!

Shout out to Dovetail Games & Focus Entertainment for supplying a copy of this game for review. My opinions are my own.

Train SIM World is back with a fourth installment for hobbyist and newcomers alike, but does it have what it takes to turn newbies into new fans of the franchise? Let's jump in and find out.


Tutorial: Train SIM World 4... is all about delivering the full train simulator experience based on the standards that keep train hobbyists coming back for more. In terms of the franchise, this is the first time I've played the game... and I must say that I was pleasantly surprised.

TSW4 doesn't serve you up a section in the settings alone, expecting you to learn how to operate the game from there (no no no)... you basically get an experience that feels like on the job training (+ the Control Guide). It doesn't rush you into the main gameplay, the tutorial does a nice job getting you going, learning the basics, and once you reach a certain point... you're challenged to give it a try without assistance. The tutorial continues as you take on various additional objectives in the cockpit, outside the train, and navigating your way through the train in order to operate it from the other side. As seen in this first 30, you actually start off outside the train station, so... let's head in: 

If you need to go back over a certain lesson, you're able to do so with ease. I think my appreciation for this solid tutorial, actually comes from... my experience with games that provide little to no information or full tutorials on how to play the complex game. So, this one gets a thumbs up, because it will get newbies geared up and with confidence.

Printing out controls... might help those of you who don't want to go in and out of the tutorial while proceeding with your adventure on the railways, but... I advise starting there as a beginner. It's extensive, informative, and... it's not boring.





You're also able to increase your learning through the Video Tutorials in the Training Center. Now let's go... To The Trains (Your Collection).

Replay Value: Train SIM World 4 is a simulator game, so you won't find a story here, but... what you will find are Journeys that will keep you coming back for more. My available journeys include the Training Center, Antelope Valley Line, East Coast Main Line: Peterborough - Doncaster, Great Western Express, Nahverkehr Dresden, Rapid Transit, and S-Bahn Vorarlberg.

Training Center | 11 Total Routes

Welcome to the Train Sim World Training Center

  • Fundamentals - Learn the fundamentals of Train Sim World.
  • Continue - Learn the fundamentals of Train Sim World.


Antelope Valley Line | 26 Total Routes

Run to the hills and experience the hefty power of modern American diesel! Tackle the tough terrain of Californian canyons with the Antelope Valley Line, between the sprawling Los Angeles cityscape and desert bushes of Lancaster in almighty Metrolink traction. West Coast rails are yours to explore in Train Sim World 4

  • California Dreaming - Start your journey as a new Engineer with Metrolink and learn everything the Antelope Valley Line has to offer. | 8 Chapters


East Coast Main Line: Peterborough - Doncaster | 40 Total Routes

Accelerate and feel the high-speed thrill of British inter-city travel in Train Sim World 4! Express services await on the iconic East Coast Main Line, hurry between Peterborough and Doncaster, and through the English countryside, in sleek and flashy traction.

  • The Quick and the Shed - Continue your journey as a Driver on the East Coast Main Line and experience everything it has to offer. | 8 Chapters
  • The Steamy Affair - Learn to drive the famous Flying Scotsman locomotive and take it on railtours up and down the East Coast Mainline. | 4 Chapters


Great Western Express | 38 Total Routes

Great Western Express brings to life the experience of driving high speed and commuter passenger trains on one of Britain's busiest railways. Take control of the iconic Great Western Railways HST and command it to 125mph along the Great Western Main Line out of London's Paddington Main Line Station.

  • Great Western Express Journey - Continue your journey in the Train Sim World as a new Driver and experience everything the railways have to offer. | 4 Chapters


Nahverkehr Dresden | 52 Total Routes

Experience complex operations out of the iconic Dresden Hbf, with commuters and international travelers converging to make a hustle and bustle mix of S-Bahn, regional, inter-city and freight traffic. Be in control of modern traction and explore the countryside of the Nahverkehrsnetz Dresden.

  • Welcome to Saxony - Continue your journey as driver in Saxony and experience everything this route have to officer. | 11 Chapters
  • Vectron Legacy - Learn to operate the Siemens BR193 locomotive and perform high speed freight moves. | 3 Chapters


Rapid Transit | 22 Total Routes

Rapid Transit brings to life the experience of driving mass transit commuter passenger trains on one of Germany's most popular S-Bahn railways. Take control of the sleek DB BR 1442 'Talent 2' and transport passengers along the S-Bahn S2-Line through the historic and picturesque city of Leipzig.

  • Rapid Transit Journey - Experience the daily operations of Rapid Transit that is the S2 S-Bahn in Leipzig. Come rain or shine operations must be maintained. | 3 Chapters


S-Bahn Vorarlberg | 41 Total Routes

Take the train to Austria! Spanning cross-border, the busy Vorarlberg S-Bahn line shuttles from quaint German island life to the foothills of the Austrian Alps. All-new and bustling OBB traffic awaits in Train Sim World 4.

Climb Every Mountain - Take on the role of a new driver on the Vorarlberg Railway and experience everything this line has to offer. | 9 Chapters


Each journey has various experiences to enjoy and the chapters within them will give you different trains to choose from (i.e. the Class 801 LNER A-train). Within those chapters you will see different objectives to accomplish and based on your AP score... this will determine whether you receive a bronze, silver, gold, or platinum medal.


In addition to the Rail Journey: Guided Experience... you can enjoy Quick Play, pick trains in the... Train Depot, and Choose A Route. I did find myself wondering what the next move was when it came to certain situations after select objectives were complete... so I went back to the tutorials but I've tried to cover and experience as many features as possible.


Is this game for everyone? No, there are certainly different strokes for different folks, and this is one of them. This game will require you to learn the controls so that you aren't lost, and will require you to do some waiting and maintaining speeds before you benefit from the reward of arrival. You do gain points based on a good speed (usually under 65mph) but it's not exactly the type of game that will deliver enough oomph for everyone, but... there are people out there who have yet to experience it and may enjoy such a game (possibly those who build trainsets). I think variety is a beautiful thing and a demo of this game would be a great way to see if potential newcomers might be interested in the franchise.

I would love to try this game with a curved monitor and a controller that was more so geared towards these types of game. I think that would make it even better because the main controls wouldn't require me to look down at the controls.

Audio/Visual: When it comes to audio and visual qualities in this game, they look decent. The trains get the most love in terms of quality... which is understandable. Most of my settings are on high, but if someone has the visuals on high for each setting... they'll get the most visually appealing experience (duh of the day).

By the way, when you get into the Rail Journey or Quick Play, the world will wake up... you'll see cars driving by, people walking around, and passengers will get on and off the trains. (The first 30 didn't exactly show that.)


I walked around and felt like multiple people sort of resembled each other. I don't know, maybe it's just my imagination. Seriously though, it wouldn't have hurt to add a bit more variety in there, even though I understand to a degree (which is why a number of games do it).

Before I get to Audio, I want to point out the Creator's Club by way of the DoveTail Live experience that gives you access to an Online Sharing Hub, Livery Designer, and Scenario Planner.

This is a place where people paint their trains in all sorts of cool ways, take screenshots to upload, and even share. I think it's one of those... why not options that give's fans of the franchise an additional reason to log more time. Especially those with an artistic flare with a desire to show off their ideal train art.


When it comes to the audio, it's what you would expect... as far as being on the train. You will hear bird's chirping depending on where you are and the sound shifts depending on where your head turns. Is there anything to write home about in this regard? Not necessarily, but you appreciate it while sitting in the cockpit, along with the little bumps as you go across the tracks.


Price: Pricewise, Train SIM World 4 arrives on September 26 at $49.99 for the Standard Edition.

This version includes TSW4 base game, TSW4: Antelope Valley Line: Los Angeles - Lancaster Route Add-On, TSW4: East Coast Main Line: Peterborough - Doncaster Route Add-On, TSW4: S-Bahn Vorarlberg: Lindau - Bludenz Route Add-On.

The Deluxe Edition will run you $69.99 and it includes TSW4 base game, TSW4: Antelope Valley Line: Los Angeles - Lancaster Route Add-On, TSW4: East Coast Main Line: Peterborough - Doncaster Route Add-On, TSW4: Nahverkehr Dresden - Riesa Route Add-On, TSW4: S-Bahn Vorarlberg: Lindau - Bludenz Route Add-On.

Special Edition is for the TSW fanatics out there. This includes the most content and will run you $109.99. It will include everything mentioned above, plus... TSW4 Compatible: LGV Mediterranee: Marseille - Avignon Route Add-On, TSW4 Compatible: Linke Rheinstrecke: Mainz - Koblenz Route Add-On, TSW4: Northeast Corridor: Boston - Providence Route Add-On + the... TSW4 Compatible: Southeastern Highspeed: London St Pancras - Ashford Intl & Faversham Route Add-On.  


Tutorial 5

Replay Value 5

Audio/Visual 3

Price 4

4.25 out of 5 Cool Points





Nascar Arcade Rush... Reviewed!

Special Thanks to the GameMill team for supplying us with a copy of this game for review. My opinions are my own.

Nascar Arcade Rush takes the world of Nascar and gives it a simple + kid-friendly take on arcade racing, but does it hold up? Let's find out.

Gameplay: Gameplay modes are delivered by way of Solo mode, Splitscreen, and Online.

In terms of gameplay, it's what you would expect in a kid-friendly racing game. The tracks look great, especially the Homestead-Miami Speedway (aka that's my fave). You have access to 12 tracks, each with its own look and layouts to enjoy against the competition. Red, purple, and orange turbo boosters are the name of the game... as you shift around the track trying to maintain a good position. As long as you're hitting the track boosters and recharging your boost as much as possible via the orange boost, it should give you enough juice to make it across the finish line. Just make sure you use it wisely. You have a challenge in both the Rookie & Elite difficulty levels, so start with Rookie (Quick Race) until you become familiar with the controls for handling.

Solo Mode

Cup Series - Is the main game mode where you start and build your career stats as a Nascar driver.

Quick Race - This mode gives you the ability to jump in and race against the CPU racers without the need to race in a cup.

Time Attack - This mode allows you to race against the clock to beat your best times. While I can understand that, I think a cool take on this would have been to allow racers to collect clocks in order to continue going and see how long they could last. We already have modes where we're completing our best times, and so I think this would've been an awesome plus to make Nascar Arcade Rush, even more... arcade-like.

Online Mode - Online gives you the option to race in the Cup Series... which is great and gives the cup even more value because you're playing against other people. Wins are even sweeter. You also get the option of Quick Race in this mode, so that... you can enjoy a race when pressed for time.

In Splitscreen, you get the option to play in the Cup Series + Quick Race. I love the 2 player option for Cup Series because kids don't have to sit out while their siblings or friends race it up. You can actually roll out together.

Tip: One drawback to this game is the use of the boost. It's a gift and a curse. Do not use the boost on a ramp, because if you go too high or too far, you're going to respawn. My guess is that they have a certain area where you can race and if you go outside of that area you... respawn. I can shrug it off in this arcade experience since it doesn't break the game, but consider it a tip.


Controls: I know the team was thinking arcade in regards to the controls, but... I feel like the control scheme for the Xbox controller, was meant for the... Nintendo Switch. The "A" button is mentioned, but I had to use my keyboard to go back (ESC), after using the "B" button on the Xbox controller (as if it were the "A" button) in order to proceed to the next step ahead of actually racing. This threw me for a loop, so I know it would throw others for a loop.

I give two thumbs down to the fact that there is no way to change the button configuration. There literally isn't the option to do such a thing.

Here are the in-game controls for the Xbox Controller):

A button - Look back

X button - Respawn

Left analog stick - Accelerate and Steering

Press the left analog stick in - Boost

Start - Pause

D-Pad Up - Cry

D-Pad Right - Sad

D-Pad Down - Laugh

D-Pad Left - Shocked

Emote expressions change based on the type you select. While I can shrug this off, they should honestly maintain the D-Pad presses for similar expressions instead of placing us in the position to memorize them over again for new ones.

This control scheme is simple and basically requires you to use the left analog stick, and that's pretty much it... aside from the emotes. You run the risk of losing momentum if you try to use an emote because the left thumb stick is how you accelerate... so think twice about it or a laughing emote can go to a crying one really quick (dun dunn dunnnnn).

When it comes to control schemes, comfort definitely has to be in mind for gamers, and the team has multiple buttons to make that happen. It won't complicate things, and in this case, it could actually help. Allow one of the triggers to perhaps be the acceleration or allow the A, B, X, and Y buttons to be the emote selections. It wouldn't hurt to add a controller configuration menu as well.

Now let's get into the replay value because the control scheme here is actually preventing you from getting the full experience.


Replay Value: Believe it or not, the replay value is high in this game. You have 9 cups to take on in the Cup Series, each with 8 tracks to challenge the competition... both online & offline. You start with the Rising Talent cup and earn Cup Points from each race. 100 points unlock the next cup, and then 280 for the next, 420, 560, 720, 890, 1020, and then 1200 for the final. I think fans of NASCAR will eat this up because it gives them replay value while racing their way to the top.

You start out with 4 Drivers, and the additional ones are unlocked at LVL 10, LVL 32, LVL 42, LVL 52, LVL 62, LVL 72, LVL 82, LVL 92, and LVL 99. You aren't buying these as extras, so salute to that. This gives you access to 13 drivers in total once the remaining 9 are unlocked.

You start with 3 Vehicle Tuning Kits, and unlock new ones at every 10 level increases, giving you access to 12 cars once they're all unlocked.

Outside of racing online, and the Cup Series, I think that the Rewards certainly increase the replay value. They actually take things to a new level, because the rewards not only give you additional vehicles, spoilers, skins, exhaust, and all that good stuff, but... you also get specific emotes that go with the various rewards. You activate those with the d-pad during races to show cry, laugh, shock, sadness, and more. You start off with a smiley face (the usual), but you're able to unlock little Kawaii pineapples emotes and all that cool stuff.

As mentioned above, based on the controls being set up the way they are... you aren't going to comfortably set off the emotes as intended while focused on placing in 1st, 2nd, or... 3rd. So the control scheme complicates things.

Replay Value could be even higher through Driver Customization and Vehicle Customization because they're there, but do you know why they don't matter? Do you reallllyyy want to know why?

Well, it's simple. You can't access the freaking options to customize the driver or vehicle customization options. It's like... what?! Is it just there to make people think they have the option, but it was never intended to work? I don't see that being the case, but right now that is the case because the controls aren't set up properly. I'm not able to use LB or RB to navigate through the different options to share the details, and the same even applies to camera rotation. It's a no-go.

That's a lose-lose situation. This is a review of the PC version, on consoles, it could be a completely different story.


These are supposed to be the controls:



Price: Nascar Arcade Rush... comes in at $49.99 on console and... PC/Steam. I wouldn't lay in on the price of the PC version... if everything was firing on all cylinders, but they aren't. All it takes is something like jacked-up controls to alter or ruin a customer's experience when it could be avoided. The good thing is, this can be fixed, but in this state, I'd say it's worth $25 on PC until the controls are updated.


Gameplay 4

Controls 2

Replay Value 4

Price 2

3 out of 5 Cool Points