Showing posts with label Drones. Show all posts
Showing posts with label Drones. Show all posts

Per Aspera... Reviewed!

Shout out to Raw Fury for providing a copy of Per Aspera for this review.


I jumped straight into this game to experience it without any expectations (based on trailers, etc.), and it extended beyond my expectations. I don't know why I thought this game was just going to be some sort of space SIM, but I was wrong... wrong... wrong. It's not to say that my assumption was a bad one, but... it has more depth than I anticipated.

I wouldn't call it Simcity: Space Edition... but fans of that sandbox franchise can easily feel right at home with Per Aspera. You aren't building on earth, you're terraforming on mars and forging a way for humans to exist on the planet... all the while making sense out of being a conscious AI. This pulled me right in... and kinda sorta reminds me of Ghost in the Shell to an extent (except you're heading a revolutionary Mars mission minus a humanoid body).

Story: Per Aspera's story revolves around AMI, an AI that was sent to MARS for terraforming. She was designed for the purpose of colonizing the planet's surface for the human population to have a... second earth to call home.

Going back to AMI's conscious AI, as the story develops... so does her knowledge... but the way she thinks... will be determined by you. The story starts out simple enough and gets you in a groove until a twist is thrown into your calm, cool, and collected space sim builder's story.

You go from wondering how you're going to set things up for solid colonization... to wondering how in the heck you're going to defend them from a threat that comes out of nowhere and shakes things up in your system and the building efforts. Granted you have acts of God that will occur, but... the main threat is an unknown enemy that emerges. (At the time of this review) I'm currently trying to figure out where they are after locating the direction they came from.


Since you have to make decisions that continue to develop AMI's AI in this story... you're also working as a sort of digital detective to determine whether this is an outside threat or an attack from within. There was something that was said in the story that made me feel like it was an inside job, but I will see how it ultimately plays out.

Gameplay: Acting as AMI, gamers aren't just making decisions on how she thinks, you have to make all the decisions in how you terraform MARS (duh of the day), and how you respond to others you're in communication with. Thus far, I've been in contact with a Doc, a Psychiatrist, and an unknown enemy. I think it adds to the depth because you don't get that feeling of loneliness that some other builder's give off. It feels like someone is with you. Before I go any further... check out some gameplay:


As you see, you will have to mine for resources, use those resources to create manufacturing plants, etc.


Your terraforming tools will increase as you log more game time and invest in R&D, and there will be a lot more game time to log. Initially, the menu will include the following options (minus some of the choices you see here):


Core (includes):

Areological Scanner... which scans a certain sector of the red planet (based on where you place), and will uncover new resources + mysterious locations that require research (this is part of the story).

Worker Hub... is the area where your bot/drone/worker goes when it's idle. Rather than have your drone at a distance... the hub can be placed where your drone is needed the most. This reduced production time by cutting down on the commute.

Spaceport... is the area that the colonies will access to enter and exit the planet.

Storage Center... is a facility that allows you to store material for later use. This may not come to mind to use, but trust me... use this as often as you can. Why? There will be times when you really need those resources and you don't have time for them to be created in manufacturing. I can't stress this enough, use these to your advantage... and make sure that you have them close to the area where you're expanding. This gives you immediate access to your resources with minimal commute for the bots... and strategically... if you start using these once they're available, your builds will be quicker.

Maintenance Facility... your builds will require maintenance, so you will have to place these in strategic areas to ensure that repairs are possible.


Mines (the section that includes tools that you will use to mine their respective resources.):

Water Extractor

Aluminum Mine

Carbon Mine

Chemical Plant

Iron Mine

Silicon Mine


Factory (includes):

Worker Factory... this facility creates your robotic workers.

Electronics Factory... assists in builds like spaceports, worker hubs, etc.

Food Factory... produces food (RkRk would be nearby).

Glass Kiln... produces glass.

Parts Factory... provides needed cogs and things like that.

Steel Factory... I think you get the picture (it produces Steel).

Polymers Factory... get your polymers here!

The sectors don't really need much of an explanation, but... do your best to keep them in a central location so that you have what you need to keep your terraforming efforts in full swing. The storage centers can more so be placed in the outskirts if that's what you fancy or place them nearby so that they can be unloaded there. You could place the center nearby and one at a distance so that the workers can quickly grab what they need (maybe a worker can be in that vicinity to focus on storage near the factories). It's all up to the way you play it.


Power (includes):

Battery... stores excess power (this could come in handy if you want to utilize power in an area that doesn't require a larger source nearby) or just place it near a source to be released when needed. You can string these to an area that needs a little power.

Solar Farm... generates power from the sun and releases it at night with a power output of 30 MW. You will have to keep an eye on how many facilities you connect to these power generators or else you can overload them.

Wind Farm... generates 50 MW of power by way of the wind.


These sections will be unlocked as you progress.

Colonies (include):

Colony... is the housing for the colony.

Research Outpost... is the area where researchers go to research something you've uncovered on mars. This includes abandoned facilities, that may or may not have been created by an unknown threat.


Terraforming (includes):

Greenhouse Gas Factory... releases greenhouse gases to increase the planet's temperature.

* There are other things that I have yet to unlock... like the Hyperloop, so it's safe to assume that the options increase from what you see above. Just like the military option.


Military (includes):

Drone Hive... is a defense tower that is great to place near areas that require defense the most.

Assault Drone Factory... builds assault drones that also defend but... they can also go on the offensive.

The experience changed for me once an attack happened because I went from solely thinking about my build and strategy in that regard, to thinking of my war strategy. Yeah... you can set up a good defense, but I wanted to get on my offense. One tactic I pulled off actually... is something I don't believe the developers anticipated anyone to do. That opened the door and my eyes to something else because what happened next was something I didn't anticipate. (It basically tipped the scale in my favor.)

I basically sent assault drones out as far as I could... and as some of you know, once combat is done... they will return back to your location (right?). Well... after setting up drones in a particular area, instead of returning back to my location... they took off. They didn't just roam just to roam, they went on the attack destroying things that I have yet to see with the areological scanner. They went up quite a ways until they were eventually destroyed... but I believe that a lot of damage was done to the unknown threat before they were taken out.

I plan on increase their strength and their numbers before doing this again (and I hope to see them react in a similar way)... which brings me to the skill tree. The more you build up your skill tree... the more your abilities, increased capacities, and increased tools unlock. You are able to conduct Engineering, Space, Biotech, and Military research. Currently, my monthly RP is 2.7... which means it takes a while to research various things like increasing my Drone Hive levels and unlocking things like Bioengineered Cyanobacteria. I'm most interested in the Biotech sector, which will allow me to unlock things like a Dome Colony and even... Oxygen Release Plants that I'm currently researching.

Military is necessary, but anyone that knows me well... will tell you how much I love plants (which is a lesser-known fave). So I look forward to unlocking these while keeping the antagonist at bay with my drones. At the same time... I also can't help but wonder if we're the actual bad guys in this story.



This section and the Military sections will have the most research ahead of the other two in order to protect my terraforming and help the colonists thrive.

Go in early on Military research as soon as you access the option, it will benefit you in the long run. You don't want the attackers to show up and you're completely defenseless... because they will destroy your hard work.

The building can take a while if you don't fast forward the gameplay, but the ability to change the speed goes a long way... even the ability to pause so that you're able to take a step back and implement or change your strategy.

Per Aspera is definitely a Base Builder/RTS, but you aren't just building in one area awaiting enemies to attack... you're terraforming across the planet with an interesting storyline.

Tip: Set a timer based on how long you want to play this game... because time can fly by. I was on SDGT Live for like 3 hours one day. I looked at the clock and was like... holy shih tzu puppies!

As far as combat goes, outside of positioning your attack drones, sending them to attack enemies... and positioning drone hives... I can say that I haven't experienced a lot of depth in that department just yet. The game doesn't just run on combat elements alone, so that's a good thing, but I will see where it ultimately goes (since I'm only about 12 hours in). I say that to say I haven't covered a crucial amount of ground yet... but a threat emerged when I began to get in a groove with building, so there should be some bigger threats out there.

Taking on assault drones is literally a numbers game so far. If you have more drones than the enemy sends in... you win if they're in reach or you send them to attack. So if you have 60 drones, and the enemy has 50, you win... and will likely end up with 10 drones left.

Before I jump into visuals, I wanted to jump into the replay value for a second. Considering the options you can choose from (as far as the story is concerned)... that alone increases the replay value because you can start over making different decisions to see how things work out. Your building and strategy can switch up from one session to the next, so the options in that regard are endless... and on top of that, you have a sandbox mode too. I'd probably use the sandbox mode to find out if a build would work well or not, but I'd probably stick with the story mode ahead of the sandbox mode (out of the box).

Visuals: At first, the visuals looked like they were more so something inspired by... Autocad. Once you begin to zoom to the planet's surface and tilt the camera (as seen below)... you get a good view of the 3D models. The game has a cel-shaded look that reminds me of a playset.

The scrolling you see here might seem like it's moving in sections... but that's just me using the scroll wheel, it's actually very smooth. While I don't mind the visuals... the combat (at this point) is nothing to write home about visually.


Price:  Pricewise... Per Aspera lands at $29.99 for the standard version, and $34.82 for the Per Aspera Deluxe Edition (interesting price) but it's less than $5 more than the standard. This version includes the OST + an Artbook + an Audiobook.

I would recommend the deluxe edition for the Artbook, but... especially for the Audiobook if you want to revisit the action in audio form. I have a few truck drivers in mind that I want to gift this to.

The audiobook is $1.99, the artbook is also $1.99, while the OST is $6.99 ala carte. So if you aren't gifting or only have a specific ala carte purchase in mind... grab the deluxe edition and save some money.

Story 5

Gameplay 4

Visuals 4

Price 5

4.5 out of 5 Cool Points


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I'm not in the business of selling lies... but if this game can land you in a league getting paid for something you love doing, give it a shot. At the end of the day... you never know where it could lead, even if you're scared... chase your dreams... fear will head for the hills after awhile.

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Microcontrollers: Rasberry Pi and Arduino + Rainbow Six Siege Year 4


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Mobile Edge Core Gaming Backpack + Core Power... Dual Reviewed!


What is this? A new package arrived at the office, so you know what that means... it's review time!


Opening up the box... immediately you kinda sorta see what's inside already (clearly it's a package from Mobile Edge), but let's go ahead and dig in. This will be our very very first dual review, enjoy!



The first thing out of the box is a Mobile Edge: Core Power... 27,000 mAh Portable Laptop Charger.


Time to open this up. It has nice durable packaging, which should reassure those of you looking to buy a portable charger and you get nervous about the shipping and handling portion (like I do).


After lifting up the bigger flap area, you get access to the charger.


I'll get back to the charger but let me knock out the accessories first. The cord obviously comes with it, but what also comes with this are... plug converters for international use. I'm glad they included these in the box because it makes it completely travel-friendly without the need to buy a separate set. You never know when this will come in handy... sometimes you may think of these sorts of things in terms of travel, but the average gamer isn't thinking about this. You likely have to be on the go often with a well-used passport to think of this sort of thing but with this on deck... you won't be stuck without power to your phone, tablet or laptop. You never know when you need these things, and some cell phone batteries suck. The block you see are the assortment of converters put together so you don't have to worry about carrying small pieces (I like that).


The portable laptop charger has a 27,000 mAh bank... which is a nice amount of juice. The body of this charger has a smooth but textured feel allowing for it to be gripped easily (no slipping and sliding like some).

The dots you see next to the power button are the lights that represent the power meter... and once all are lit, its full (this official duh of the day has been brought to you by... Blu).

Speaking of light, this charger also has a built-in LED flashlight and it feels like a pretty durable device. I wouldn't recommend tossing off a building to test how durable it is... but it doesn't feel like it would just... break if it drops onto your desk or falls out of your hand.

The front has the following ports:
AC outlet for your laptop 110V/85W... allows for charging not just your laptop, think of those times when your 3DS or your Nintendo Switch is running low and you need juice. (This immediately came to mind in that regard.)

USB-C Out... for those of you with these types of cords (which includes myself).


Quick Charge 3.0 Technology USB & 5V/2.4A USB... which allow you to charge 3 USB devices at the same time.


You also get short circuit & overcharge protection.

Now on to what I'm sure you really want to hear. My experience with this charger is that the first charge was about 4 hours... and it was suggested that I plug it up for that long. After getting a full charge and turning it on, I chose to let it sit for about 30 minutes with nothing plugged in (the charge remained full). After that, I plugged in my laptop and my phone. I was using both, my phone was playing music, and my laptop was being used to write up this review. It took about 1 hour & 12 minutes to charge the laptop and about 2 hours for the phone. After this, 5 of the 8 lights were off.

When the laptop wasn't in use, I was able to charge the laptop in about 45 minutes. The phone was about the same time (using the quick charge 3.0 port). After this, 3 of the 8 lights were off.

The laptop by itself left 2 of the 8 lights off. The phone by itself (in quick charge 3.0 port) left 1 of the 8 lights off. (The devices were off.) Am I pleased with this? Heck yeah. This charger could also come in handy for those of you on the go with a camera and you're running low on battery, but you have a long day with a need for juice. Usually, people (at least those that I know) have two batteries... one in the camera and one for backup. This charger would allow you to keep it moving... and that makes my mind wonder regarding the various things I can charge on the go. This phone... while I still use it, will become best friends with this charger when I'm on the go (because the battery goes quickly unless I activate the battery saver). Before I forget, for those of you who live in areas where there's a greater chance of losing power... due to hurricanes, blizzards, etc. this would definitely come in handy for something like that too... or if you're traveling and you need a working cell phone for safety reasons. Oh yeah... this would be perfect for game and tech related events like E3, CES, PAX, and... you get the idea. It also charges drones... I won't say all because some are gigantic, but the ones geared towards consumers for sure. Now on to the other item in this package! 

Phone used: Alcatel Idol 5 S & Laptop used: HP ENVY X360 Convertible


The second thing out of the box is a Mobile Edge: Core Gaming Backpack. Specifically, the one with the velcro front panel... the MECGBPV1 model.

Right off the bat, you might be wondering "Why in the heck would there be a velcro version?". Well, this is... a core gaming backpack. 

The velcro front was created specifically aimed at gamers on eSports teams... which allows for team patches to be placed with a velcro backing. 

You see the circle patch? You can pull that off and position it anywhere you want or just take it off completely, but I believe that was put there to spell out what that area can be used for. 

If you're not part of an eSports team, no problem... if you have your own velcro patches... just treat it like a canvas.

Hmmm... wouldn't be a bad idea to get Sdgt Studio velcro patches.

Another thing that stood out to me immediately about this backpack is the handle... (I mean) look at this thing. You don't just have a tough sturdy handle, it has comfy finger grooves, the same durable ballistic nylon as the rest of the backpack (as i'd expect) but... it also has a freaking metal cable rope built in with metal bolts. Their motto is "Bring It On" and... (whew) they weren't playing with this one. (I'm just getting started.)


You have four pockets on this backpack that can house mouses, game controllers, water bottles and whatever else can fit... but I probably wouldn't put my controllers here (gotta protect those analog sticks).


I'd house my controllers here, see the two netted zipper pockets? They are a perfect fit for controllers.
You might be wondering what that cord is... but, I'll get back to that later. Onward!
This is the same area of the backpack you see in the image above this image, which holds a full-size keyboard (as you see here). The controllers would be on the outside of the part where the keyboard is, and there is also a netted zipper area seen above those two pockets that can comfortably fit two game cases inside. Directly across from there is a tablet pocket (seen here). Now you may be concerned about your tablet with these other items inside, but no need to worry about that. Not only is that pocket padded, its a fleece material on the inside of that pocket that feels like a plush baby blanket (I should really get one of those in adult size one day). So your screen is protected.
Another plus about this section of the backpack... is something that made me almost cheer. (Almost.)
It has a headphone holder/strap. If you like to keep your things neat in your backpack, this is arguably one of the best backpacks I've come across to do that. I don't like my headphones compromised... so this is a beautiful thing, and its small touches like this that get an additional thumbs up. There's room for headphones even if the earphones don't rotate.


The pluses don't stop there, this see-through compartment for the laptop is also checkpoint friendly. You don't have to whip it out and place it in a bin, just unzip this area and let it roll through. This picture may seem like its upside down... but it's actually me letting this section hang down to show you that the velcro strap holds well. The velcro actually runs straight down the outside of this compartment to firmly secure laptops of various sizes (the backpack holds up to 18" screens). I appreciate the checkpoint friendly design to make it a smoother process... I already don't like going through the whole process at the airport (although I completely respect it for what it's worth), but this helps.



The bottom of this backpack is durable and I don't see it sliding on the ground... which is a plus. You probably wouldn't see me sitting my backpack on the ground unless its carpeted, but you're covered when and if you do. Now on to the reason, this is a dual review... remember that cord you saw?


That cord actually part of a quick-charge 3.0 USB charge port.


The compartment in this section of the backpack holds the portable charger (or any you might have), so if you have to charge USB connectable devices on the go... no need to open it up, just connect it externally. This could also hold an external hard drive... which could be useful in some cases... like when I'm getting a vehicle serviced (but I have access to an outlet for my laptop) or there is a flight delay and i'm near an outlet. Based on the space you have in the bag... and the additional cord holes in the backpack, you can place a harddrive elsewhere.


By the way, you also have sections for pens, your phone, business cards, keys (they have a hook w/ a spring clip), cables, and if you need to carry a folder or more... the compartment across from the laptop holder is available for that, etc. This section allows for an address card for those just in case situations where you might not get your backpack back... but you're hopeful the card will be utilized by a kind person to get it back in one piece with everything as you left it. There are also 3 SD Card slots and 3 Memory Stick slots... so there is plenty of storage (even if you don't use it all). Did I mention that there's a lifetime warranty? No? Well... there is and... the portable charger has a two year warranty.

Now on to comfort, because it could be one kickass backpack... but if it's super uncomfortable it would be pointless. Luckily... they didn't fall short in that department. This backpack has padded air-mesh shoulder straps, a chest strap (to prevent the backpack from slumping), and a ventilated back panel (that has 6 pads for the various points that make contact with your back). So is this backpack comfortable? Yes... I've walked around with it loaded for up for online gaming via my laptop and there was no noticeable discomfort whatsoever. This area also has a trolley strap for those times you just want to pull your luggage on wheels without carrying anything.
Now as far as the price is concerned, you're looking at about $130 retail. I thought it would be about $150 but $130 gets absolutely no complaints from me. The portable laptop charger's price is about $200... which is about right. Many don't have the ability to actually charge a laptop... and I've had too many run ins with bad ones at lower price points (not to say good can't be cheaper... I've just had some disappointments), so a durable charger with the power to get the job done at this price point almost gets a shrug. This would be a steal at $150. While it's the same company and pairs well with the backpack... it's totally not set in stone that you have to get this particular one to use with the core gaming backpack. That said, if I were Mobile Edge... i'd give a dual purchase discount to those that buy both.

If I were the person working on the next generation of this backpack... i'd add in solar power that can connect to this external charger via the ac adapter's port. That way... it can be charged up on the go... so that it can charge up those other items on the go.

Overall, this award-winning backpack is on point. Yeah you see the pictures, yeah you heard my review, but test it out for yourself... they kicked butt in the design. Going back to this being a core gaming backpack... they were thinking about what a gamer would appreciate. They made sure to accommodate needs instead of leaving it to chance. Comfort for travel, a port to charge on the go via a portable charger, a lifetime warranty, and a velcro front for patches that represent the pros and joes of gaming. Although I could complain and say there is no pocket up top where I can toss change and stuff... (that's a rarity anyway... but) the upper side pockets get the job done. They hit this out of the park.


Product Design 5
Product Quality 5
Functionality 5
Accessories 5
Price 5

5 out of 5 Cool Points




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These products were sent to SDGT Entertainment by the Mobile Edge team.