Showing posts with label Borderlands. Show all posts
Showing posts with label Borderlands. Show all posts

Electronic Arts is number one among US gamers?

Electronic Arts is the most popular video game producer among US gamers?! Yes, according to the numbers presented to us by V. Chaudhary, 64% of avid video gamers are still clawing for EA action. It's all good... as long as they're doing supporters right.

Rockstar Games is right behind EA at 63% for US gamers. Here's the breakdown as it was presented:

64% Of Avid US Gamers Take Interest In Electronic Arts 

Electronic Arts has been mired in controversies throughout most of its existence. Initially, the company was infamous for its acquisition practices and work culture. In recent years, the company has drawn the wrath of video gamers with its loot box mechanism in Star Wars Battlefront II. Furthermore, they constantly attract criticism from gamers due to minimal evolution in its sporting franchises such as FIFA, NHL, NBA Live, and Madden. However, the recent Morning Consult survey proves that no publicity is bad publicity.

Electronic Arts, despite its less-than-perfect image, generates interest from 64% of avid video gamers. 37% of gamers claimed to be very interested in the company, and 27% were somewhat interested.

In the second spot, Rockstar Games generates interest from 61% of avid gamers. The American company is responsible for producing open-world games like Grand Theft Auto and Red Dead Redemption. Ubisoft and Activision are third and fourth, respectively, with a total of 57% interest rate. 

Ubisoft is a French company and the first non-US company on the list. The French developers are responsible for some really popular franchises such as Assassin’s Creed, Far Cry, Watch Dogs, etc. Activision is another US-based developer, famous for its Call of Duty franchise.

In the fifth spot, Capcom is the first Japan-based developer on the list. The Japanese company is behind several franchises such as Resident Evil, Monster Hunter, Street Fighter, Devil May Cry, etc. 55% of avid US gamers keep an interest in the company and its products.

Blizzard Entertainment comes sixth with an interest level of 53%. The US-based developer is famous for its online games such as Warcraft, Diablo, Overwatch, etc. 

Amazon Games was only established in 2012, and it doesn’t have a significant amount of games in its portfolio yet. However, it has already generated curiosity among US gamers. 53% of these gamers claim to keep an interest in this offering from Jeff Bezos. "Wait... wait... what?!" - Blu

Bethesda Softworks attract interest from 47% of US gamers. The American developer, currently owned by Microsoft, has developed games like The Elder Scrolls, Doom, Fallout, etc.

At the ninth spot, Square Enix is the second Japanese company to feature with an interest rate of 46% in the US. The company is most famous for its Final Fantasy series.

American developer Gearbox Studios finishes the top-ten list with a 45% interest rate among US gamers. The Texas-based developer is famous for its Borderlands and Duke Nukem series. - V. Chaudhary

"I would be ashamed to list Duke Nukem, the last game was outdated at launch. They still have a chance to do a relaunch of the franchise." - Yang



There are solid listings, and we appreciate V. Chaudhary for the information but I would pull Amazon Games out of this. Interest in what's to come is different than interest in the games a studio already has.




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Tiny Tina's Assault on Dragon Keep: A Wonderlands One-shot Adventure + First 30!

Tiny Tina's Assault on Dragon Keep: A Wonderlands One-shot Adventure


Play Tiny Tina's Assault on Dragon Keep, then pre-order its full-size follow-up Tiny Tina's Wonderlands!

Smash skeletons, defeat dragons, and battle giant golems in Tiny Tina's Assault on Dragon Keep: A Wonderlands One-Shot Adventure. Experience the acclaimed 2013 quest that started it all in this standalone campaign jam-packed with fantasy, fun, and mountains of magical loot!

The Queen's been captured and her kingdom is in peril; only you and your friends have any chance of restoring peace to this eccentric, enchanted land. Blast your way through treacherous forests, spooky crypts, and fearsome fortresses, but beware—your journey can change in an instant on account of Tina's gleefully chaotic whims. Dive into this epic tabletop romp and get ready for the fantasy fight of your life!


PICK-UP-AND-PLAY ACTION

Choose your character from a roster of six unique Vault Hunters, each with their own signature abilities and powerful builds, and jump into chaotic fantasy battles right away in solo or co-op

A WORLD OF ADVENTURE & DANGER

There's no telling what'll happen next with Tina as your Bunkermaster! Be ready for anything (especially hungry Mimics masquerading as treasure chests)


WHERE SHOOTING & LOOTING MET CASTING

Vanquish any villains who get in your way using a huge assortment of souped-up firearms, all while firing Lightning Bolts and Fireballs from your fingertips with spellcast-style grenade mods







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FTS: Borderlands 3 helping to cure diseases?

Nature Biotechnology Journal Showcases Unprecedented Success of Borderlands Science in Driving Citizen Science Participation

Mini-Game Within Borderlands 3 Generates Data That Can Be Applied Toward Improving Research, Helping Cure Diseases



FRISCO, TX – September 24, 2020 – Today, Nature Biotechnology – a monthly journal in the top 2% of impact factor that covers the science and business of biotechnology – published a perspective paper authored by the creators of Borderlands Science about Borderlands Science’s success, the massive scope of its impact on medical research, and its applicability to future research.

 

Released in April by Gearbox Entertainment and 2K, in collaboration with MMOs, McGill University, and the Microsetta Initiative, Borderlands Science is an interactive science discovery game (SDG) within Borderlands 3 that invites players to map the human gut microbiome to advance vital medical studies while earning in-game rewards.

 

“I am so encouraged by how the Borderlands community has embraced Borderlands Science and the tremendous impact the game has had on real-world medical research,” said Randy Pitchford, co-author of the paper and Gearbox Entertainment co-founder. “Moreover, I’m heartened by the prospect of video games continuing to advance the scientific and medical research that could contribute greatly to our understanding of many diseases.”

 

The integration of Borderlands Science into Borderlands 3 has become one of the most active citizen science initiatives. In fewer than three months, Borderlands Science reached more than 1 million participants who solved at least one open task. During those three months, researchers collected 50 million puzzle solutions from Borderlands Science players, saving medical researchers hundreds of thousands of hours in training computers to do the same. Strikingly, the volume of work generated by Borderlands Science has oscillated between 10,000 and 15,000 hours of work per day, compared to the couple of hundreds of hours per day reported in other projects.

 

“The participation rate is unprecedented and beyond our most optimistic anticipations,” said Jérôme Waldispühl, co-author of the paper and Associate Professor of Computer Science at McGill University. “Borderlands Science demonstrates the formidable potential of video games to accelerate research and opens new horizons to science.”

 

The data collected from Borderlands Science will help researchers map the human gut microbiome and better understand a variety of medical conditions. But future applications of the framework established by Borderlands Science could have an even greater effect. Borderlands Science was supported by the Genomic Application Partnership Program of Genome Canada and Genome Québec.

 

Borderlands Science has demonstrated the tremendous impact of citizen scientists, and yet there is still so much more we can do,” said Dr. Rob Knight, co-author of the paper and the co-founder of the American Gut Project. “For example, the Microsetta Initiative started to collect data to study the spread of SARS-CoV-2 and factors influencing susceptibility to COVID-19. This project is another instance of the type of research that is a natural match for the Borderlands Science framework.”

 

"This extraordinary achievement of the Borderlands 3 player community in Borderlands Science is not only a major contribution to scientific research, but a clear message to the whole game industry: citizen science and video games are a perfect match," said MMOS CEO and co-founder Attila Szantner.

 

Potential applications, like the Microsetta Initiative’s COVID-19 research, highlight the impact that partnerships between the video game industry and researchers may have during emergency situations when the scientific community could benefit from a platform that quickly mobilizes large numbers of participants to complete urgent tasks.

 

To learn more about the Borderlands Science project, visit Borderlands Science online or dnapuzzles.org. 



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