Showing posts with label Action Adventure. Show all posts
Showing posts with label Action Adventure. Show all posts

MIO: Memories in Orbit — A Quietly Powerful Metroidvanian Journey

MIO: Memories in Orbit is available on Epic | Steam | Switch | PS | Xbox

There’s something special about MIO: Memories in Orbit that sneaks up on you. At first glance, it looks like a beautifully illustrated sci‑fi platformer. Thirty minutes later, you realize you’re wandering through a broken technological ark, piecing together forgotten memories, timing aerial attacks mid‑jump, and quietly wondering what you would sacrifice to restore a dying world.

You play as MIO, a nimble robot with extraordinary mobility, exploring The Vessel—an enormous technological ark overtaken by lush vegetation and malfunctioning machines. Once maintained by the Pearls, mysterious AI caretakers who have inexplicably gone silent, the Vessel is now a living ruin. No one knows why the Pearls stopped functioning. What is clear is that MIO is deeply connected to their fate… and possibly to the Vessel itself.

 Movement Is the Message 

MIO: Memories in Orbit is a Metroidvanian indie platformer that understands one core truth: movement is storytelling. Certain areas are only accessible if you plan your jumps and attacks carefully. As your skills improve, you’ll discover that striking enemies mid‑air resets your jump—letting you chain attacks upward and reach platforms that once felt impossible.

But here’s the catch: timing matters. Eliminate an enemy too early and you may lose your stepping stone to higher ground. Wait too long, and you risk being taken out before you reach your destination. This balance between precision and patience becomes one of the game’s most satisfying challenges.

MIO has serious aerial mobility, and the game wants you to use it. Hitting an enemy—or even certain objects—grants an additional jump. Don’t trip, either. As you progress, you’ll continue to grow, unlocking abilities like a grappling hook, air gliding, and more, each one expanding how you interpret the Vessel’s vertical spaces.


 Combat With Intent 

Combat is deceptively nuanced. You can aim attacks left, right, up, and down, but not all directions behave the same:

  • Left, right, and upward attacks deal damage

  • Downward attacks don’t deal damage—but they do grant you an extra jump

That design choice turns enemies into temporary platforms and makes combat feel like part of traversal rather than a separate system. Once it clicks, you’ll start seeing the battlefield as a puzzle instead of a threat.


 Preparation Matters: Meet Mel 

Before every boss fight, make it a habit to visit Mel, the ever‑useful shopkeeper. Mel can mean the difference between a clean victory and a frustrating retry. Stock up, prepare wisely, and treat each boss encounter like the event it is—because the game certainly does.

And yes, you’ll have plenty of bosses to face. Not four. Not five. Try around 15 boss encounters, with double that number in enemy types. This is an affordably priced game, but it doesn’t skimp on content.

Nacre is the game’s precious currency, and losing it hurts—unless you’re smart. You can preserve Nacre on death by solidifying it at set locations. If you’ve ever played a Metroidvania where one careless mistake wiped hours of progress, you’ll appreciate how much strategy this adds to exploration.

Nothing in MIO is marked. And that’s intentional, you get exploration without hand-holding.

Some secrets are small. Some are breathtaking. All of them reward curiosity. Revisit zones after unlocking new abilities. Look closely at walls, ceilings, and forgotten corners. Use the right analog stick to shift the camera, and you might spot paths you’d never see from a stationary viewpoint.

This is a game that trusts the player—and that trust pays off.


 Want an Easier Experience? Use Assists 

For players who want to focus more on exploration and story, MIO includes thoughtful Assist options:

  • Eroded Bosses: Bosses lose maximum health with each encounter, increasing your chances of success over time

  • Pacifist: Enemies won’t attack unless provoked (excluding bosses). You’ll still need to fight for progression, but it softens the learning curve

  • Ground Healing: Stand still for 5 seconds to gain a temporary, non‑recoverable shield

These options don’t cheapen the experience—they make it more accessible.


 Friendly on Your Hardware (Seriously) 

With RAM and GPU prices being what they are, this part matters: MIO doesn’t demand much from your system. You can enjoy the experience with:

  • 8GB RAM

  • AMD Ryzen 3 1200 CPU

  • AMD Radeon RX 460 GPU

Even better, the low preset isn’t far off from the highest settings, meaning you’re not sacrificing much visual fidelity to play comfortably.


 A Studio With a Painter’s Eye 

MIO: Memories in Orbit is developed by Douze Dixiemes, a small studio just outside Paris, France. Their passion for games with a strong visual identity shines through every frame. Inspired by the world of painting, the game features a sketch‑like, cel‑shaded aesthetic with fully hand‑drawn characters and environments.

Its artistic influences include:

  • The works of Miyazaki

  • The film Ernest et CĂ©lestine

  • The sci‑fi novel series Hyperion

You’ll also feel echoes of Ori and the Blind Forest and Hollow Knight—not as imitation, but as respectful conversation. Some areas are breathtaking. Others are haunting. And yes—enemies lurk where beauty feels safest.

The campaign can be completed in around 25 hours, though most players will likely land somewhere between 25 and 40 hours depending on exploration habits. That’s a solid journey, but more importantly, it’s a meaningful one.

MIO: Memories in Orbit isn’t just about getting from point A to point B. It’s about momentum, memory, and mastering the space between jumps. Take your time. Follow your curiosity. And most of all—enjoy the ride and the OST.



Illustration of Sophi, a young woman with long black hair, wearing a white top and pearl earrings, smiling with big brown eyes.
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FTS: ESDigital’s “Steel Seed” Launches April 10 on PC, Consoles - Steam Demo Out Now!

 

SCI-FI STEALTH-ACTION ADVENTURE STEEL SEED LAUNCHES APRIL 10 ON PC, PLAYSTATION 5 & XBOX SERIES X|S

Play the new Steam demo now and check out the latest trailer for a deeper look at the dark world of the future

LIMASSOL, Cyprus  March 10, 2025 — Today ESDigital Games and developer Storm in a Teacup are proud to announce the official release date for Steel Seedout April 10, 2025, on PC via Steam and the Epic Games Store, as well as PlayStation 5 and Xbox Series X|S. Check out the game’s new trailer for a glimpse of the sci-fi stealth-action gameplay, parkour and storytelling that await!

Can’t hold on till then? Play Steel Seed’s new Steam demo, available now until the game’s official launch. Explore the game’s introduction, experiencing key mechanics like stealth action, epic battles and more.


Steel Seed is a gripping action-adventure game from the visionary team behind the critically acclaimed Close to the Sun set in a dark sci-fi world where humanity stands on the brink of extinction. Join protagonist Zoe and her flying drone companion KOBY as they investigate the depths of a hostile underground facility in search of answers and the key to mankind’s survival.

Steel Seed has been an incredible journey and a massive effort for our team,” said Carlo Ivo Alimo Bianchi, CEO & Creative Director of Storm in a Teacup. “We've poured our passion, creativity, and dedication into every detail to bring this world to life. This game is our homage to all the stealth-action players who thrive in the shadows, strategize every move, and embrace the thrill of the challenge. It’s been years in the making, and we can’t wait for you to finally experience it."

Key Features

  • A Deadly, Post-Cataclysmic World: From towering industrial landscapes to eerie biodomes, the world of Steel Seed is as haunting as it is immersive. Explore a hand-crafted world and narrative that challenge the very definition of humanity.
  • A Companion Like No Other: Zoe isn’t alone — her only ally is Koby, a prototype drone that becomes more than just a tool, but a crucial partner, offering guidance and helping to solve puzzles together. Koby is Zoe’s emotional anchor in an otherwise desolate world, creating a formidable duo in the face of any challenge.
  • Stealth, Parkour & Dynamic Combat: Adapt your playstyle with a unique blend of stealth-action gameplay.
  • Stealth & Strategy – Use shadows, distractions, and the environment to evade or take down enemies.
  • Dynamic Combat – Face off against various enemy types and challenging bosses, each with unique abilities.
  • Upgradeable Abilities – Customize Zoe’s playstyle with three distinct skill trees featuring 40 different upgrades.
  • A Thought-Provoking Sci-Fi Adventure: Steel Seed isn’t just about survival — it’s about exploring the fine line between human and machine, trust and control, resilience and despair. With a story revised and edited by BAFTA-winning writer Martin Korda, the game delivers a deep and compelling narrative experience.

Shadow of the Ninja Reborn... Reviewed: A Fresh Take on Retro 2D Gaming

Shadow of the Ninja - Reborn is a must-play for fans of 2D retro games. This 2024 release offers clean 2D pixel graphics, smooth animations, and engaging gameplay that pays homage to the original 1990 “Shadow of the Ninja.” Younger gamers, who often find retro games too stiff, will appreciate the fluidity of this title, reminiscent of classics gems like Metal Slug.

Storyline:

In Shadow of the Ninja - Reborn, you follow the Dark Assassins, Hayate and Kaede, from the Ryuha Shippu clan. Hayate, the future leader, and his senior, Kaede, embark on a mission not only for substantial rewards but also to liberate people from the antagonist’s tyranny. Hayate’s journey is as much about mastering his ninja skills as it is about controlling his temper, with Kaede ensuring he stays level-headed.




Gameplay:

The game features multiple modes, including the standard Arcade Mode and Time Attack Mode, where players can compete for the best times on online leaderboards (serving replay value for those craving competition).



Players can jump, attack, shadow step, and use various weapons and health items. The kusarigama allows for 360 degree long ranged attacks, you're able to wall run, suspend from scaffolding, stand on the handle of your blade for downward attacks mechanics add depth to the gameplay. Don’t forget to use your Ninjutsu attack when things get tough!


  Family Fun  

This game is perfect for family gaming sessions. While it supports two players, you can take turns, just like in the old days. Shadow of the Ninja - Reborn, is available for $19.99 on Switch, Playstation, PC Steam, and Xbox. Physical copies available... here.



Audio:

The music and audio effects in Shadow of the Ninja - Reborn evoke a nostalgic feel, reminiscent of Streets of Rage, Final Fight, and even stages from games like King of Fighters '93 (or possibly from '95, it's been awhile). The retro vibe is strong... in a good way + it feels fresh and exciting.


Price:

While more stages or a stage creation feature would be a welcome addition, Shadow of the Ninja - Reborn is a solid experience at $19.99. A price point of $14.99 might be a sweet spot in my opinion, but the game offers plenty of enjoyment for its cost.


Story 4 - You know the story (as mentioned above), but... if there were an actual (skippable) cutscene in place after the initial splash screens, that would be great. There is a cutscene, but... you have to wait at the title screen before it begins. How many people are going to actually wait around to see it, if they even know its there? Let the cutscene get it's shine.

Visuals 5

Audio 5

Price 5

4.75 out of 5 Cool Points



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