Showing posts with label Indie Game. Show all posts
Showing posts with label Indie Game. Show all posts

MIO: Memories in Orbit — A Quietly Powerful Metroidvanian Journey

MIO: Memories in Orbit is available on Epic | Steam | Switch | PS | Xbox

There’s something special about MIO: Memories in Orbit that sneaks up on you. At first glance, it looks like a beautifully illustrated sci‑fi platformer. Thirty minutes later, you realize you’re wandering through a broken technological ark, piecing together forgotten memories, timing aerial attacks mid‑jump, and quietly wondering what you would sacrifice to restore a dying world.

You play as MIO, a nimble robot with extraordinary mobility, exploring The Vessel—an enormous technological ark overtaken by lush vegetation and malfunctioning machines. Once maintained by the Pearls, mysterious AI caretakers who have inexplicably gone silent, the Vessel is now a living ruin. No one knows why the Pearls stopped functioning. What is clear is that MIO is deeply connected to their fate… and possibly to the Vessel itself.

 Movement Is the Message 

MIO: Memories in Orbit is a Metroidvanian indie platformer that understands one core truth: movement is storytelling. Certain areas are only accessible if you plan your jumps and attacks carefully. As your skills improve, you’ll discover that striking enemies mid‑air resets your jump—letting you chain attacks upward and reach platforms that once felt impossible.

But here’s the catch: timing matters. Eliminate an enemy too early and you may lose your stepping stone to higher ground. Wait too long, and you risk being taken out before you reach your destination. This balance between precision and patience becomes one of the game’s most satisfying challenges.

MIO has serious aerial mobility, and the game wants you to use it. Hitting an enemy—or even certain objects—grants an additional jump. Don’t trip, either. As you progress, you’ll continue to grow, unlocking abilities like a grappling hook, air gliding, and more, each one expanding how you interpret the Vessel’s vertical spaces.


 Combat With Intent 

Combat is deceptively nuanced. You can aim attacks left, right, up, and down, but not all directions behave the same:

  • Left, right, and upward attacks deal damage

  • Downward attacks don’t deal damage—but they do grant you an extra jump

That design choice turns enemies into temporary platforms and makes combat feel like part of traversal rather than a separate system. Once it clicks, you’ll start seeing the battlefield as a puzzle instead of a threat.


 Preparation Matters: Meet Mel 

Before every boss fight, make it a habit to visit Mel, the ever‑useful shopkeeper. Mel can mean the difference between a clean victory and a frustrating retry. Stock up, prepare wisely, and treat each boss encounter like the event it is—because the game certainly does.

And yes, you’ll have plenty of bosses to face. Not four. Not five. Try around 15 boss encounters, with double that number in enemy types. This is an affordably priced game, but it doesn’t skimp on content.

Nacre is the game’s precious currency, and losing it hurts—unless you’re smart. You can preserve Nacre on death by solidifying it at set locations. If you’ve ever played a Metroidvania where one careless mistake wiped hours of progress, you’ll appreciate how much strategy this adds to exploration.

Nothing in MIO is marked. And that’s intentional, you get exploration without hand-holding.

Some secrets are small. Some are breathtaking. All of them reward curiosity. Revisit zones after unlocking new abilities. Look closely at walls, ceilings, and forgotten corners. Use the right analog stick to shift the camera, and you might spot paths you’d never see from a stationary viewpoint.

This is a game that trusts the player—and that trust pays off.


 Want an Easier Experience? Use Assists 

For players who want to focus more on exploration and story, MIO includes thoughtful Assist options:

  • Eroded Bosses: Bosses lose maximum health with each encounter, increasing your chances of success over time

  • Pacifist: Enemies won’t attack unless provoked (excluding bosses). You’ll still need to fight for progression, but it softens the learning curve

  • Ground Healing: Stand still for 5 seconds to gain a temporary, non‑recoverable shield

These options don’t cheapen the experience—they make it more accessible.


 Friendly on Your Hardware (Seriously) 

With RAM and GPU prices being what they are, this part matters: MIO doesn’t demand much from your system. You can enjoy the experience with:

  • 8GB RAM

  • AMD Ryzen 3 1200 CPU

  • AMD Radeon RX 460 GPU

Even better, the low preset isn’t far off from the highest settings, meaning you’re not sacrificing much visual fidelity to play comfortably.


 A Studio With a Painter’s Eye 

MIO: Memories in Orbit is developed by Douze Dixiemes, a small studio just outside Paris, France. Their passion for games with a strong visual identity shines through every frame. Inspired by the world of painting, the game features a sketch‑like, cel‑shaded aesthetic with fully hand‑drawn characters and environments.

Its artistic influences include:

  • The works of Miyazaki

  • The film Ernest et Célestine

  • The sci‑fi novel series Hyperion

You’ll also feel echoes of Ori and the Blind Forest and Hollow Knight—not as imitation, but as respectful conversation. Some areas are breathtaking. Others are haunting. And yes—enemies lurk where beauty feels safest.

The campaign can be completed in around 25 hours, though most players will likely land somewhere between 25 and 40 hours depending on exploration habits. That’s a solid journey, but more importantly, it’s a meaningful one.

MIO: Memories in Orbit isn’t just about getting from point A to point B. It’s about momentum, memory, and mastering the space between jumps. Take your time. Follow your curiosity. And most of all—enjoy the ride and the OST.



Illustration of Sophi, a young woman with long black hair, wearing a white top and pearl earrings, smiling with big brown eyes.
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Artifact Seeker: Legend of Aurorium — The Indie Roguelike That Refused to Die

In a genre packed with roguelikes and bullet heaven chaos, Artifact Seeker: Legend of Aurorium didn’t just show up... it represented well. With its fluid combat, myth-laced lore, and a visual style that screams “just one more run,” this indie title quickly carved out a space for itself among fans of Vampire Survivors and Soulstone Survivors (which are enjoyable titles in the genre). But just when things were heating up, the game disappeared from Steam without warning.

So what in the heck happened, you ask? The publisher messed around and found out!

Developed by Lynkpin Game, Artifact Seeker was one of over 50 indie games caught in the crossfire when publisher BD Games was banned from Steam in 2024 (is BD short for "Bad Day"? Might as well be!). No forewarning, no messaging... just wiped from the storefront, which is jacked up. For small teams like Lynkpin, this kind of setback can be fatal. But instead of folding for something that was out of their hands, the developers made it clear that... they weren’t done.

So, after going public with the situation and opening dialogue through their Discord and community pages, the devs took the reins. They worked behind the scenes to regain control of the IP and relaunch the game under their own name. The result? Artifact Seeker: Legend of Aurorium... the same brutal-yet-satisfying core gameplay with a renewed spark and more polish than ever before. Check it out:

Set in the mythic world of Aurorium, the game pits you against waves of corrupted enemies, as you collect relics and build synergies to survive. Each run tests your reflexes and decision-making, whether you’re powering up your battle doll Ceratil or dodging projectiles as Suraz, the Artifact Collector. With a branching world map, unlockable heroes, and meta-progression baked into every loop, it’s got the depth hardcore fans crave without the fluff.

The comeback edition brought more than just a new subtitle. We're talking new characters, tighter UI, expanded synergy systems, and quality-of-life features like enhanced controller support (which I played with). But beyond gameplay updates, the core of this article is to really highlight the how this indie team adapted to the situation... and now they're coming from a position of ownership. All thanks to their resilience, and community support. Lynkpin Game didn’t just patch their way back into relevance... they rebuilt the game’s future on their own terms. Publishers have to understand that they're being trusted to steer the ship to the best of their ability... not move in ways that will affect their crew by sinking it.

Artifact Seeker: Legend of Aurorium isn’t just another roguelike... it’s a reminder that Indie Devs may be safer without a publisher. So may this motivate the Indie Devs fighting to survive setbacks, publisher drama, and storefront potential takedowns. If you missed Artifact Seeker the first time around, now’s your chance to jump in.



The Siege and the Sandfox – A Metroidvania Masterpiece... That's a Must-Play!

The Siege and the Sandfox

If you’ve been craving a new-age Metroidvania dripping in retro charm with a sprinkle of stealth, then The Siege and the Sandfox is about to rock your world. This pixel-perfect side-scroller is the real deal—from its fluid parkour mechanics to a story that pulls you in deeper than quicksand, it delivers on all fronts.

Visuals That Hit Different

Let’s talk artwork—because wow, does The Siege and the Sandfox serve up a feast for the eyes. The lush environments, intricate character animations, and rich lighting effects make every frame feel handcrafted with love. If you grew up admiring the classic pixel art of Prince of Persia, this one’s going to hit your nostalgia bone hard—but with all the modern refinements you’d want in 2025.

Gameplay That Feels Like Silk

You ever play a game where movement feels so smooth, it’s almost unfair to everything else? That’s The Siege and the Sandfox. Every leap, wall-run, and stealthy escape is finely tuned, so instead of fighting the mechanics, you’re flowing through levels like a desert wind. Enemies lurk, traps wait, but you’ve got the skills (and some serious swagger) to slip past dangers like a true Sandfox legend.

A Story That Sinks Its Hooks In

Don’t let the pretty pixel art fool you—this story’s got depth. Betrayal, survival, and a sandswept kingdom filled with secrets? Yeah, there’s plenty to chew on here. The narrative unfolds organically, pulling you through twists and turns without ever bogging you down in endless text. You feel the tension, you embrace the journey, and you’re definitely gonna have some “oh wow” moments as the plot thickens.

Audio That’s Straight-Up Magic

Great visuals? Check. Killer gameplay? Check. But The Siege and the Sandfox goes all-in on its sound design, too. Every footstep in the sand, every tense musical cue, every heart-racing escape sequence—it’s crafted to perfection. The soundtrack? Absolute gold—pulling you deeper into the world like an enchanting Arabian symphony.

Replayability? Through the Freaking Roof!

This ain’t one of those “play once, forget forever” games. Oh no, this bad boy begs for multiple playthroughs. The map is enormous, objectives are plentiful, and there’s a ridiculous amount to explore. Every hidden path and alternate strategy keeps things fresh, ensuring that your first 10-hour run is just the beginning. And let’s not forget—it’s only $14.99. For the quality, scale, and sheer fun factor, that price is a steal.

Final Verdict – Add It to Your Collection!

SDGT Entertainment stands by this one—if you love Metroidvanias, new-age pixel adventures, and stealthy Prince of Persia vibes, this game is mandatory playing. It’s a masterpiece, through and through.

💾 Don’t sleep on it. The Siege and the Sandfox is a must-have in 2025


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Jotunnslayer: Hordes of Hel – A Brutal Norse Roguelike for $9.99!

Jotunnslayer: Hordes of Hel | Title Art

If you’re a fan of Diablo and love the thrill of battling through relentless hordes, Jotunnslayer: Hordes of Hel is a game you need on your radar. This roguelike horde-survivor throws you into the depths of Norse mythology, where survival is earned through sheer skill, divine blessings, and brutal combat.

A Norse-Inspired Chaos Fest

Set in the dark realms of Helheim, Jotunnslayer pits you against waves of enemies, each deadlier than the last. You’ll harness the power of Viking deities, unlock devastating abilities, and carve your way through hostile worlds. The game’s fast-paced, action-heavy combat feels like a mix between Diablo and Vampire Survivors, offering that addictive loop of progression and destruction.

Early Access – Get In While You Can

Right now, Jotunnslayer: Hordes of Hel is available in Early Access for just $9.99. The developers, Games Farm ARTillery, have made it clear that pricing could change as the game evolves, so if you’re interested, grabbing it now might be the best move.

Why Diablo Fans Will Love It

If Diablo’s dark fantasy, loot-driven combat, and intense battles are your thing, Jotunnslayer delivers a similar rush. While it leans more into the horde-survivor genre, it still captures that grim, atmospheric intensity that makes Diablo so addictive. Plus, the meta-progression system ensures that each run feels fresh, rewarding, and brutally satisfying.

Final Thoughts – Is It Worth It?

For just $9.99, Jotunnslayer: Hordes of Hel is a steal for action RPG fans. Whether you’re looking for a new challenge or just want to unleash chaos in a Norse-inspired world, this game delivers. But remember—the price might not stay the same, so if it sounds like your kind of game, jump in now while it’s still in Early Access.

Are you ready to take on the hordes of Hel? Grab your weapons, channel the gods, and fight your way to glory.



游戏开始!
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