Showing posts with label Wayforward. Show all posts
Showing posts with label Wayforward. Show all posts

Atari and Universal Have a 10-Movie Deal lineup... But Where Is Yars Rising?

When I heard that Atari and Universal Pictures struck a deal to develop up to 10 movies inspired by classic Atari properties, my first thought wasn't excitement—it was curiosity.

Then excitement kicked in because of that curiosity.

The thought of Atari going hard on the big screen is genuinely cool. These are games that helped shape the video game industry, and after decades of seeing gaming become one of the biggest entertainment industries in the world, it's nice to see one of its pioneers getting another moment in the spotlight.

The films are being developed through Universal Pictures and Entertainment 360, with the goal of creating original, large-scale adventures inspired by these classic Atari properties rather than simply recreating the original games.

I honestly can't wait to see what they come up with.

But... I'd have one request.

Please don't overlook Yars Rising.

Now I'm not saying Universal should replace Yars' Revenge with Yars Rising. If Yars Rising isn't part of this particular deal, that's perfectly fine.

What I am saying is that someone—whether it's Universal, another studio, or even an animation company—should seriously consider bringing Yars Rising to the big screen someday. The game already has everything a movie needs in my opinion.


 Keep It 100... 

Many of Atari's earliest games were created during a time when storytelling simply wasn't the priority.

They were built around arcade gameplay, chasing high scores, and letting your imagination fill in the blanks. That's part of what made those classics so special, but what did we have before that?

Video games were still finding their footing to become the stepping stones that got us here.

Developers were working with hardware that had tiny amounts of memory, limited storage, and graphics capabilities that today's smartphones could outmuscle without breaking a sweat. Those technical limitations meant gameplay came first, while storytelling often had to take a back seat.

That's not criticism, it's just a part of history. Those games helped build the industry.

Fast forward to today, and Atari's modern releases have access to hardware capable of delivering cinematic cutscenes, voice acting, memorable characters, rich environments, and stories that can unfold over dozens of hours. That's evolution.

And... that's one reason why Yars Rising caught my attention.

 Some Titles Just Sound Better Than Others 

I'm going to keep it real.

Outside of Yars' Revenge, some of those original Atari game titles still give off "$0.99 movie rack" vibes. Not because the games themselves weren't important (far from it).

But if someone who's never played video games hears titles like Adventure, Breakout, or Pong, those names alone don't immediately scream, "I need to buy a ticket opening weekend."

Fortunately, movie titles can always evolve.

Hollywood changes titles, adds subtitles, and rebrands stories all the time.

The important part is creating a film people genuinely want to watch.

According to Deadline, the lineup includes:

  • Asteroids
  • Adventure
  • Berzerk
  • Breakout
  • Centipede
  • Crystal Castles
  • Millipede
  • Missile Command
  • Pong
  • Yars' Revenge

 Yars Rising... is a prime example! 

This is where I think Atari already has something special.

In Yars Rising, players take control of Emi Kimura, a young hacker hired by a mysterious client to infiltrate the shadowy QoTech Corporation.

What begins as a covert hacking mission slowly unravels into a much larger science-fiction mystery involving corporate conspiracies, alien connections, powerful new abilities, and a colorful team of hacker allies that make the entire adventure feel alive.

That's not just a game premise... that's the setup for a movie. Emi already has personality, her friends have personality and the dialogue is entertaining.

The mystery hooks you as the story unfolds and the world continues expanding. By the time the credits roll, it's easy to imagine the story continuing beyond the game and clear into a sequel. Even the way she hacks, could be presented in a similar way to the game... but there could be an AI sidekick or something to take on the systems security.

Whether it would become a live-action film or an animated feature, Yars Rising already feels like it was designed with storytelling in mind.

Hollywood spends millions of dollars developing original science-fiction ideas every year.

Atari already has one... sitting inside a modern video game developed by WayForward.

 Nostalgia Is Great... But So Is Evolution! 

I completely understand why Universal is beginning with Atari's classic catalog.

Those games helped define an era, and I'm genuinely interested to see what the filmmakers create with them. At the same time, Atari has been trying to evolve.

Under CEO Wade Rosen, the company has embraced modern reimaginings and brand-new experiences alongside its legendary classics. Games like Lunar Lander Beyond, Missile Command Delta, Adventure of Samsara, and especially Yars Rising show that Atari isn't just preserving its legacy—it's continuing to build on it. These titles sound more like they're big screen ready (with a tweak to Adventure of Samsara's title).

It's all good though, press forward! Because it could mean that a great Atari movie might come from a modern release one of these days.

Whether Yars Rising ever becomes part of Universal's plans or finds its way to another studio entirely, I genuinely hope it gets its chance also.

Some games are remembered because they changed history.

Others deserve to be remembered because they're ready for the next chapter. For me, Yars Rising feels like one of those games.

And if it ever makes its way to the big screen... I'm down to check it out.

Atari Makes Universal Movie Deal For 10 Iconic Game Properties | Deadline


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游戏开始!
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You do not want to miss this post!


So... I'm in the Steam store minding my own business, and... next thing I know I see a deal. As many of you know, we present all sorts of game bundles here... which are primarily for the Steam platform. The deal I saw on Steam is a perfect compliment... and it had me at... awesome.

(Click the image to see it in full or go to the link... here!.)
You can get... a game called "ICEY" + a Steam Link for less than $9 (before s&h). The Steam Link is listed as $1, and for what it's worth... you can basically make that move of getting PC games in your living room. I've had a Steam Link for a while now and... I've never had buyers remorse. I get access to my PC in the living room when I wish to merely kick back and game (an office lounge would be nice too now that I think about it). If you already have one, no need to fear, the Holidays are creeping forward and... you probably know someone who doesn't have one. So it could be one of the most useful gifts for a gamer you know. We'll have your back with the bundles to pack their library.

I was playing ELEX today on a Steam Link... with a review coming in due time. A review of The Mummy Demastered is also coming... so stay tuned. Although I could leave this post right here... I just want to give props to THQNordic for recovering that fumble of the original THQ. THQ, not to be confused with today's THQNordic... did something that we warned against way back when. Some of you were around when we wrote about the uDraw tablet being an absolutely horrible idea... and it ultimately burned them. It sucked because THQ had some noteworthy games. THQNordic is the new ship sailing these IPs into the future... and they have some sick looking titles on the way.



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From the Source: WayForward - Shantae and the Pirate's Curse... on Xbox One, March 16th (2016)!

If you've been looking for an awesome 2D platform adventure on the Xbox One... then you're in for a treat, because Shantae and the Pirate's Curse is headed your way March 16th, 2016!

Check out the post, and then read up on our game review at the link down below. Game on!



FOR IMMEDIATE RELEASE
Valencia, Calif. –  2/26/2016 — WayForward is pleased to announce that
Shantae and the Pirate's Curse is coming to XBox One March 16th!

Name: Shantae and the Pirate's Curse
Publisher/Developer: WayForward
Release Date: 3/16/2016
Platform: Xbox One
Players: Single Player
Price: $19.99 (25% off Pre-Order thru Release Week), Australia: 26.95, UK: 15.99, Europe: 19.99
Features
  • Developed by WayForward - makers of Double Dragon: Neon, Ducktales: Remastered and the Mighty Switch Force Series!
  • Character portraits by Mega Mandeveloper IntiCreates!
  • Unlockable Pirate-Mode
  • Xbox Live Achievements
  • Multiple endings
  • Epic original soundtrack by Jake “Virt” Kaufman
Ratings
• PEGI (Europe): 12 (Violence, Sex)
• USK (Germany): 6
• COB/OFLC (Australia/NZ): G (Very Mild Violence)
• RAR (Russia): 6
The original indie darling is back in her biggest adventure yet!

Critics are calling Shantae and the Pirate’s Curse the pinnacle of this fan-favorite series!  The sequel to Metacritic’s *handheld game of 2010: Shantae: Risky’s Revenge, boasts more than double the content, and acclaim from fans and press alike!
She's still got it" -Destructoid
9.0 "...a must-play" -Nintendo World Report
9.0 "one of the most satisfying games I’ve played all year" - Hardcore Gamer
9.0, Gold Award "satisfying in every regard...guaranteed to please" -Pocket Gamer UK
9.5 "the pinnacle of the series" Wii Brasil
9.0 "an exceptionally well-crafted game that should not be ignored" -Nintendo Life
8.5 "stands above its retro-inspired contemporaries" –IGN

About
Embark on a brand new adventure with Shantae, the hair-whipping belly dancing genie. When she loses her magic, Shantae must team up with her nemesis, the nefarious pirate Risky Boots in order to save Sequin Land from an evil curse. As a pirate, Shantae gains new weapons to advance her quest, slay monsters, battle epic bosses…and hopefully get her magic back in the bargain! But can she really trust her deadliest enemy?
Beyond Sequin Land lie cursed islands and labyrinths each hiding a new piece of Pirate Gear - Flintlock Pistol, Pirate Hat, Scimitar, Risky's Boots, and even a Cannon. Upgrade Shantae's hair and weapons or unlock advanced Fighter's Moves. Locate maps, return lost Heart Squids, collect rare loot, and laugh out loud at the weird, wild, and wonderfully humorous cast of characters.

SDGT Ent gives Shantae and the Pirate's Curse a... 5 out of 5! Click here for our game review!

Shantae and the Pirate's Curse... reviewed!


Fantastic platform adventure that makes me wish there was more of an adventure in Mighty Switch Force games.

If you’re not familiar with the Shantae series, just know that it is a 2D platformer placing you in the role of a charming genie by the name of… Shantae (of course), but this time around you’re a lot less ½ genie.

This game started off a bit too easy in the beginning (for me)… but be warned, if you aren’t prepared, you’ll be sent running back to the drawing board (which is to be expected as you progress, so consider that the “duh of the day”). The story in this game is almost as important as the gameplay… and the developer did a great job making the puzzle fit together. The buildup is great because you aren’t just going in equipped with a slew of abilities; you have to work your way up.

I say that to say… don’t go in expecting to access everything from the beginning, even if something is on an island that you’ve unlocked (and you see it clear as day). You may get caught up on how to access or get something because it’s there, but if it’s out of the reach of your current capabilities… it may be that way for a reason (so don’t question your skills). New abilities are like keys to unlock doors.

The replay value comes into play when you increase your abilities, and you will find progression in the story when this happens… a good chunk of the time. There are games out there where racing from start to finish is the key (and you have the ability to challenge a clock here too), but there will be various objectives required where you may visit an island more than once (just so you know), so you can either dash or appreciate the story. Scuttle Town is home… also doubling as your hub with plenty of nifty little progressive scenarios to enjoy while moving forward so that you aren’t just returning home to interact with NPC’s stuck on repeat.

I appreciate that about this game, it gives an RPG’ish feel beyond those of gaining new abilities. EXP isn’t really the thing that brings about new abilities in this game though unless you consider the gems as a form of EXP. Once enough gems are obtained, you can use them to buy skill enhancements… for certain things, while the others will come with game progression (as mentioned above). Replay value is also found in this game thanks to multiple endings... and an unlockable Pirate-Mode.

**You do have the ability to grind, and it’s easier in some areas than others… if that’s something you’d fancy.**

The artwork and the music in this game… are additional reasons I came back for more because they got my attention from the beginning and had me looking forward to what I’d see/hear next. Art wise… I can see the team creating a new Metal Slug game, or even a new 2D Sonic the Hedgehog title.

Fun fact: Character portraits were done by Mega Man developer Inti Creates!

If WayForward ever decided to make a 3D version of a Shantae adventure… keeping everything true to the feel of the Shantae series, I think it would be one of those welcomed titles that bring back an interest in 3D platformers (at least the quality ones, and since it would be 3rd party… it could be enjoyed on more than Nintendo platforms).

Overall, Shantae and the Pirate’s Curse… is a welcomed 2D adventure that gives me not only a welcomed break from multiplayer games, but it also gave me the opportunity to enjoy a cool adventure.


Fun factor: 5
Visually: 5
Replay value: 5
Price: 5

"5 out of 5 Cool Points!"