Showing posts with label Shaq. Show all posts
Showing posts with label Shaq. Show all posts

NBA 2K Playgrounds 2... Reviewed!

This is a super fun basketball game, giving NBA 2K vets and noobs alike... a new option... for over-the-top arcade basketball action. This is the second installment in the Playgrounds franchise... but this time around it is part of the 2K Games family. It doesn't have to worry about competing with NBA 2K either... it's like a nice alternative for the fanatics that live and breathe NBA 2K games and basketball in general. They do exist, you will find some lined up for the newest shoes as they drop.


I won't lie, the 2K branding alone... will give this game a boost over the initial version (in my opinion). Sounds crazy, but 2K has some die-hard fans, especially for NBA 2k. I was actually a day one supporter of NBA 2K & NFL 2K on the Sega Dreamcast... time is flying (make the most of it).

NBA 2K Playgrounds 2 is a 2-on-2 arcade basketball game... and I'm glad it's a pickup and play... type of game (I loved that about NBA Jam). Sometimes I don't have a lot of time. Hmm... (well) most of the time I don't have a lot of time, but I was able to jump in... aside from loading screens and either play an Exhibition Game or the Exhibition 3-Point Contest. You also get depth in the NBA Season option... which also serves up the NBA Playoffs & NBA Finals (Playgrounds-style), if you make it that far. I'm sure you can do it!


If you're new to the Playgrounds franchise, you may be wondering where are all the basketball players, but... you work your way up to unlocking them all (if you don't wish to pay and unlock the rosters that is). So while some of you may find this annoying, some of you may find it a great way to increase the replay value. I won't argue with either, but it can be annoying playing with the same players initially while building up your points to unlock new ones (sometimes).

You aren't just playing against the players you unlock... so don't worry about that, but you may be facing some serious legends with players you aren't that familiar with. Don't get scared, if you get the hang of the game... you can prove to be some serious competition regardless of who it is. Steph Curry and... David Robinson couldn't take down my guys in a recent match, so I'm sure you can do it.

No matter who you start with in NBA 2K Playgrounds 2... don't look at the player like it's the end of the road for them. For every game, you play using a specific player... their experience goes up. They can have worse stats than a dog, but give them game time and watch the stats improve. No offense to AirBud!

I say all that to say... don't get discouraged, game on! I'm building up a few disasters because I want everyone on my Lakers roster to be on their A game for the season. I go hard in the paint regardless... but having a solid team isn't the worst thing in the world when facing off against Epic players and full-blown Legends. I just went triple overtime with my disasters against two legends. I took an L, but that game had me on the edge of my dinosaur slippers! (Don't judge me, they're comfy!) I will be back for another season with the goal of winning the NBA Finals and unlocking a Lakers legend. I'll leave that a mystery so you can find out for yourself when you play.

NBA 2K Playgrounds 2 has a nice feel to it... once you spend some time with it. You really start to flow more and more after utilizing your passing, crossover, etc. I know some gamers that give up on a game within 30 minutes... and I have to explain why a game is worth more time. Give it a chance and embrace the spirit of competition with these cartoon'ish versions of some of our favorite NBA players, and challenge yourself to learn some of the more technical moves. Initially, the fast pace may be a bit much to try and get technical, but... if you think you've got it in you, get to it.

How do you obtain these NBA players? By getting packs of bronze, silver or gold cards... or going into the Cards Collection and unlocking players that way. Players range from around 10,000 points like Josh Hart, 15k for Epic ranked players like... Lonzo Ball, 20k for Legends like Jerry West or 25k for those obvious super legends like... Shaq, Kobe Bryant, and King James!

My advice is to grind out and get those baller points because you can unlock packs with fewer points that get you those players (i.e. I just unlocked Michael Jordan... BABY!!!!) versus building and buying them one character at a time. You don't know who you will get in the packs... but you can start building the options of players you can actually choose from. I also got Golden Bucks with the purchase of the card packs, unlocked Alonzo Mourning, Anthony Davis, Robert Parish, World B. Free, and Shawn Kemp.

By the way... I unlocked a duplicate character as well.

Some of you may be wondering what happens when... that happens, but if you have a duplicate player card inside a pack, that player will receive extra XP.

Oh and before I forget... there is a really cool feature in this game known as "Challenges". This gives each player their own set of challenges to unlock. I'm talking every... single... player. These range from a Bronze challenge up to a gold challenge, and you have one for Speed, 2 Pointers, 3 Pointers, Dunks, Stamina, Steals, Blocks, and... Rebounds. This further increase the replay value (which is pretty much limitless based on how the gameplay can shift in so many unpredictable ways... especially online).

I'm looking at Kobe Bryant right now, and his challenges for his 2 Pointers:

Bronze Challenge
Description: Score 6 jumpers from inside the arc in an Exhibition Game
Reward: +1 point in 2-Pointers stat

Silver Challenge
Description: Score 8 finger rolls in a Season Game
Reward: +3 points in 2-Pointers stat

Gold Challenge
Description: Score 8 jumpers from inside the arc in an Exhibition Game
Reward: +4 points in 2-Pointers stat

Now that I've pointed out one cool plus... I have to issue a con that I'm not crazy about. It's the cursed lottery pick. I know it's arcade, but... the cursed lottery pick sucks and I don't want my competition to have that applied to them either because it affects the game in a way that has nothing to do with their skill. I know the other lottery picks can amplify your match, but I don't want the skills... downed.

The Cursed lottery pick is described as... opposing players' stats drop to the minimum for the duration of the lottery pick. Luckily... when you aren't playing during the season... Lottery Picks like the Cursed option can be turned off. Unfortunately, the season is where I'd really prefer that option. Trust me... you do NOT want that on you in the NBA Finals, that's how I took an L.

TIP: If you do end up with this lottery pick, and there is time to kill in the match... try to play hard D to prevent the other team from even nearing 3-point land. You're basically wasting time so that your Cursed time runs down without them having a scoring spree.

If you're in possession, try to run your shot clock down and cherry-pick so safe shots.

Other lottery picks include:

Ankle-Breaker:
Face an opponent and perform a forward crossover to put him on the ground. If you score while the ball is glowing, the basket is worth double points.

Super Power:
Your players' stats increase to the maximum for the duration of the Lottery Pick.

Frozen Hoop:
The basket freezes up and points can't be scored until you break the ice. I don't like this one either. The opponent always seems to freeze my hoop in a way that requires 3 shots in order to break the freaking ice. I hate this... I think I hate this one even more than the Cursed lottery pick.

Threes X 2:
Doubles the points from 3-pointers.

Multiplier Stars:
Score from a star and the point value will be multiplied by the indicated number.

Shot Clock Speed Up:
The opposing team's shot clock time is cut in half.

Super Speed:
Your players don't lose stamina and they sprint for the duration of the Lottery Pick.

Dunks X 2:
Doubles the points for dunks.

Supercharged Ball:
A Supercharged Ball will score from any position, but it can be blocked.

Another thing I'd change about this game... is the tutorial. It's... not... exactly giving us a playable tutorial, it's more so just a guide telling you what to press in order to do a move (as seen below). That may not seem like a big deal (and really it's not), but... I just don't think it's as useful.

Here's a freebie for the developers... compliments of SDGT Studio:

NBA 2K Playgrounds 2... should have a practice court for the tutorial, and even just practicing in general. I know exhibition games can serve a similar purpose... but you can actually focus on learning on a practice court. Use the little referee character, he can blow the whistle upon the completion of each successful move. That could even add an additional accomplishment to the game... once the tutorial is complete.

As far as more technical moves go, you will have to be quick on the draw to pull them off. When it comes to playing the game in general. You can still enjoy the experience without knowing how to throw the ball against the backboard for a self-alley-oop. So regardless of your skill set, there's room for noobs and seasoned Playground vets to enjoy.

The audio quality is good, delivering upbeat tunes that get you in the mood for balling based on the basketball-themed lyrics. Perhaps 2K should consider hiring the Diplomats to do a game-related remix to Jim Jones... Ballin! Sound effects do a good job making those dunks, and ranged shots even more satisfying... especially the buzzer beaters that seal the victory. The commentary is also cool, although it can be a bit repetitious sometimes... but it hasn't gotten annoying (yet). What's even cooler, is that they employed known streamers to do commentary to liven up the gameplay. I'm all for gamers getting in on the action, and these streamers also have a character in the game. #Jealous!!!

Visually, I think they did a great job with the environment around the court. It's not just a court... and it's not just people standing around cheering. You have the depth that makes it feel like a location where a court is located... which makes it feel a bit more live and the look is perfect for an arcade basketball game. One thing I would love is the option to have these environments and even the balls changed at random, so you don't have to worry about switching them out yourself before a match. That option to select between them is fine, but I'd like a random option too because... I forget and then the various courts aren't enjoyed as much.

Visually you also get special effects that go beyond just a flashy dunk. Lottery picks will light up your player, and even light up the court based on the type. I thought that was a really smart move. Yeah... you see the icon for the lottery pick or that darn Cursed one, but they took it a step further to drive home that arcade feel.

Price wise... NBA 2K Playgrounds 2 comes in at $29.99, which makes sense to me. I don't think the game would have as much appeal at full retail, and fewer people would get to experience everything it has to offer at $59.99 because they'd be put in the position to decide between 2K & Playgrounds (if they don't have the money or desire to buy both). Luckily, this is priced just right and presents gamers with a lower-priced option to still enjoy NBA action from 2K Games.

Overall, NBA 2K Playgrounds 2, delivers well-rounded fast paced high flying arcade action that brings the boom at a sweet price... and the fun factor is just as high as the replay value. Can I give it NBA Jam's crown? If you take a good look, I think it has enough going for it to not even need that comparison. It has its own respectable differences that don't result in it feeling like a clone. NBA 2K Playgrounds 2 is available... now!


Fun factor: 5

Visuals: 5

Replay value: 5

Price: 5


"5 / 5 Cool Points"




FTS: Free 'NBA 2K Playgrounds 2' Christmas DLC Out Now

Free NBA 2K Playgrounds 2 DLC Spreads Holiday Joy With Ice-Cold Christmas Playground and 35 New Players, Including Karl Malone and Dennis Rodman


NEW YORK – Dec. 11, 2018 – 2K has announced the release today of the next free DLC for NBA 2K Playgrounds 2, the all-star two-on-two arcade basketball game from developer Saber Interactive for the PlayStation®4 computer entertainment system, Xbox One, Nintendo Switch™ and Windows PC.
This latest update, available today on all platforms, brings in the jolly holiday spirit with a frosty new Christmas playground, brand-new festive vanity items, and the sweetest treat of all: 35 new players featuring legendary ballers from the classic 90s NBA era like Karl Malone and Dennis Rodman.

Check out the NBA 2K Playgrounds 2 review, here!




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Shaq Fu: A Legend Reborn... Dual Review!


This game was exactly what I thought it would be... and that's a good thing. A big diesel sized shout out goes to Saber Interactive and Big Deez Productions for supplying the game for this review!


Related imageShaq Fu: A Legend Reborn... is a side-scrolling Shaqtified arcade beat-em-up. Now... Shaq even admitted that the original Shaq Fu wasn't the best game out there (even though I played it faithfully on GameGear), but I think he redeemed himself nicely with this game.

Even if the original wasn't the best game out there... I don't think it was the worst of the worst (for the record). I've played a ton of games... and... it was okay. Sega's Eternal Champions games felt similar... to me, and they were what they were. They weren't Street Fighter... but I wasn't the kid playing games because they felt similar (if they did they did). I just gamed... a lot.

Shaq Fu: A Legend Reborn is a lot better than Shaq Fu was... and I appreciate the first that motivated the second (I feel the same about Tomb Raider... and I found the first two on PS1 SUPER frustrating). You still get you the martial arts action in Shaq Fu: A Legend Reborn (as one of expect), but it also gives you adventure and... comedy. Some of it may not be appropriate for kids, but its delivered in a way that they likely will not know what certain things are until the kids get a bit older. They danced on that thin line... which had me even thinking things like "Is that a... yep, it is".

You play as orphan Shaquille Fei Hung (probably inspired by martial artist/physician/folk hero...Wong Fei Hung), raised in a Chinese town by a woman who found him floating in a bag when he was just a baby. A town elder by the name of Ye-Ye takes you under his wing and takes you through the motions that help you become the master you are today. I think they missed an opportunity with the backstory that could've served as the actual training mode.



Ye-Ye turns out to actually be some sort of guardian training you "The Chosen One" for what was to come. As he explains it to you... (BAM) it begins. So aside from the training, you learn that you're in the water once you're waist deep in chaos... taking on demons and minions.

I'm glad they didn't just throw the player straight into gameplay with no purpose for the fighting... because they have a good story here. It flowed well with a style that's quite fitting for an arcade beat-em-up... and I found this story more appealing than some I've found in other games. You weren't just going from A to B... reading dialogue, they wanted to make it a fun experience in more ways than one. After completing the game, I give it two thumbs up because they rounded it out well and left an opening for a sequel. One thing that caught my attention was the comedic value... and it sort of reminds me of my humor. You go from where the story begins in the town of Hunglow (in China)... then off to South America... Los Angeles... and so on. Eventually, you end up in hell, but I won't kill the story for you (but it was a fun ride). There are a lot of characters in this game that hint at various celebrities, so I was interested in who I could identify and some of you will probably be able to identify some or all of them as well.

Image result for shaq fu a legend reborn big diesel boost
As far as the gameplay is concerned, I thought it felt good... especially on PC. I was able to play on mobile, but I'm not the biggest fan of playing games on mobile unless they really feel at home with touchscreen controls. There isn't a difference in the adventure, but your focus isn't on gameplay as much as it could be on mobile because of the multiple buttons you have to utilize in order to fight. The fun factor increases by two when you don't have the touchscreen buttons to deal with... in addition to the phone's on-screen buttons popping up (I've had a problem with multiple mobile games because of this). Luckily you can play this title with compatible gamepads, Xbox controllers should be a part of  that compatibility list but... I digress.

Image result for shaq fu a legend reborn big diesel boost
(This is what the initial concept looked like.)

The animations are well done and I like how smooth the fighting animations feel while kicking enemies into the middle of next week... or into the screen, and I didn't notice a difference in the frame rates on PC or mobile. Visually the game looks great too, the initial announcement of the game showed a more realistic yet stylized version... which I was interested in, but the final results turned out to be good too (they took more a toonish route). If you've played the game already... some of you may agree that it almost feels like Shaq meets the Boondocks (at least when it comes to the cutscenes). The characters can be challenging usually, once they start to really outnumber you and those special enemies are added to the mix. Though enemies can be repetitive, they delivered enough variety to keep me going from start to finish without giving a crap.

Image result for shaq fu a legend reborn big diesel boost
(This is what the final version of the game looks like.)

Tip: Focus on getting to the special enemies immediately so you aren't dealing with their attacks while taking out the basics.



Image result for shaq fu a legend reborn big diesel boost
While challenging, sometimes you'd catch a break by way of the cakewalk powerups like the Big Diesel Boost and the Shaqtus Talisman. The Big Diesel Boost places you in a steampunk-like suit of armor with exhaust pipes and gives you the ability to rev up and punch at a rapid pace with serious power. 


The heat builds up, so you have to beware of overheating, but... if you use the heat build-up wisely, you can use a seismic Shaq smash to clear a ground (and even level a block... which includes cars and other smashable things in the environment). BOOM!

Image result for shaq fu a legend reborn big diesel boost
The Shaqtus Talisman places you in a cactus costume that gives you the ability to shoot needles at a rapid pace. The special attack for this powerup is super needles able to shoot multiple enemies. From what I know, Shaq acquired this nickname while playing for the Suns... while Diesel was the name his debut album (thought it was cool that he added a few personals in there... considering the game is... about him).

So you get the luxury of having these at times, and while they may feel like a cake-walk... I think that Shaq was overall aiming at the fun factor in this game and these powerups feel like he was paying homage (in a sense). You won't have these abilities through the entire game... they're more so just here and there or else this would be a different type of review, but I think the number of times I was able to utilize them was just right. The challenge of this beat-em-up remains... right along with the comedy.

You have replay value when it comes to the achievements, but the replay value would've increased if they simply created an online leaderboard... instead of it just being offline. So they missed out on an opportunity there, but... I don't know how it would've worked out unless there were an endless mode or something.

Pricewise... $19.99 is on point for the PC/Console version, and I appreciate the fact that they didn't overprice it (this is spot on). The mobile version gives you the option of downloading and playing the first area... free, but you have to pay $4.99 to continue the adventure. There are no ads, and the only paygate is merely a one time purchase for the rest of the game. Its the exact same game as the PC/Console version... so if you have a compatible gamepad you're really getting the game at a steal. It's a fun-filled experience that doesn't break the bank and gives me the option of enjoying a good change of pace game without completely eliminating my game budget. Some gamers have a $50 to $60 limit per quarter, and that will either go to one game... or a few games. I think this indie game, along with another good mid-range game will seal the deal for quite a few people.

Overall, I think this game was created with fun in mind... showing love to old school beat-em-ups in an updated Shaqtastic way. One would hope they're all fun, but all cannot deliver "fun" in the exact same way or it may not fit the story. Shaquille O'Neil has always been one for a good time and was one of the first basketball players to really go this route (correct me if I'm wrong). This game sorta takes me back to the days of good pizza, candy, soda, and... gaming the night away with friends to a new beat-em-up. Speaking of friends, if I could add one thing to this game... it would be a two player option... even if its Shaq in an alternate outfit because that was also a plus about beat-em-ups.

PC Version

Fun factor: 5

Visually: 5

Replay value: 2

Price: 5


"4.25 / 5 Cool Points"

Mobile Version

Fun factor: 4

Visually: 5

Replay value: 2

Price: 5


"4 / 5 Cool Points"



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Ready for more NBA Arcade action? NBA Playgrounds is coming!


I'm hereeee with sports action for... Nintendo. It sounds so weird... right? Well... i'll say its just been a little while instead. :p

Did Allen Iverson get a tan?
Anyway, a studio by the name of Sabre Interactive... is developing a 2-on-2 NBA arcade game. NBA JAM comes to mind... which works for me. When you're talking a console like the Nintendo Switch, I think the game is a great fit for the system... and you can play the crap out of it offline with a friend out in the middle of Drablands if you know how to get there.

I don't always mention the developers, but you may find interest in some of the works this studio has under its belt. You may have heard of games like Quake Champions, Halo: Master Chief Collection and God Mode, right? Well... you will find Sabre Interactive in the credits. Experience in non-sports games (e-Sports is something they've played a hand in) doesn't always mean a studio can make a great officially licensed sports game. I'm just being honest, but... at the same time i'm super hopeful that they're able to deliver an NBA game with a nice flow, major fun factor and plenty of replay value.

The game will also be available on PS4, Windows PC and Xbox One... but considering the fact that the Nintendo-Switch could use more releases, this may be capture the interest of Switch owners more so. Totally assuming that, but why not take advantage of the options... if (and I do mean "If") a new option is good. You're in luck when it comes to this game (all platform owners are) because it will be released in May 2017 for $19.99... and I give them props on that. Other developers should take note, don't overprice games... get in where you fit in (and benefit), not where you think you can get away with placing your game's price point. 

NBA Playgrounds will include all 30 NBA teams (duh of the day)... in addition to an extensive roster that includes retired NBA players. They also mention that you'd be able to level players up over time, and... I don't know how I feel about that if it isn't some sort of career mode, but we'll see. This game will be a digital only title... and I may not have said this several years ago, but that's fine by me. You have solo, offline and online modes to show off skills with your favorite (or not so favorite) NBA players.





I'll leave you with words from Saber Interactive's CEO:
“Basketball is such a pick-up-and-play sport at heart – we really wanted to bring that spirit into gaming,” said Saber’s CEO, Matt Karch. “NBA Playgrounds has a lot of depth for pros who’ve mastered their game, but it’s accessible enough that anyone can jump in, have fun and feel competitive.“



That said... game on!

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