Showing posts with label Cartoon. Show all posts
Showing posts with label Cartoon. Show all posts

FTS: Beamdog's "MythForce" Comes to Consoles, Out of PC Early Access This Fall

Step into a Saturday Morning Cartoon with MythForce™Officially Launching on PC, PlayStation, Xbox & Nintendo Switch This Fall

Beamdog and Aspyr’s roguelike action game prepares to exit early access on PC and land on consoles for the first time with two new story episodes and much more!

AUSTIN, Texas  June 21, 2023 — Developer Beamdog and publisher Aspyr have revealed that the roguelike action game MythForce is coming to PlayStation®5, PlayStation®4, Xbox Series X|S, Xbox One, Nintendo Switch, and Steam, as well as graduating from early access on the Epic Games Store, this fall. MythForce has a free Steam demo playable now through June 26 as part of Steam Next Fest. Experience gripping first-person combat in a world inspired by the style and adventure of Saturday morning cartoons!



"MythForce is a love letter to the cartoons of my childhood. It's reminiscent of the pure unadulterated fun we had playing together as kids. It was a lofty ambition for our first original IP, but we're extremely proud of how it has continued to grow and evolve throughout development," said Beamdog CEO Trent Oster. “We can’t wait to share our game with the world and immerse our fans old and new in the nostalgic awesomeness that is MythForce.”

MythForce is a roguelike adventure featuring four-player online cooperative multiplayer set in the ever-changing Cursed Lands. Unleash your inner hero in intense first-person combat, wielding legendary weapons and powerful magic in an immersive fantasy dungeon crawl that will test your skills and leave you craving for more.

The official 1.0 launch of MythForce on consoles and PC will feature three episodes (up from one in early access), unlockable difficulty modes for even greater challenges, and an overhaul of the meta-progression system with drop-in/drop-out functionality for online co-op.

Key Features

  • Star in Your Own Saturday Morning Cartoon: Step into a vibrant and colorful world crafted using the classic aesthetics and techniques of the '80s animation era.
  • High Fantasy Swords & Sorcery: Feel the thrill of each swing and the might of each spell as you smite hordes of enemies and emerge victorious in heart-pounding, first-person combat.
  • Deep Roguelike Adventure: Level up as you explore the dungeon, uncovering magical artifacts and upgrades to become even stronger with each playthrough.
  • Play Together with Friends: Team up with friends or meet fellow adventurers online to conquer the Cursed Lands together in co-op mode for up to four players.

 

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#GlobalRickAndMortyDay - THIS SUNDAY 6/20

 


An Out-Of-This-World Celebration
 
 
Blasting Off Sunday, June 20th
 
WHAT:        
For the first time ever, Adult Swim will premiere the first episode of Season 5 of Rick and Morty from space by launching Rick’s Space Cruiser 150,000 feet into the atmosphere. Fans from around the world can Go Rick Yourself (#GoRickYourself) and become part of the series by creating a personalized Rick and Morty avatar, and then create custom t-shirts (US and Mexico only) to commemorate the new season.


 
 
WHO:
From creators Justin Roiland (“Adventure Time”) and Dan Harmon (“Community”), fans can catch up before the big day and follow the misadventures of America’s favorite crazy scientist and his grandchildren with Rick and Morty: The Complete Seasons 1-4 on Digital, Blu-ray™ & DVD. This outrageous boxed set which includes all 41 episodes from the first four seasons, along with copious special features, including audio commentary, deleted scenes, “Inside the Episode” segments, numerous featurettes, past animatic sketches, and more. Rick and Morty: The Complete Seasons 1-4 is priced to own at $79.99 SRP for the DVD ($89.99 in Canada) and $89.99 SRP for the Blu-ray ($99.99 in Canada), which includes a Digital Copy (U.S. only). Rick and Morty is also available to own on Digital via purchase from digital retailers.
 
WHERE:
Wubba Lubba Grub Grub! In honor of Global Rick And Morty Day, Wendy’s® and Adult Swim’s Rick and Morty have teamed up to include two new show-themed mixes in more than 5,000 Coca-Cola Freestyle machines in Wendy’s locations across the country through August 22. To sweeten the deal, fans can also score free delivery from Wendy’s in-app through July 1 with no minimum purchase necessary. Fans in the Los Angeles area can also visit Morty’s, a weekend-long restaurant pop-up at Wendy’s Panorama City location from June 18-20. Morty’s will feature a show-inspired menu, like the Jerry’s Single, paired with an out-of-this-world experience. Navigate your spaceship or car through a custom LED drive-thru experience, receive a Rick and Morty-themed menu and be one of the lucky few to enjoy the limited-edition Pickle Rick Pickle Frosty®, a pickle twist on the iconic Vanilla Frosty®, only available at Morty’s.
 
Fans can also catch up on all things Rick and Morty prior to the event by checking out HBO Max’s curated Rick and Morty fan viewing experience featuring previous seasons, extras, and creator-selected episodes.




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Infinity Train: Book Two... Reviewed!

 Before I jump in, I would like to thank Warner Bros for supplying a copy of this show for my review. My opinions are my own.


All Aboard! Thank you for riding the Infinity Train... let's go!

I wasn't sure what to expect when it came to Infinity Train: Book Two, and I wasn't familiar with the show at all. It takes place on a train (duh of the day), but it reminds me of Snowpiercer where the various cars... don't exactly feel like your standard train cars. They actually feel like a series of dimensions tied together, and you access them through the different doors of the train.

Story: Infinity Train is an interesting concept in itself, but... the characters and their story make it an experience worth watching. Mirror Tulip, is a reflection of a girl named... Tulip (the main character from Book One). The adventure begins with Mirror Tulip (aka M.T.) changing her appearance to escape the Mirror Police (aka the Flects) from the Chrome Car (available in Infinity Train: Book One). These guys use reflections to gain access to any location, but I was confused as the why M.T. wouldn't use such an ability. That would've made for some kick-ass fighting scenes and stealth... but I guess they wanted to keep it confined to the train for the main characters. 

Her attempt to escape... resulted in her meeting a deer with superpowers, and Jesse, a 14-year old jock from Arizona. The Infinity Train exists to put people in situations that force them to fix their personal problems if they want to leave, so this is the reason why Jesse is on the train. Like all other human passengers, he has to get his number to zero in order to leave. Could you imagine if that were true to our reality? The world would be completely different.

Anyway, the trio has a good balance as far as personality goes. M.T. is more of the rebel who refused to settle for life as a reflection, Jesse is a fun-loving teen who needs to realize the error of his ways, and Alan Dracula is the super-powered silent type (but... he's a deer, so talking wouldn't really be his thing anyway).

The different train cars put this interesting trio in a variety of scenarios that require them to work together (for the most part). You might see them running from one door to the next while escaping the Mirror Police, but most of the time it's a big question mark of what's on the other side of the door. In this adventure, you experience a little more than 10 cars that challenge the characters... and initially, they were just going through the motions to overcome the challenges of that car until the episode with the Toad car.

There wasn't much going on in that car when it came to action, but... there was plenty in the episode to connect the dots in terms of Jesse's backstory. So... yes, I knew he was there, I just didn't know the reason why, but the same episode also revealed more about M.T. which increased their bond. It also showed that she didn't simply consist of this strong exterior, because she was trying to show Jesse the wrong in a situation. Her softer side began to reveal itself as the episodes progressed, even though I saw it in the first episode. She escaped the servitude of being a reflection, she wanted to live her own life... which probably grabbed the attention of some viewers who wonder if our reflections have lives of their own (my answer is no because a reflection is a reflection).

I don't want to get off-topic but think about the color of things. We can't see the color of anything without light first bouncing off of it, so wouldn't that result in our reflection merely being a reflection of... light? I didn't mean to get this deep, but... let's move on.

Outside of the Flects, and the bots running the operation... I didn't see a lot of reoccurring characters. I thought the Wasteland was going to lead to an additional antagonist that ran the course of the show, but at least it gave Jesse more of the focus for a couple of episodes. These episodes were more like crossroads for him because he had the option of going off the rails with antagonists who saw their numbers as cred or... continue his journey to qualify for his exit home. Each character got a satisfactory amount of shine.

Alan Dracula also go some love in the Parasite Car episode, which delivered the most comedic value of the show for me. They tried to deliver some laughs here throughout the season, but (I don't know)... It didn't connect for me.

Visuals: Visually... Infinity Train: Book Two, has that sort of jazzed-up plain art style as seen in many of your Cartoon Network shows. I figured this is done to maintain a recognizable style associated with the network, but... I would like to see a bit more oomph.


Going back to the art style, what I can say about this show is that you get different art styles served up based on what car you're in. I won't say I was wowed at any given time, but... I was curious as to what I was going to see next.




Audio + Extras: When it comes to the audio, I didn't mind the upbeat electronic soundtrack even if I didn't really focus notice it outside of the theme music. The sound effects were okay, nothing really stood out to me though.

You get 10 episodes in Infinity Train: Book Two... which have a short but sweet runtime of 10 minutes or so. So you get through the season fairly quick, which is why I appreciate the price seen below.

Extra include 3 special features:

Commentaries
Animatics
Image Gallery

These extras are a plus for fans, but I also think the commentary is a great addition for those still scratching their head about the show. Animatics are something I would recommend for the artists interested in animation, along with the image gallery... in order to get an idea of what you would have to produce in order to be part of an animation studio.



Price: Pricewise, this show is awesomely priced at $14.97. It could have been a steal at $10, but I have no complaints at $14.97 MSRP. Luckily we can make that $10 price tag happen for you... here!

The overall story in this season was enjoyable, after the second half I was all in trying to see how things worked out... and I was satisfied. There are factors in there that complicate Jesse's exit, but... I believe you will find the exit satisfying for the most part. If you're familiar with Infinity Train, then you know... there are different characters in each book... and this one gets a thumbs up. I wanted to see more fighting, but enough was injected in there to make me shrug it off.


Story 5

Visuals 4

Audio + Extras 4

Price 5

4.5 out of 5 Cool Points

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Victor and Valentino: Folk Art Foes... Reviewed!

 Before I jump into this review... shout out to WB for supplying a copy of the DVD for this review.

Story: I wasn't sure what to expect when it came to this show... but it's interesting. Victor and Valentino: Folk Art Foes... is about two half-brothers who are usually at odds about something. Victor is definitely the mischievous one of the pair, while Valentino is more so sunny and kind. The folk art comes into play by way of different mythical encounters they have around the city of Monte Macabre.

Storywise... this show doesn't really have a timeline, it just presents one situation after another. I haven't really been able to identify anything on the lines of progression, but episode 6 did reveal that Vic & Val don't live with their grandmother long term. The boys are only staying with their blind Grandmother Chata, for the summer (who is actually based on the creator's grandmother). I'm not sure if that's going to translate into an endless summer... or the dysfunctional duo going home for a change of pace, but either route could work as long as they keep the action rolling out.

The initial episode included a piece of folk art found among many others in Chata's basement. Victor was actually the one who stumbled across the tomb-like room, and one thing led to another where the mythical monster got out... which forced Vic & Val to put their differences aside in order to take down the antagonist of that particular episode.

Although it was interesting, I'm glad that concept wasn't reused to no end. You have a variety of approaches taken to keep things fresh (and kept me locked in). Speaking of episodes, they're short yet sweet at almost 12 minutes each... which I didn't mind. My only drawback was that some episodes feel like they were wrapped up quicker than they could truly be appreciated.

Speaking of appreciated, it was good to see some situational comedy tucked in there too, even if I can't pinpoint anything memorable... I can't frown on the extra topping. It was like sour cream on my tacos, giving my viewing experience a little extra... something. I would say there was a missed opportunity to really lay in on the comedic value but... it's rated TV-Y7, so it has the right amount of comedy for the target age group (it would be a different story if it were an... Adult Swim joint).

Visuals: Victor and Valentino: Folk Art Foes... has some cool Mexican folk art throughout the show (duh of the day) which really stood out to me when it comes to the baddies. Vic & Val has a pop of fashion that reminds me of designs south of the border, but the duo themselves don't really grab my attention. Victor somewhat does, but he looks like he could be the average bully or the bully's sidekick in another show. I'm not saying he can't look the way he looks... just doesn't grab my attention. Valentino looks even more basic, but I think I've seen so many Cartoon Network-related shows that I've begun to notice a pattern with the art styles of some shows. The reason why I shrug this off... is because the show isn't bad and they are who they are (aka it is what it is).

There was a missed opportunity here though, look at the beautiful concept art. This would've caught my eye a heck of a lot more. I saw this and was like... OMG... WHYYYYYY didn't they stick with this art style?  Valentino could've had brown hair, and Victor could've kept the gap, but just look at this art. It's awesome stuff.



Audio:  In terms of the audio... there was some most appreciated effort there. You can hear it in the build-up of the suspense when the mythical monsters emerge (i.e. The Collector), the mariachi music sounds authentic, and some of the SFX appears to have some effort injected in there also.

Price: Pricewise... Victor and Valentino: Folk Art Foes comes in at $9.99. That's $10 less than what I'd price it. This is definitely priced to sell, and it comes packed with 18 episodes that your kids can appreciate. If you want to give your kids a change of pace by adding some Mexican flare to their media library, this is one to consider.

Story 3

Visuals 3

Audio 5

Price 5

4 out of 5 Cool Points