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Showing posts with label Onimusha Way of the Sword. Show all posts
Showing posts with label Onimusha Way of the Sword. Show all posts

Onimusha: Way of the Sword... Is Back In Beautiful Fashion

Twenty years is a long time to leave a katana sitting around.

Capcom has finally returned to Onimusha with Onimusha: Way of the Sword, the first new entry in the series in more than two decades. Instead of trying to quietly ease the franchise back out of the Pagoda, Capcom handed the Oni Gauntlet to Miyamoto Musashi and sent him into an Edo-era Kyoto crawling with Genma. 

Onimusha: Way of the Sword is powered by Capcom's RE ENGINE. Capcom producer Akihito Kadowaki specifically discussed the engine during an August 2026 interview, explaining that one reason development could move forward around 2020 was that Capcom’s proprietary RE ENGINE had matured considerably by that point.


That’s the same underlying engine family Capcom has used across many of its modern games. So if you were noticing the lighting, detailed environments, character rendering, facial detail, and overall image quality while playing Onimusha, RE ENGINE is doing the heavy lifting in beautiful fashion.

 Kyoto Has a Problem 

This version of Kyoto has been distorted by mysterious clouds of Malice, bringing supernatural creatures known as the Genma into the streets.

Musashi isn't exactly helpless, observe:

Equipped with the Oni Gauntlet, he can absorb souls while cutting through enemies using sword attacks, defensive maneuvers, parries and special techniques. Capcom has put a noticeable emphasis on the actual sword fighting rather than simply giving Musashi a blade and calling it a day.

The result is combat where defense appears to matter almost as much as offense. Reading an attack, timing a parry and responding properly can be more useful than repeatedly smashing the attack button to your thumb. Your controller appreciates this.

 Musashi Isn't Alone 

The Genma aren't the only problem. Sasaki Ganryu enters the picture as a rival swordsman who also carries an Oni Gauntlet, creating a considerably more personal threat than the assorted monsters roaming Kyoto. Capcom has already used clashes between Musashi and Ganryu to demonstrate how much of the game revolves around deliberate sword-to-sword combat.

That mixture of human rivals, supernatural enemies and dark Japanese fantasy gives Way of the Sword a clear identity without making the return feel completely detached from what Onimusha was built around.

There are still swords. There are still demons. The demons still seem unwilling to discuss things peacefully. That's fine, time to get active.

 A Strong Return for Onimusha 

Onimusha: Way of the Sword launched on September 4, 2026, for EPIC Games Store, PlayStation 5, Xbox Series X|S, Nintendo Switch 2 and Steam. Capcom says the game surpassed one million units sold on its first day, pushing lifetime sales for the Onimusha franchise beyond 10 million units.

That's a considerable response for a series that went more than 20 years without a new entry.

It also gives Capcom a pretty clear indication that people still know what Onimusha is.

More importantly, Way of the Sword isn't returning by pretending the last two decades didn't happen. The presentation is modern, the combat is built around more involved swordplay, and the setting gives Capcom plenty of room to turn historical Japan into something considerably less historically safe.

If you've been waiting for Onimusha to return, the wait is over.

Just watch the parry timing and Game on.

Yang - SDGT Entertainment writer
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