Showing posts with label Hunt Showdown. Show all posts
Showing posts with label Hunt Showdown. Show all posts

FTS: Introducing Ghost Face® – Hunt: Showdown 1896’s Stealthy New Hunter – Out October 24!

 

In a new collaboration, Hunt: Showdown 1896 partners with Fun World to bring Ghost Face® to the supernatural world of Hunt… just in time for Halloween

FRANKFURT, Germany  Oct. 21, 2024  Hunt: Showdown 1896 has partnered with Fun World to introduce Ghost Face® to the gunslinging world of Hunt. The "Ghost Face® RampageDLC includes one Hunter (Ghost Face®), two weapons – the Hush (Frontier 73C Silencer) and Whisper (a Bornheim No. 3 Silencer), and a tool – Life Taker (a knife). The included weapons are silent, offering players an edge in fast-paced, close-quarters combat, which Hunt is famous for.


"Ghost Face® Rampage" retails at $9.99/€9.99 and will be available on Steam, Xbox Series X|S and PlayStation 5 on October 24.

The character was designed to fit into the 19th century world which Hunt takes place in. This is a unique take on Ghost Face® with a never-before-seen design. Stefan Heinrich, Lead Art Director for Hunt, comments further:

“The character design was interesting to work on as it had to fit into the gritty, dark corners of the 1890s setting that Hunt is famous for. For example, the iconic mask is now a hand-carved wooded mask, weathered and cracked, a tattered, battle-worn duster replaces the robe, and to complete the look, leather holsters and gear have been added, giving him the tools of a 19th century Hunter while maintaining his iconic style. We hope Ghost Face® & Hunt fans enjoy the new DLC as much as we enjoyed designing it.”

This is a first horror collaboration for Hunt: Showdown 1896 and the perfect accompaniment as the game moves into celebrating the spooky season with its Harvest of Ghosts in-game event, going on now until Nov. 25, 2024.

Purchase the "Ghost Face® Rampage" DLC October 24 and dominate the shadows during Hunt: Showdown 1896's newest Halloween event!


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FTS: Hunt: Showdown’s “Tide of Shadows” Live Event Begins Today on PC!


Hunt: Showdown’s New “Tide of Shadows” Live Event Begins Today

With a new boss, pacts, weapons, and more, the Bayou is deadlier than ever!

FRANKFURT, Germany June 28, 2023 Crytek is thrilled to announce Hunt: Showdown’sTide of Shadows” Live Event launches today on PC! New challenges, gameplay, weapons, story, and a new boss await Hunters for the duration of the event, which runs until Aug. 23, 2023.


The “Tide of Shadows” Live Event introduces a new Boss category - the Wild Target. Rotjaw is a game-changing monster that brings a deadly new threat to the Bayou. Unlike other Boss enemies in the game, Rotjaw will not be found inside a compound. Instead, she lurks in the waters of the Bayou, lying in wait to attack any who encroach on her territory.

Rotjaw is designed for a new gameplay experience, forcing Hunters to improvise while defending in the wide open spaces of her watery home. Players must make decisions on the fly about how to approach and dispatch this deadly new threat. If successful, they will be rewarded with a valuable Bounty Token.

The “Tide of Shadows” Live Event also arrives with new Pacts for players to pledge their Hunters to - the Primal Pact, Smuggler Pact, and Grounded Pact. Each pact has in-depth lore about their origins and aims to be discovered, as well as new Legendary Weapons and Equipment associated with the three factions available to unlock.

“We designed Rotjaw as a new objective for Hunters, adapting several mechanics and gameplay flows from our established Boss Targets,” said David Fifield, General Manager for Hunt: Showdown. “Her design gives players a whole new range of risk versus reward choices when launching into a Bounty Hunt. Should you go after her right away or ignore her until you’ve banished the other Target and gained Dark Sight?  What trait, weapons and gear will set you up best to track and defeat her? Once she is banished how best can you secure the Bounty Token and extract from the map with it? We are incredibly excited to unleash Rotjaw and eager for her to leave her mark on the Hunt world."

To unlock rewards during the Live Event, players must earn Event Points, awarded for completing a range of in-game challenges and by interacting with or destroying new Ship Altars scattered around the Bayou. To help rack up Event Points, Hunters can take advantage of new single-use "Burn Traits,” which are only available for the duration of the event, offering players new ways to play. Event Points can be exchanged for a wide range of rewards throughout the Live Event. “Tide of Shadows” also brings a new Battle Pass with both free and premium pathways.

"Tide of Shadows" and Rotjaw are available now on PC and will arrive on consoles at a later date.


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May produced another loss for Game sales according to NPD group, but...

Even if sales are down, I think developers can still make a difference. You have to make sure games are released without issues and meet gamers where they are, I'm not saying pump out free games (though we post about freebies on SDGT's FB Page), but... pricing has to be reconsidered among other things.

Want to adapt to the situation? Take creative approaches to make more affordable games that don't hit the budget as hard... and make the fun factor huge. AAA games are still welcome, but there are plenty being delayed because of the resources required. Mid to small titles are still welcome (so get creative), and... DLC is always welcome in an already complete and well-rounded game.

By the way, we've also mentioned something a while ago in terms of meeting gamers where they are, and those are specs. Hunt: Showdown was highlighted at that time as an example, the specs weren't going to open them up to as many people as possible... but more and more games pile into that boat when visually impressive games have run on less (which is primarily a PC gamer issue to worry about and is one of the reasons some gamers stick with console).

Hunt: Showdown requires a minimum for the Graphics card & CPU:

AMD Radeon R7 370 or Nvidia GeForce GTX 660 TI Graphics Card

AMD Ryzen 3 1200 or Intel i5-4590 @ 3.3GHz (4th Gen) CPU


This isn't a dig at PC gamers at all, game on how you game on... but it's a valid reason why some gamers don't even bother with PC because they want a game to just... work (without running into compatibility issues). We can argue bugs on console... but that's not what I'm referring to here, and bugs can fall on either side since they're not exclusive to console.

By the way, I was talking with someone locally who said, "Well if their PC sucks, it's not my problem because my rig is sick... I can play just fine...". He went into bragging about his specs, but... being part of that smaller collective who can play a game isn't a win for the developer or even the gamers in this category. A smaller player base = fewer people to play with, and... that's less support for the developer.

Supply is limited due to shortages that emerged during the pandemic, so it's only going to increase the need for gamers to remain where they are and game at the current specs for the sake of not breaking the bank... if they can't afford to pay for the upgrades or get a new PC like the Alienware Aurora R13.


Here are a few games that missed out on sales because they required a little too much juice for PC users (this doesn't represent the totality of the player base, but don't ignore things like this):

Elden Ring - 25% of PC users who inquired about compatibility were able to meet the minimum requirements, which left 75% unable to meet them... out of nearly 88,000 PC Gamers!

Call of Duty: Warzone - 34% met the minimum requirements while 66% failed. This wasn't as large of a group as Elden Ring, but still a large enough number at 46,000+ PC Gamers.

Phasmophobia - 24% met the minimum requirement, while 76% failed out of 11,181 systems checked. Special thanks to the Husdawg Team for the data, and truth be told... those that failed don't always just stick to those specs.

Even with NPD groups claims that sales were down before the pandemic, I think it's worth remaining optimistic as a developer... just remember to play your cards right with gamers in mind. You see the information above, it's not always about the cost of the game (which applies to consoles as well)... it might also be the cost of the compatibility (for PC gamers).




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FTS: New Hunt: Showdown Map Enters Beta Phase for Update 3.0


New Hunt: Showdown Map Enters Beta Phase for Update 3.0
Lawson Delta beta and skill-based matchmaking kick off Update 3.0

FRANKFURT, Germany – Nov. 15, 2018 – Today Crytek announced the release of Update 3.0 for the early access first-person multiplayer bounty hunting game Hunt: Showdown. The update contains NVIDIA highlights, as well as many changes intended to improve the overall user experience, the biggest of which are the additions of a new Louisiana map—called Lawson Delta—for beta testing and skill-based matchmaking.

The Lawson Delta map debuted at TwitchCon 2018, and the new map also contains a brand-new Time of Day setting: Daylight. Under the unforgivingly bright light of the afternoon sun, players will need more stealth than ever to succeed. The updated skill-based matchmaking system is based on the Elo rating used in chess and should solve many of the past issues players have experienced. Update 3.0 also includes free tier 1 Hunters (replacing Tier 0 Hunters—and equipped with gear that cannot be resold), weapons-looting, a cash register sandbox feature, and one new weapon: the Nagant Officer Brawler. Via the addition of NVIDIA Highlights, players will also be able to capture and share their most exciting moments from the match.



Alongside Update 3.0, Crytek has released a new Hunt developer diary, in which Hunt team members explore the thought process behind the creation of Lawson Delta. “We wanted to make sure that the compound locations and their positions made sense in the world—that they didn’t just exist somewhere because we needed them there, but because that is where they would naturally have been built,” says Level Design Director Chris Auty. With geographical realism in mind, the team began to flesh out the map, and the developer diary takes a deeper look at this process, while the footage gives players a closer look at some of the new map’s compounds.


Hunt: Showdown is available now!




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