Showing posts with label All Will Fall. Show all posts
Showing posts with label All Will Fall. Show all posts

All Will Fall – A Calm Start That Turns Into Hours of Survival Strategy

All Will Fall is one of those games that doesn’t look overwhelming at first. You start small. A few people. Limited supplies. A quiet setup. Then time disappears (at least for me).

What pulls you in isn’t just survival. It’s responsibility. Every decision you make affects whether your colony grows… or falls apart. And... with that said, let's play!



 Build First, Expand Later 

The game rewards patience. It’s easy to think more people means more progress. It doesn’t. More people means more mouths to feed, more pressure on your resources, and more problems if you’re not ready.

The better approach in my opinion:

  • Build your foundation

  • Secure your food supply

  • Fortify your structures

Then expand. If you rush it, you’ll feel it quickly... but take the route that works for you.


 Food Is Always the Real Problem 

You can manage a lot of things in this game. Food is the one that stays on your mind.

If you don’t have enough, everything slows down. Morale drops. Progress stalls. Mistakes start to stack up.

It’s better to have more food than you need than to be just getting by.

That buffer gives you options.


 Why It Keeps You Playing 

This is where the game gets you.

You’ll tell yourself:
“I’ll just fix this one thing.”

Then:
“I’ll just build one more structure.”

Then:
“I need to balance this before I log off.”

And just like that, hours are gone.

The systems are pretty simple to understand, but they connect in a way that keeps pulling you back in (hit pause to regroup as many times as you need). You’re always improving something, fixing something, or preparing for what might go wrong next.

All Will Fall doesn’t rely on chaos or constant action to hold your attention.

It builds tension through responsibility.

If you manage your resources well, take your time, and avoid overextending your colony, you’ll stay in control.

If you don’t?

The game reminds you quickly why planning matters.

Short version:
Take care of what you have before reaching for more.

That’s how you last.

Game on. 🎮 


Illustration of Blu with headphones and sunglasses.

 + Sophi 

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FTS: tinyBuild Reveals Physics-Based City Builder "ALL WILL FALL," Open Playtest Out Now on Steam

tinyBuild Announces Post-Apocalyptic, Physics-Based City Builder ALL WILL FALL, Coming to Steam in 2025

Create a towering colony above the ocean, manage a society of desperate survivors, and keep it all from falling apart with the game's first open playtest, playable now on Steam

SEATTLE – Jan. 22, 2025 – Video game publisher tinyBuild (Graveyard KeeperPotion CraftKingmakers) and developer All Parts Connected are thrilled to reveal ALL WILL FALL, an innovative new city builder launching in 2025 on PC via Steam that combines high-stakes survival colony sim management with pure physics-based pandemonium where every building can crumble under its weight. It’s like Jenga with human lives at stake!

In a flooded post-apocalyptic world, you’ll construct and govern humanity’s last bastion the only way that remains: up. Stack buildings carefully while keeping real-world construction factors in mind, manage the needs of your people, and make tough decisions to keep your society and the city itself from collapsing. With various unique maps, objectives, and challenges to discover, there are always new heights to be reached and new disasters to try to avoid.

Key Features

  • Master 3D Physics-Based Construction: Land is limited in this oceanic world. Stack buildings and create optimized production chains to grow your city to new heights in all three dimensions, but be mindful of real-world construction factors to ensure your precious structures won’t all come tumbling down!
  • Lead Your Colony: Manage the needs and wants of different factions in your city like Sailors, Engineers and Workers, each with unique traits. Review and implement policies, manage the workload to maximize the effectiveness of production facilities, and maintain a balance between the factions – or pick your favorites to unlock their true potential at the cost of others’ goodwill.
  • Make Tough Decisions: Will you shepherd humanity for the greater good? Or rule in terror as a tyrant? Be benevolent and try to care for everyone, or be strict and punish dissent forcefully. The choices – and the consequences – are yours.
  • A New Dawn for Humanity: Send out expeditions, face unique threats with each play session, unlock various scenarios and challenges, and create new colonies to establish humanity’s new home above the seas.

Dominykas Kiauleikis and Danas Matusevičius, developers of the game, have shared their excitement for the announcement in a joint statement: "With ALL WILL FALL, we set out to create a unique mix of physics, simulation, and management mechanics for city builder and strategy fans. We want the game to be accessible yet deep, allowing you to tinker with its many systems and ‘smash some toys together.’ Being a Lithuanian studio, we are also excited to bring a spotlight on our local game development scene. On behalf of our small yet passionate team, we hope you put ALL WILL FALL on your city builder radar!"

ALL WILL FALL's new open playtest is available now on Steam until January 31. Try the game, share your feedback with the developers, and add ALL WILL FALL to your wishlist. ALL WILL FALL is launching in 2025 on PC via Steam.

Game Details

  • Release Window: 2025
  • Genre: Survival City Builder
  • Platforms: Steam
  • Developer: All Parts Connected
  • Publisher: tinyBuild
  • SteamPage Link

About All Parts Connected

All Parts Connected is a new indie studio from Lithuania with a goal to put both the dev team and their country on the global gaming radar with a strong creative vision, deeply engaging gameplay mechanics, and the ability to connect all those parts into truly unique experiences.

About tinyBuild

tinyBuild started as an indie game developer and morphed into a developer-publisher you can't miss. The company’s dedication to creating long-term partnerships and elevating recognizable franchises has resulted in many successful collaborations with talented developers from all over the world. The company has released dozens of games, including the Hello Neighbor series, Graveyard KeeperSpeedRunnersDUCKSIDE and more. Although headquartered in the Seattle Area, USA, the company has established a strong global presence with studios across the US, Netherlands, and Eastern Europe. https://www.tinybuild.com



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